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0ad/source/renderer/FixedFunctionModelRenderer.h

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/**
* =========================================================================
* File : FixedFunctionModelRenderer.h
* Project : Pyrogenesis
* Description : BatchModelRenderer that uses only fixed function pipeline
* : to render animated models, capable of using RenderModifier.
*
* @author Nicolai Hähnle <nicolai@wildfiregames.com>
* =========================================================================
*/
#ifndef FIXEDFUNCTIONMODELRENDERER_H
#define FIXEDFUNCTIONMODELRENDERER_H
#include "renderer/ModelRenderer.h"
struct FixedFunctionModelRendererInternals;
/**
* Class FixedFunctionModelRenderer: Render animated models using only
* OpenGL fixed function.
*
* Use the RenderModifier to enable normal model rendering as well
* as player colour rendering using this model renderer.
*/
class FixedFunctionModelRenderer : public BatchModelRenderer
{
public:
FixedFunctionModelRenderer();
~FixedFunctionModelRenderer();
/**
* Render: Render submitted models using the given RenderModifier
* for fragment stages.
*
* preconditions : PrepareModels must be called before Render.
*
* @param modifier The RenderModifier that specifies the fragment stage.
* @param flags If flags is 0, all submitted models are rendered.
* If flags is non-zero, only models that contain flags in their
* CModel::GetFlags() are rendered.
*/
void Render(RenderModifierPtr modifier, u32 flags);
protected:
// Implementations
void* CreateModelData(CModel* model);
void UpdateModelData(CModel* model, void* data, u32 updateflags);
void DestroyModelData(CModel* model, void* data);
void PrepareModelDef(CModelDefPtr def);
void PrepareTexture(CTexture* texture);
void RenderModel(CModel* model, void* data);
private:
FixedFunctionModelRendererInternals* m;
};
#endif // FIXEDFUNCTIONMODELRENDERER_H