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0ad/source/lib/tex/tex_internal.h

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* private texture loader helper functions
*/
#ifndef INCLUDED_TEX_INTERNAL
#define INCLUDED_TEX_INTERNAL
#include "lib/allocators/dynarray.h"
#include "lib/file/io/io.h" // io_Allocate
/**
* check if the given texture format is acceptable: 8bpp grey,
* 24bpp color or 32bpp color+alpha (BGR / upside down are permitted).
* basically, this is the "plain" format understood by all codecs and
* tex_codec_plain_transform.
* @param bpp bits per pixel
* @param flags TexFlags
* @return LibError
**/
extern LibError tex_validate_plain_format(size_t bpp, size_t flags);
/**
* indicate if the two vertical orientations match.
*
* used by tex_codec.
*
* @param src_flags TexFlags, used to extract the orientation.
* we ask for this instead of src_orientation so callers don't have to
* mask off TEX_ORIENTATION.
* @param dst_orientation orientation to compare against.
* can be one of TEX_BOTTOM_UP, TEX_TOP_DOWN, or 0 for the
* "global orientation".
* @return bool
**/
extern bool tex_orientations_match(size_t src_flags, size_t dst_orientation);
#endif // #ifndef INCLUDED_TEX_INTERNAL