WIP: π¨ Allow buildings to adapt to their map #7069
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Reference: 0ad/0ad#7069
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Delete Branch "Stan/0ad:biome-replacer"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This patch allows buildings to adapt to their environment by changing variants depending on the biome they are in.
No context until the map is removed from the patch :)
TODO/Need Help: Figure out why skin is incorrect during construction, while preview and final work.
Continuation of https://code.wildfiregames.com/D4938
I doubt that everywhere the git log is supposed to be rendered the font has a glyph for π¨, while available here in terminal (black/white) I can't make out what that glyph is supposed to be, we probably should limit our self to ascii.
Yeah it's not meant to stay :)
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Force pushing does not work...
Can you try adding pull at the end of the lfs command in the workflow to make the remote explicit?
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No more luck with that fix.
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Okay so
did the trick
I didn't know map xmls were also in LFS.
Also gotta be careful not to push my lfs from my fork to the server. Else space is gonna be tight soon.
I do hope they get cleaned when branches are deleted.
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From your project repository, check out a new branch and test the changes.