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0ad/binaries/data/mods/official/entities/template_structure_economic_mill.xml

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_economic"
>
<Traits>
<Id>
<Internal_Only />
<Generic>Mill</Generic>
<Icon_Cell>52</Icon_Cell>
<Classes>Village</Classes>
<Rollover>A Mill must be constructed near a source of Wood, Stone or Ore in order to collect them. It also provides technologies that improve gathering of these resources.</Rollover>
</Id>
<Footprint>
<Width>12.0</Width>
<Depth>12.0</Depth>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>50</Max>
</Health>
<Auras>
<Dropsite>
<Radius>50</Radius>
<Types>
<Wood/>
<Stone/>
<Ore/>
</Types>
</Dropsite>
</Auras>
</Traits>
</Entity>