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forked from 0ad/0ad

This was SVN commit r9263.

This commit is contained in:
Michael D. Hafer 2011-04-15 06:18:37 +00:00
parent 481f570a0e
commit 098adf47f5
3 changed files with 12 additions and 60 deletions

View File

@ -1,16 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="mesh">
<mesh>gaia/water_lillies.pmd</mesh>
<variant frequency="1" name="decal">
<decal width="3.5" depth="3.5" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>
<group>
<variant frequency="1" name="blood-01">
<texture>props/blood_01.dds</texture>
@ -31,7 +27,5 @@
<texture>props/blood_06.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -19,31 +17,14 @@
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<variant frequency="1" name="Horse 1">
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<variant frequency="1" name="Horse 2">
<texture>skeletal/horse_iber_csp_a_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
@ -58,7 +39,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -19,31 +17,14 @@
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<variant frequency="1" name="Horse 1">
<texture>skeletal/horse_iber_csp_e_1.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<variant frequency="1" name="Horse 2">
<texture>skeletal/horse_iber_csp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
@ -58,7 +39,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>