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0ad/source/lib/sysdep/dir_watch.h

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/**
* =========================================================================
* File : dir_watch.h
* Project : 0 A.D.
* Description : portable directory change notification API.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#ifndef INCLUDED_DIR_WATCH
#define INCLUDED_DIR_WATCH
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class DirWatch;
typedef shared_ptr<DirWatch> PDirWatch;
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/**
* start watching a single directory for changes.
*
* @param path native path of the directory to watch.
* @param dirWatch receives a smart pointer to the watch object.
* note: freeing it does not prevent any previously queued notifications
* from being returned.
*
* note: the FAM backend can only watch single directories, so that is
* all we can guarantee. the Win32 implementation watches entire trees;
* adding a watch for subdirectories is a no-op there.
**/
LIB_API LibError dir_watch_Add(const fs::wpath& path, PDirWatch& dirWatch);
class DirWatchNotification
{
public:
enum Event
{
Created,
Deleted,
Changed,
};
// (default ctor is required because DirWatchNotification is returned
// via output parameter.)
DirWatchNotification()
{
}
DirWatchNotification(const fs::wpath& pathname, Event type)
: m_pathname(pathname), m_type(type)
{
}
const fs::wpath& Pathname() const
{
return m_pathname;
}
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Event Type() const
{
return m_type;
}
static const char* EventString(Event type)
{
switch(type)
{
case Created:
return "created";
case Deleted:
return "deleted";
case Changed:
return "changed";
default:
throw std::logic_error("invalid type");
}
}
private:
fs::wpath m_pathname;
Event m_type;
};
/**
* check if a directory watch notification is pending.
*
* @param notification receives the first pending DirWatchNotification from
* any of the watched directories. this notification is subsequently removed
* from the internal queue.
* @return INFO::OK if a notification was retrieved, ERR::AGAIN if none
* are pending, or a negative error code.
*
* note: the run time of this function is independent of the number of
* directory watches and number of files.
*
* rationale for a polling interface: users (e.g. the main game loop)
* typically want to receive change notifications at a single point,
* rather than deal with the complexity of asynchronous notifications.
**/
LIB_API LibError dir_watch_Poll(DirWatchNotification& notification);
#endif // #ifndef INCLUDED_DIR_WATCH