![]FAQ:Empires-Ascendant-1024.png
Frequently Asked Questions (FAQ)
Latest release:
Alpha XXVI - Zhuangzi
Changelog
NOTE: If the problem remains, ask for help either on the Forum or via IRC #0ad/ #0ad-dev^[(1)]FAQ#Footnote^, the game is maintained by volunteers who do all sorts of tasks, be patient.
General
Sure! Here is the table converted to markdown format:
markdown Copier le code
Issue | Solution |
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Storage location for cache, config, logs, mods, replays and screenshots | See wiki/GameDataPaths. |
Crash when starting the game/ No replay files are generated |
Do you have any antivirus software running? Try disabling it or add an exception for 0AD. |
Crash when starting a match | Disable Post-processing in the game options. |
Errors are displayed/ Game crashes on startup/ Permanently black screen |
1. Try to disable all mods not compatible with the new version via the Mod Selection page. 2. If you cannot access the Mod Selection page, try to locate your user.cfg file (see wiki/GameDataPaths) and either backup and then delete it or search for mod.enabledmods . Replace this line with: #!cfg mod.enabledmods = "mod public" 3. In some cases after disabling old mods, you might also have to delete the contents of your /0ad/mods/user folder. The wiki article wiki/GameDataPaths should tell you where to find it. |
Why does the screen keep going black for a short time? | Try disabling FreeSync on the monitor to fix the black screen issue. - Related forum thread: 0 A.D. Screen Goes Black (20/Nov/21) |
How do I increase or decrease the user interface? | Settings => Options => Graphics(general) => GUI scale |
How can I change the maximum/minimum camera zoom? | Try to locate your user.cfg file (see wiki/GameDataPaths) and add the following lines to it: #!cfg view.zoom.min = "30" view.zoom.max = "300" By decreasing view.zoom.min you can zoom in closer, and by increasing view.zoom.max you can zoom out further. The default values of the game are set in the [default.cfg]source:ps/trunk/binaries/data/config/default.cfg@27104#L577. With a larger zoom max more things have to be drawn, expect reduced performance, especially on weak GPU's. In single player mode, you can open the developer overlay with Alt + D and toggle the Restrict camera option so that you can adjust the camera zoom to your preferences. ![]FAQ:restrict_camera.png |
Game is lagging | Network latency: The lobby is hosted by us, but all the games you play connect you directly to the game's host. Depending on your location and internet quality, you may experience a high Ping/ latency with certain players. NOTE: If you suffer from a consistently high Ping time, you will cause lag for all other players. Using an Ethernet cable can help a little. You can check your RTT (aka Round Trip Time/ Ping) with different hosts by pressing F11 or Alt+F11 and toggle through until you see the Network host/client statistics panel.![]FAQ:in_game_profiler_network.png Computation lag: This is a common problem with the game. The main factors that determine how smoothly 0 A.D. runs are primarily the CPU speed, the amount of RAM available, the type of graphics card in your computer, the game options, and the game's setup settings you choose. If you are unhappy with the performance of the game on your computer, there are some things you can do to improve it, but be aware that the lag for large battle scenes will likely be noticeable regardless of your settings or PC specifications. 1. Before Launching 0 A.D. - It is recommended to close all other applications as they consume resources and affect the overall performance of the system. 2. Game Options - Antialiasing : FXAA has no performance impact, MSAA only for good GPU's. Must be disabled for macOS, see [Platform-specific]FAQ#macOS. - Set Model Quality to the lowest value. - Disable Shadows or choose Low Quality from the dropdown menu and a low value for Cutoff distance . - Enable Water Effects , but disable High-quality water effects and Water refractions . - Texture Quality - Low - Texture anisotropic filter - 1x 3. Game Setup - Play on smaller maps and limit the population to 600 units across the map for all players. Rendering, simulation (for example gathering/attacking), and the pathfinder all have an impact on performance. If you have more units, more things need to be drawn, which affects rendering, more things to calculate for unit activity affects simulation, and larger map sizes cause longer paths, which affects the pathfinder. NOTE: Multiplayer games are calculated on all computers simultaneously, with the slowest PC determining the game speed. If your computer is a bit outdated, you should follow the guidelines listed above. This might make the game faster for everyone. By toggling the wiki/In-GameProfiler with F11 or Alt+F11 you can see which processes take the most time, often it is the render process and in large battle scenes also the sim update . ![]FAQ:in_game_profiler_render.png Wiki/GamePerformance summarizes the problems, that need to be solved, to improve performance. |
Frame rate - CPU and GPU workload | 1. Every frame that is calculated by the GPU is "prepared" by the CPU, one of them will limit your frame rate (FPS). When you select graphics effects, you create additional workloads for your GPU and CPU, causing your framerate to drop. Current PCs are mostly CPU limited in 0 A.D. Since graphics effects mostly affect the GPU, you can (on newer PCs) choose the higher graphics effects without sacrificing performance. 2. Thermal throttling is especially known for mobile PCs. If the hardware gets too hot, it throttles its performance until the hardware cools down again. Therefore, a limited but constant frame rate is usually better than a frame rate that fluctuates due to thermal throttling. 3. VSync will also limit the framerate to the framerate of the monitor. - Related forum thread: Recommended FPS Throttling? (16/Dec/20) |
No sound, no audio, or 0 A.D. is the only app with sound | There are some settings in the game related to volume levels. From the main menu, click Settings, Options, Sound. If you start 0 A.D. then connect a sound device or plug in an audio jack, then usually it is necessary to configure your operating system to use that new sound device as the default sound device and restart 0 A.D. in order for it to be detected. If you often do that on Linux with pulseaudio, consider enabling "allow-moves" in the OpenAL configuration. More on the configuration is later in this answer. Note that the default setting changed between release version 1.19.0 and 1.20.0, to remove a workaround for a KDE bug related to the primary audio device. Thanks to Dunedan and seeh for the idea. Assuming that sound works for other apps while 0 A.D. is not running then troubleshooting the sound output of 0 A.D. likely involves troubleshooting OpenAL on your system. This is because 0 A.D. uses the OpenAL sound system for audio output. It can be useful to test other games that use OpenAL, such as chromium-bsu, supertux, supertuxkart, dustracing2d, scorched3d, lugaru, warzone2100, ioquake3, and rtcw. Check the OpenAL configuration, which on Linux and Mac is stored at /etc/openal/alsoft.conf , and on Windows is stored in %AppData%\alsoft.ini . If it does not already exist then download alsoftrc.sample, rename it to the appropriate name for your OS and store it in the correct location, listed earlier. Ensure that the correct "driver", also known as "audio backend", is being used by OpenAL. There are reports from users where unexpected drivers were used by OpenAL, for example trying to use jack, failing, next using alsa instead of Pulseaudio. The only documentation easily found about the OpenAL configuration is in the comments within alsoft.conf. When referencing drivers in the OpenAL configuration, use the name of the audio backend within the quote marks at alc.cpp. Recommended OpenAL drivers configuration statement: - Linux: drivers = pulse,alsa, - Mac: drivers = core, - Windows: drivers = wasapi, Note that OpenAL driver availability depends on your operating system and compile-time choices for your copy of the OpenAL library. The openal-info utility lists detected devices. If you are using Linux then openal-info may be available for your distribution in a package called, for example, openal-info. For further help with OpenAL, contact the OpenAL developers via the means specified on their website. Note that OpenAL can only work as well as the audio backend or driver that it is configured to use, so that is another area to consider during troubleshooting. |
Platform-Specific
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Game does not capture the left
ctrl
key press.
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Game fails to launch on Ubuntu.
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Mouse cursor is missing
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Triple screen, 0AD doesn't span over all screens!
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Mouse cannot change screen on multiple displays e.g. 5120x1440
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Can't move cursor through the entire screen (mouse is restricted to some region)
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Can't switch audio device for 0AD
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0 A.D. cannot be opened because the developer cannot be verified.
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0 A.D. is damaged and can't be opened.
![]FAQ:macOS_damaged.png
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All but player silhouettes and menus are just white.
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|---------------- |----------------Batch size adjustment and delete without the confirmation dialog doesn't work with the
Shift
key.
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Game does not render correctly/
Rainbow colors
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Mouse cursor disappearing
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Do I have to uninstall the old version when updating?
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The left
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If snap doesn't work, you can try the PPA (Ubuntu's Personal Packaged Application), see link below.
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Try to locate your
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Workaround it with windowed mode and xfce4 fullscreen.
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Try to locate your
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Try to open the game in a window mode ( ![]FAQ:mouse_grab_disabled.png If it's impossible to open the game in a window mode try to locate your
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Not being able to switch the audio device 0AD uses to output sound while 0AD is running might be caused by a bug in KDE or a limitation of the default OpenAL configuration. To fix that, consider adding the following option to OpenAL's configuration file (either |
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The reason for this message is that 0 A.D. would need to be signed with a developer AppleID, which costs an annual subscription. At the moment, this problem can be bypassed for the installation by ![]FAQ:macOS_installation.jpg
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When downloaded through a typical browser, an attribute called
NOTE: If the file was downloaded using
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Disable the graphics option
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The default batch adjustment hotkey (
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To delete without confirmation, press the ![]FAQ:delete_shift.png |
You need to adjust the property settings of the 0 A.D. application, see the link below.
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Go to the
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Multiplayer
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How to play online?
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Registering for the
Game Lobby
does not work:
- "The server's certificate could not be verified or the TLS handshake did not complete successfully."
- "Certificate expired"
- "The stream has been closed by the server"
- "An I/O error occurred"
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"Authentication failed."
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I forgot my
Game Lobby
password.
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The
Game Lobby
is empty or nearly empty. Or, I can't see my friend in the lobby, but we are definitely both logged in.
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|---------------- |----------------My friend cannot join my game and I cannot join their game.
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Failed to connect to the server. UDP port 20595 not being forwarded.
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How to do port forwarding?
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How to play via LAN?
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Can I host my own lobby/ server?
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How can I ban observers in multiplayer mode?
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[#LobbyModeration I was kicked, muted or banned from the lobby. Why, and how do I rejoin?]
Go to Or, watch this video to see a demonstration of how to create a new 0 A.D. lobby account. |
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Try to disable ![]FAQ:TLS_disabled.png
NOTE: There is a limit to the number of accounts you can submit per hour; if it doesn't work, try again later. |
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This message usually appears, when you have got a typo in your password or username. If you are sure both are correct, you could create a forum account and contact user1. ![]FAQ:password.jpg |
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Resetting is currently not possible via the user interface, you would need to create an account on the Forum and contact user1. |
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You may be using an older version of the game. Each major version of 0ad has a separate lobby. See play0ad.com/download for the latest version, or https://releases.wildfiregames.com/ for archived versions. Ensure that you are using the same version as your friends in order to join games together. |
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Firewall:
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Router: |
There are several possible causes of this error message. Often it is caused by an incorrect network configuration on the host side. The host must ensure that UPnP is enabled at the router or UDP port 20595 is forwarded to their correct private IP address. If you see this error when attempting to connect to all hosts using STUN then you should check whether you have an Internet connection that uses Carrier-Grade NAT. If you discover that you have CGNAT then you may be able to ask your ISP if you can subscribe to "public IP address service". See the forum thread for more information. An alternative solution is to use a VPN to play 0ad online. Although the above are the most common causes, there are numerous other scenarios that can cause this symptom. Here are some examples.
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Port forwarding is a way to make a computer on your network accessible to computers on the Internet, even though they are behind a firewall/router. This is commonly used when playing games or downloading files. If you have forwarded a port in your router settings, it is referred to as an open port. 0 A.D. uses UDP 20595 by default.
![]FAQ:router_port_forwarding.jpg |
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See this forum thread with detailed instructions - Multiplayer on LAN (16/Jan/17). |
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Comprehensive instructions for hosting a lobby can be found in this Github repository: github.com/0ad/lobby-bots. So far, there is no way to run a game on a central server. One of the players is always the host.
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Possibilities for the Host of the game:
![]FAQ:ban_player.png |
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We hope that you too want to support an enjoyable environment for everyone in the lobby. Please be aware of the conduct that is against the rules by reading through the lobby legal terms, especially the Terms of Use. Lobby moderators watch the chat messages in the public lobby, game room names, and player names. Misconduct is punished with kicks, mutes or bans, typically on a reactive basis that may be delayed by hours. So, don't assume that the messages you sent just before being muted were the cause of the mute. If you were simply kicked then you are able and allowed to reconnect to the lobby immediately. There are four English swearwords that cause the profanity filter bot to punish players. Initially, the bot will kick a user from the lobby for using profanity. With subsequent infractions the bot will mute a player for 2 days. If you were manually muted or banned then it is usually intentional, and you can privately contact a lobby moderator, via the forum or IRC chat, in order to ask about the reason for the mute/ban or engage in the appeal process. Please include in the message your lobby username, the approximate time and date that it happened, and a description of what happened. You are not allowed to publicly complain about or even publicly discuss a ban. This helps to avoid spamming public chat with heated argument, and it ensures that there is an atmosphere conducive to a judicial process, Instead, the appeal process must be done through private communication with the lobby moderators. Lobby moderators include admins, moderators and helpers. The current lobby admin is user1. Current lobby helpers are Norse_Harold, Ginnungagap, Pemulis, seeh, Defc0n/Rossenburg , and ("only in an emergency") Dunedan. |
Gameplay
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How to beat the AI and get better in this game?
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What are the differences between
Random
,Skirmish
andScenarios
maps?
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What does the triangular icon above my unit indicate?
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|---------------- |----------------How to interpret these resistance numbers in the tooltip?
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How to defeat rams and siege towers?
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Is training units in batches more efficient than training one at a time?
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Can I order my units to run?
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What do the different formations do?
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How do you destroy a building instead of capturing it?
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How does capturing work?
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Where can I find all keyboard combinations for the game?
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How do I select idle units?
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How do you select only military units?
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Can you make groups of units?
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How does trading work?
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Do you get the specified loot amount when you kill an enemy unit?
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Does the game have cheat codes?
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How can I get units to move as individuals and not in formation?
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How do I get a
Game Lobby
rating and how is it calculated?
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How do I report a user who quits a
rated game
without resigning?
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How are the points for total, economy, military and exploration calculated?
Read these threads and you will defeat the AI and most likely become a competitive player in the
Alternatively, you can watch Youtube replays (see [Miscellaneous]FAQ#Miscellaneous below) of pro players or download their replays to better see their build order and which tech upgrades they focus on.
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See [wiki/Mod_Layout#maps]Mod_Layout#maps ![]FAQ:map_type_selection.png |
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It shows the current rank of your unit. The bar increases during combat by gaining experience points, once a certain threshold is reached, the unit moves up a rank. Depending on the type of unit (Healer, Ranged or Melee), certain values of the unit are boosted. Move the mouse cursor over the rank icon in the HUD to see the benefits of each rank. The ![]FAQ:promotion.png
NOTE: Units can also gain experience points when garrisoned in certain military buildings that have |
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There are three major types of damage:
The combat system works by matching the attack type with the resistance type. ![]FAQ:attack_resitance.png Attack damage and resistance levels can be increased through technology upgrades, unit ranks or auras. Some units also have a bonus against certain unit classes, e.g. the
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In addition, there are ![]FAQ:status_effect_poison.png |
Most effective are units that deal
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As a rule of thumb, training units with batches is more efficient the longer you do it and the larger the batch is.
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The unit only runs when it flees or when it is called into formation. There is no special command with which you can order a unit to run.
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Your units are positioned in a certain way, for example in the
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NOTE: The default behavior is set to change to destroy instead of capture with the release of |
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The buildings have capture points for all players. If a player reaches 100% of the capture points for that building that player gains control over that building. Capture points can be gained by ordering units to capture that building or by that building standing inside a players area of influence (the player-coloured borders). |
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You can assign a specific
![]FAQ:idle_hotkeys.jpg |
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Press |
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Select a bunch of units and then press |
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Let your traders move between markets or docks, which can be your own, your allies' or those of a neutral player. If you want to gain the most resources, choose the ones furthest apart from each other, since trading efficiency increases with distance. In addition to the gains made by the trader, each market or dock owner receives an international bonus when trading between players. ![]FAQ:barter_trade.png |
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If you kill/ destroy an enemy unit or building, you get the specified loot and all resources that the unit had on it. You do not get this loot if you delete one of your own units or buildings. |
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See [wiki/Manual_Cheats]Manual_Cheats |
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![]FAQ:formations_disabeld.png |
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Currently, only 1v1 matches are rated, and this option can be turned on or off by the host of the game. When the option is turned on, it will be displayed at the bottom of the game settings page. You will start with a score of 1200, which will increase if you win and decrease if you lose. After your first rated game, the rating will be visible. ![]FAQ:rated_game.png
NOTE: The rating adjustment is calculated with a simplified ELO algorithm, the exact details can be found here: elo.py. |
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You need to find the correct replay file (see wiki/GameDataPaths) and upload it here: Ratings Disputes and Offence Reporting (11/Jun/21). |
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![]FAQ:score.jpg |
Contributing
Main game
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How can I contribute?
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If I find a solution to a bug, what should I do?
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Where and how should I report bugs?
![]FAQ:contributing.jpg
For more details, check the wiki/GettingStarted article. Contact us through the Forum or via our IRC #0ad/ #0ad-dev^[(1)]FAQ#Footnote^ channels. |
Phabricator (aka Phab) is used to manage patches. You can upload your solution there and request a review of your patch. If the developers accept it, it will be added to the development version and later ends up in the bundled release version. Details on how to submit patches can be found here: wiki/SubmittingPatches.
NOTE: The only thing that gets a patch committed is a team member who pauses work on their own feature to review something. So if you feel you are not being heard, you may need to nag a developer, the best way is usually via IRC #0ad/ #0ad-dev^[(1)]FAQ#Footnote^. |
Guidance on how to report bugs correctly can be found here: wiki/ReportingErrors. |
Map making
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How to get started?
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How can I play my self-created maps from the
Scenario Editor
?
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How to create a map preview ?
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Can maps be scripted to feel more like a mission?
<th style="border-left:none;text-align:left">
How to garrison my units in a building or ship through the
Scenario Editor
?
<th style="border-left:none;text-align:left">
Can you recommend a video?
The game comes with a
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Depending on which options you enabled/disabled when saving the map, you should find them under the correct map filter.
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Must be done manually, see links below for instructions:
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Triggers can change the state of a unit directly, or they can be used to send the usual commands that users send through the user interface, see the wiki article for more information. Some standard maps that use triggers are
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There are four ways to workaround this limitation. A graphical interface solution depends on ticket #3008 (13/Jan/15).
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See How to easily turn ANY Country into a 0AD Map! - 0AD Map Making (28/Mar/21) |
Modding
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How to get started?
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How to enable mods?
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[#FindMods Where can i find mods?]
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Can I add my mod to the in-game download area?
<th style="border-left:none;text-align:left">
What to do if I need help?
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Can I use the game assets?
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Where to find the source code?
<th style="border-left:none;text-align:left">
Is there a documentation for editing the XML files of entities?
<th style="border-left:none;text-align:left">
How to print to the console when
console.log
does not work?
<th style="border-left:none;text-align:left">
How can I start the game from the command line and what options are available?
The game itself is developed to be highly modifiable, to get started see:
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See [wiki/Modding_Guide]Modding_Guide |
You can find and download mods in the following places:
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See the links below for instructions:
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You can ask via IRC #0ad/ #0ad-dev^[(1)]FAQ#Footnote^, or you might find old threads in the Game Modification subforum answering your questions, otherwise you can create a topic and ask for help there. |
As long as you abide with the [0AD license]Modding_Guide#License. |
NOTE: For autocompletion and notes about implemented functions from the 0ad source code, you can take advantage of the created typescript files from the Autociv mod. The notes were made around the |
This page lists the components that can be added to entities and the XML syntax for their initialisation data. |
See [wiki/Logging#Scripts]Logging#Scripts |
All command line options can be found in [binaries/system/readme.txt]source:ps/trunk/binaries/system/readme.txt.
```sh
# start a "Mainland" map with a random civ and your own mod
binaries/system/pyrogenesis -mod=mod -mod=public -mod=<YOUR_MOD>
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Miscellaneous
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When will the next version be released?
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Why is this game still in alpha?
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Will you put the game on Steam?
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Is the website up to date?
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How to keep up with the game?
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Does 0AD use any social media accounts?
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Are there Youtube channels about this game?
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Does 0AD have a Discord?
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How about more factions?
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Will you add support for single-player campaigns?
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Does the game have an in-game store, is it freemium or pay-to-win?
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Would it be possible to have access to old versions of 0AD?
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Can you recommend a presentation or video about 0ad?
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Who are the team members?
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What to do if I have a question that is not part of this FAQ?
When it will be ready. Unfortunately we can't be much more specific than that, there are too many things we just don't know. We're working on the game in our spare time, so we don't know how much time we'll have to make the game. |
A developer wrote (21/Mar/21): "0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready." |
We're going to look at putting the game on Steam to make it easier for people to find out about it, but not until we get to the beta stage at the earliest. We want the game to be as good as possible so people don't miss it among all the other games that are there. |
Yes, but gameplay related infos (Features, Factions, Game Manual) are a bit outdated. This needs to be fixed, if you want to help us, raise your voice either via the Forum or through IRC #0ad/ #0ad-dev^[(1)]FAQ#Footnote^. |
For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare. |
You can find a list of all accounts at the bottom of our homepage play0ad.com. |
The four most popular channels are: |
There is no official Discord, however there are some unofficial servers run by members of the community.
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There are mods that add more factions to the game (see github.com/0ADMods), see the forum links below for some likely candidates.
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It has been added to
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The game is completely free and open source. We only use donations to pay for server hosting, etc. |
On this page - releases.wildfiregames.com - you can find all released versions and some statistics about how many times each version has been downloaded recently.
NOTE: Additional statistics from users who have enabled the |
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You will find a list of names in the Wildfire Games Team Wiki and in the Forum's Staff Directory. |
Join IRC #0ad/ #0ad-dev^[(1)]FAQ#Footnote^ or check the Help & Feedback subforum where many questions have already been answered. You may also ask any new questions there. |