Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
This commit is contained in:
parent
637b471769
commit
01f699b62d
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/iber_dock_boat.dae</mesh>
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<texture>structural/iber_ship.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -5,6 +5,9 @@
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<group>
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<variant frequency="1" name="Iberian Dock">
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<mesh>structural/iber_dock.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/dock_boat.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/internal/art/meshes/props/iber_dock_boat.dae
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binaries/data/mods/internal/art/meshes/props/iber_dock_boat.dae
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binaries/data/mods/internal/art/meshes/structural/iber_dock.dae
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binaries/data/mods/internal/art/meshes/structural/iber_dock.dae
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binaries/data/mods/internal/art/textures/terrain/types/biome-temperate/temp_dirt_gravel_b.png
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binaries/data/mods/internal/art/textures/terrain/types/biome-temperate/temp_dirt_gravel_b.png
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binaries/data/mods/internal/art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
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binaries/data/mods/internal/art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
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binaries/data/mods/internal/art/textures/terrain/types/biome-tropic/tropic_grass_c.png
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binaries/data/mods/internal/art/textures/terrain/types/biome-tropic/tropic_grass_c.png
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binaries/data/mods/internal/art/textures/terrain/types/temp/tropic_citytile_b.png
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binaries/data/mods/internal/art/textures/terrain/types/temp/tropic_citytile_b.png
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<Actor>structures/iberians/dock.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="16.0" depth="28.0"/>
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<Square width="16.0" depth="26.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="14.0" depth="26.0"/>
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<Static width="14.0" depth="24.0"/>
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</Obstruction>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Mineral Slab 01">
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<mesh>gaia/geo_mineral_01.dae</mesh>
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</variant>
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<variant name="Mineral Slab 02">
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<mesh>gaia/geo_mineral_02.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="Gray Rock">
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<texture>gaia/slab_tropic_metal.png</texture>
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</variant>
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</group>
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<group>
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<variant name="decal">
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<props>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="small-short-a">
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<mesh>gaia/grass_sm_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="small-short-b">
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<mesh>gaia/grass_sm_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="small-tall-a">
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<mesh>gaia/grass_sm_tall_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="small-tall-b">
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<mesh>gaia/grass_sm_tall_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="large-short-a">
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<mesh>gaia/grass_la_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="large-short-b">
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<mesh>gaia/grass_la_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="large-tall-a">
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<mesh>gaia/grass_la_tall_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="large-tall-b">
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<mesh>gaia/grass_la_tall_b.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="Tropic A">
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<texture>gaia/grass_tropic_a.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,21 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="plant-orange">
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<mesh>gaia/plant_tropic_lg.dae</mesh>
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<texture>gaia/plant_tropic_i.dds</texture>
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</variant>
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<variant frequency="1" name="plant-green">
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<variant frequency="3" name="plant-green">
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<mesh>gaia/plant_tropic_lg.dae</mesh>
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<texture>gaia/plant_tropic_j.dds</texture>
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</variant>
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<variant frequency="1" name="plant-ferns-a">
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<variant frequency="2" name="plant-ferns-a">
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<mesh>gaia/plant_tropic_ferns_1.dae</mesh>
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<texture>gaia/plant_tropic_k.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -5,7 +5,8 @@
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<group>
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<variant frequency="100" name="rowboat">
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<mesh>structural/celt_rowboat.dae</mesh>
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<texture>structural/celt_ship.png</texture>
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<texture>structural/iber_ship.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_gate.dae
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binaries/data/mods/public/art/meshes/props/hele_fortress_gate.dae
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binaries/data/mods/public/art/meshes/props/hele_fortress_props.dae
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binaries/data/mods/public/art/meshes/props/hele_fortress_props.dae
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binaries/data/mods/public/art/meshes/props/hele_fortress_shields.dae
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binaries/data/mods/public/art/meshes/props/hele_fortress_shields.dae
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binaries/data/mods/public/art/meshes/structural/hele_fortress.dae
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binaries/data/mods/public/art/meshes/structural/hele_fortress.dae
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binaries/data/mods/public/art/textures/skins/gaia/grass_tropic_a.png
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binaries/data/mods/public/art/textures/skins/gaia/grass_tropic_a.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_tropic_metal.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_tropic_metal.png
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_large.dds
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_large.dds
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_large.png
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_large.png
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long.dds
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long.dds
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long.png
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long.png
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.dds
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.dds
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.png
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binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.png
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
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binaries/data/mods/public/art/textures/skins/structural/iber_ship.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/iber_ship.dds
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.pmp
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.pmp
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.xml
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.xml
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@ -4,10 +4,10 @@
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<Civ>celt</Civ>
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<SpecificName>Hut</SpecificName>
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<History>This is a small round Celtic hut.</History>
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<Tooltip>Add +5 to Population Cap.</Tooltip>
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<Tooltip>Add +2 to Population Cap.</Tooltip>
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</Identity>
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<Cost>
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<PopulationBonus>5</PopulationBonus>
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<PopulationBonus>2</PopulationBonus>
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<Resources>
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<food>0</food>
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<wood>50</wood>
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@ -28,9 +28,6 @@
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<ResourceDropsite>
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<Types>food wood stone metal</Types>
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</ResourceDropsite>
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<VisualActor>
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<Actor>structures/celts/hut.xml</Actor>
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</VisualActor>
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<GenericName>Tavern</GenericName>
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<SpecificName>Celtic Tavern</SpecificName>
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<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
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<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
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<Tooltip>Add +10 to Population Cap. Train fanatics.</Tooltip>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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@ -22,7 +22,7 @@
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</Health>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/celt_support_trader
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units/celt_fanatic
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</Entities>
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</TrainingQueue>
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<Footprint>
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@ -22,10 +22,10 @@
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<Actor>structures/hellenes/fortress_new.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="30.0" depth="32.0"/>
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<Square width="26.0" depth="28.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="28.0" depth="30.0"/>
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<Static width="24.0" depth="26.0"/>
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</Obstruction>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_super_infantry_swordsman">
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Celtic Fanatic</SpecificName>
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<Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip>
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<History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>
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<Icon>units/celt_fanatic.png</Icon>
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</Identity>
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<Cost>
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<Resources>
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<food>60</food>
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<metal>70</metal>
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</Resources>
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</Cost>
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<Armour>
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<Hack>1.0</Hack>
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<Pierce>1.0</Pierce>
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</Armour>
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<UnitMotion>
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<WalkSpeed>9.0</WalkSpeed>
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<Run>
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<Speed>18.0</Speed>
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</Run>
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</UnitMotion>
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<Attack>
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<Melee>
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<Hack>30.0</Hack>
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</Melee>
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<Charge>
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<Hack>60.0</Hack>
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</Charge>
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</Attack>
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<VisualActor>
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<Actor>units/celts/fanatic.xml</Actor>
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</VisualActor>
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</Entity>
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