Allow selecting a biome in Atlas #7065
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Reference: 0ad/0ad#7065
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Delete Branch "phosit/0ad:atlas_biome_dropdown"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Now one can test how a random map looks with different biomes in Atlas.
This also simplifies map scripts a bit.
Continuation of https://code.wildfiregames.com/D4737
@Stan
@ -15,3 +15,2 @@
{
// TODO: Replace ugly default for atlas by a dropdown
setBiome(g_MapSettings.Biome || "generic/alpine");
setBiome(g_MapSettings.Biome);
Wonder if we could replace setSelectedBiome() by direct calls to
setBiome(g_MapSettings.Biome);
now that it's no longer a hack.You mean
setSelectedBiome
was alo a hack - Likely possible. I'll replace it.@ -57,6 +57,7 @@
#include "simulation2/components/ICmpVisual.h"
#include "simulation2/system/ParamNode.h"
#include <iostream>
I included iostream for some logging and forgot to remove it. I'll remove it and include the other headers.
I included
algorithm
iostream
was a leftoverstring
andvector
are included in messages.hShouldn't they be included in MapHandlers.h ?
BTW missing copyright years updates
There is no MapHandlers.h
But yes i shouldn't depend on implicit inclusion.
2a181351c5
to6abc9a1e29
6abc9a1e29
to30a63187ab
30a63187ab
to472af5e5ef
I checked this patch and I was able to play with it.
I tested with
472af5e5ef
to3d20f80a09
I tested this option in multiple ways, to me looks like ready to go
@Stan Are the commitmessages ok? credits to lyv?
I suppose it's okay. You might say @lyv (or is it @smiley on there) ?
Another option is to mark the first commit with --author but since it's not the exact version he made he is not really the full author.