Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
This commit is contained in:
Vladislav Belov 2023-12-03 00:30:12 +00:00
parent 71cd4ecf98
commit ffc4a56b9f
1152 changed files with 4524 additions and 4520 deletions

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@ -1,7 +1,7 @@
0 A.D. Licensing Details
0 A.D. Licensing Details
==========================
0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and
0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and
distribute the game's source code and data files, as long as you include
attribution to Wildfire Games and let anyone freely modify and distribute any
of your own modifications to the game's files.

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@ -1,7 +1,7 @@
0 A.D. Introductory Information
0 A.D. Introductory Information
=================================
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game.

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">0 A.D.</string>
<string name="app_name">0 A.D.</string>
</resources>

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@ -1,13 +1,13 @@
# Linting
This folder contains tools for linting 0 A.D. code
This folder contains tools for linting 0 A.D. code
Linting is done via Arcanist: https://secure.phabricator.com/book/phabricator/article/arcanist_lint/
## Linters
- `text` is configured to detect whitespace issues.
- `json` detects JSON syntax errors.
- `project-name` detects misspellings of the project name "0 A.D.". In particular the non-breaking space.
- `project-name` detects misspellings of the project name "0 A.D.". In particular the non-breaking space.
- `licence-year` detects Copyright header years and compares against modification time.
- `eslint`, if installed, will run on javascript files.
- `cppcheck`, if installed, will run on C++ files.

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@ -2,20 +2,20 @@
<?php
/**
* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/

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@ -2,20 +2,20 @@
<?php
/**
* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/

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@ -16,7 +16,7 @@
*/
/**
* Linter for the project name 0 A.D..
* Linter for the project name 0 A.D..
*/
final class ProjectNameLinter extends ArcanistLinter {
@ -42,11 +42,15 @@ final class ProjectNameLinter extends ArcanistLinter {
public function getLintNameMap() {
return array(
self::BAD_NAME => pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'),
self::BAD_NAME => pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'),
);
}
public function lintPath($path) {
$binaries_prefix = "binaries";
if (substr($path, 0, strlen($binaries_prefix)) != $binaries_prefix) {
return;
}
$txt = $this->getData($path);
$matches = null;
@ -65,7 +69,7 @@ final class ProjectNameLinter extends ArcanistLinter {
$this->raiseLintAtOffset(
$offset,
self::BAD_NAME,
pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'),
pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'),
$string);
}
}

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@ -1,7 +1,7 @@
FROM debian:buster
RUN useradd -ms /bin/bash --uid 1006 builder
# 0 A.D. dependencies.
# 0 A.D. dependencies.
ARG DEBIAN_FRONTEND=noninteractive
ARG DEBCONF_NOWARNINGS="yes"
RUN apt-get -qqy update && apt-get install -qqy \

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build the design document.

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@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build the documentation.
@ -60,7 +60,7 @@ pipeline {
// libraries or system ones.
sh "lcov --remove ${INFO_FILE} \"*/*/*/tests/*\" \"*/*/*/libraries/*\" \"/usr/*\" --output-file ${INFO_FILE}"
sh "mkdir -p ${REPORT_PATH}"
sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}"
sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}"
}
}
}

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build patches on various compilers.

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build patches on various compilers.

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build the documentation.

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build a clean base from scratch in order to

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This is a helper pipeline to build Docker images and setup ZFS volumes.

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build the documentation.

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This is the post-commit pipeline.

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@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to update translations to and from Transifex.

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@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
pipeline {

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
pipeline {

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
pipeline {

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline builds Windows binaries. It is run at most daily, every

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// This pipeline is used to build patches on MSVC 15.0 (Visual Studio 2017).

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@ -5,11 +5,11 @@
<launchable type="desktop-id">0ad.desktop</launchable>
<project_license>GPL-2.0+ and CC-BY-SA</project_license>
<metadata_license>CC-BY-SA-3.0</metadata_license>
<name>0 A.D.</name>
<name>0 A.D.</name>
<summary>Real-Time Strategy Game of Ancient Warfare</summary>
<description>
<p>
0 A.D. is a real-time strategy (RTS) game of ancient warfare.
0 A.D. is a real-time strategy (RTS) game of ancient warfare.
It's a historically-based war/economy game that allows players to relive
or rewrite the history of thirteen ancient civilizations, each depicted
at their peak of economic growth and military prowess.

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@ -1,6 +1,6 @@
[Desktop Entry]
Version=1.4
Name=0 A.D.
Name=0 A.D.
Exec=0ad %F
Icon=0ad
Terminal=false

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@ -17,7 +17,7 @@
\setlength{\parindent}{0mm}
\setlength{\parskip}{\medskipamount}
\title{0 A.D.\@ Pathfinder Design}
\title{0 A.D.\@ Pathfinder Design}
\author{Wildfire Games -- \url{http://wildfiregames.com/}}
\begin{document}

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@ -48,7 +48,7 @@ where $\mathbf{o}$ denotes the origin of the ray, $\mathbf{d}$ is a unit vector
An OBB, or Oriented Bounding Box, is an arbitarily-rotated three-dimensional rectangular cuboid defined by a center point $\mathbf{a}_c$, a set of mutually orthonormal basis vectors $(\mathbf{a}_u, \mathbf{a}_v, \mathbf{a}_w)$, and the half-distances $(h_u, h_v, h_w)$ of each face from the origin along their respective axes.
\section{Method}
In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape.
In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape.
This document is concerned with providing some details of how these distances are computed, in order to allow the reader to more thoroughly comprehend the algorithm. Before continuing, the reader should have the algorithm as it appears in \cite{real_time_rendering_3} at hand. For the most part, the same variable names will be used here.

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@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COMMONCONVERT

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@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COLLADA_DLL

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@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**** Decompose.h - Basic declarations ****/

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GEOMREINDEX

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MATHS

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@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PMDCONVERT

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PSACONVERT

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_STDSKELETONS

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef XMLFIX_INCLUDED

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COLLADA_PRECOMPILED

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@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*

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@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"

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@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify