Caution: The below is not up to date.
The Sound Design Document encompasses most of the parameters integral to creating a sound for use.
Latest Release - Version 1.9: http://www.wildfiregames.com/~soundfx/0ADSOUNDDD19.xls
Example:
Parameters encompassed in the doc include:
Top Folder Name:
- foldername
Sub-Folder:
- /foldername
Quantity received and approved (QRAP #): Amount of sounds approved and commited to SVN by the sound dept.
Required #: The number of sounds requested for a specific purpose
Description: General Description
Biome: Biome it can be used in
- A=Alpine
- TE=Temperate
- S=Steppe
- M=Mediteranean
- V=Savannah
- D=Dessert
- SA=Semi-arrid
- P=Polar
- TR=Tropic
Season: Which season it can be used in
- W=Winter
- P=Spring
- S=Summer
- F=Fall
Time of Day: What times of day it can be used in
- 000-2400 hrs
Intensity:
- 0=very little sound
- 1=single unit
- 2=mulitple unit 4-9
- 3=multiple unit 10-20
- 4=multiple unit 21-X
S/M: Stereo/Mono
Duration: Hrs:Mins:Sec
Loop: Repeat after playing, Yes or No
Random: Randomize with same priority files in playlist
Gain: Volume
Pitch: Specifies wheather pitch shift is applied, Yes or No
P-Range: Specifies range of randomized pitch shifting
Entity: Entity/Actor name
Action: Event Name
Event Start: Start trigger
Event End: End trigger
Priority:
Priority thus far has been defined as:
- 100= emergency use only (undefined overhead)
- 90= required (voiceover, you are under attack warning)
- 80= rather important (battle sounds, death, destruction)
- 70= rather important (building)
- 60= not so important (resources)
- 50= fluff (ambient - birds, etc.)
Group1: class name at the audio_group.xml level
Also Play: files that should play with/ during
**File Name: ** Name of file in accordance to the naming standard (See below)
**Location: ** Exact location of file within SVN
**Assigned to: ** Person Assigned to
Assign Date: Date Assigned
Milestone: Date action requestd by
Status: Current Status of request
Complete Date: Date Completed
Date Commited : Date Commited to SVN repository
Naming your files: Naming standard is defined as:
Shortname (If long use Underscores) + (Underscore) + (Intensity #) + (Sound File # if multiple)
File Name Example: amb_farm_01a.ogg or hstep_dirt_11.ogg