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forked from 0ad/0ad

Too much stuff to itemize. I'm lazy.

This was SVN commit r8799.
This commit is contained in:
Michael D. Hafer 2010-12-06 02:20:57 +00:00
parent 637b471769
commit 01f699b62d
35 changed files with 174 additions and 41 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/iber_dock_boat.dae</mesh>
<texture>structural/iber_ship.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -5,6 +5,9 @@
<group>
<variant frequency="1" name="Iberian Dock">
<mesh>structural/iber_dock.dae</mesh>
<props>
<prop actor="props/structures/iberians/dock_boat.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>

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@ -9,10 +9,10 @@
<Actor>structures/iberians/dock.xml</Actor>
</VisualActor>
<Footprint>
<Square width="16.0" depth="28.0"/>
<Square width="16.0" depth="26.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="14.0" depth="26.0"/>
<Static width="14.0" depth="24.0"/>
</Obstruction>
</Entity>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Mineral Slab 01">
<mesh>gaia/geo_mineral_01.dae</mesh>
</variant>
<variant name="Mineral Slab 02">
<mesh>gaia/geo_mineral_02.dae</mesh>
</variant>
</group>
<group>
<variant name="Gray Rock">
<texture>gaia/slab_tropic_metal.png</texture>
</variant>
</group>
<group>
<variant name="decal">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="small-short-a">
<mesh>gaia/grass_sm_a.pmd</mesh>
</variant>
<variant frequency="1" name="small-short-b">
<mesh>gaia/grass_sm_b.pmd</mesh>
</variant>
<variant frequency="1" name="small-tall-a">
<mesh>gaia/grass_sm_tall_a.pmd</mesh>
</variant>
<variant frequency="1" name="small-tall-b">
<mesh>gaia/grass_sm_tall_b.pmd</mesh>
</variant>
<variant frequency="1" name="large-short-a">
<mesh>gaia/grass_la_a.pmd</mesh>
</variant>
<variant frequency="1" name="large-short-b">
<mesh>gaia/grass_la_b.pmd</mesh>
</variant>
<variant frequency="1" name="large-tall-a">
<mesh>gaia/grass_la_tall_a.pmd</mesh>
</variant>
<variant frequency="1" name="large-tall-b">
<mesh>gaia/grass_la_tall_b.pmd</mesh>
</variant>
</group>
<group>
<variant name="Tropic A">
<texture>gaia/grass_tropic_a.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,21 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="plant-orange">
<mesh>gaia/plant_tropic_lg.dae</mesh>
<texture>gaia/plant_tropic_i.dds</texture>
</variant>
<variant frequency="1" name="plant-green">
<variant frequency="3" name="plant-green">
<mesh>gaia/plant_tropic_lg.dae</mesh>
<texture>gaia/plant_tropic_j.dds</texture>
</variant>
<variant frequency="1" name="plant-ferns-a">
<variant frequency="2" name="plant-ferns-a">
<mesh>gaia/plant_tropic_ferns_1.dae</mesh>
<texture>gaia/plant_tropic_k.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -5,7 +5,8 @@
<group>
<variant frequency="100" name="rowboat">
<mesh>structural/celt_rowboat.dae</mesh>
<texture>structural/celt_ship.png</texture>
<texture>structural/iber_ship.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,10 +4,10 @@
<Civ>celt</Civ>
<SpecificName>Hut</SpecificName>
<History>This is a small round Celtic hut.</History>
<Tooltip>Add +5 to Population Cap.</Tooltip>
<Tooltip>Add +2 to Population Cap.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>5</PopulationBonus>
<PopulationBonus>2</PopulationBonus>
<Resources>
<food>0</food>
<wood>50</wood>
@ -28,9 +28,6 @@
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<ResourceDropsite>
<Types>food wood stone metal</Types>
</ResourceDropsite>
<VisualActor>
<Actor>structures/celts/hut.xml</Actor>
</VisualActor>

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@ -5,7 +5,7 @@
<GenericName>Tavern</GenericName>
<SpecificName>Celtic Tavern</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
<Tooltip>Add +10 to Population Cap. Train fanatics.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
@ -22,7 +22,7 @@
</Health>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_support_trader
units/celt_fanatic
</Entities>
</TrainingQueue>
<Footprint>

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@ -22,10 +22,10 @@
<Actor>structures/hellenes/fortress_new.xml</Actor>
</VisualActor>
<Footprint>
<Square width="30.0" depth="32.0"/>
<Square width="26.0" depth="28.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="28.0" depth="30.0"/>
<Static width="24.0" depth="26.0"/>
</Obstruction>
</Entity>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Celtic Fanatic</SpecificName>
<Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip>
<History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>
<Icon>units/celt_fanatic.png</Icon>
</Identity>
<Cost>
<Resources>
<food>60</food>
<metal>70</metal>
</Resources>
</Cost>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>30.0</Hack>
</Melee>
<Charge>
<Hack>60.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/fanatic.xml</Actor>
</VisualActor>
</Entity>