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forked from 0ad/0ad

Removed triple and trailing newlines from random map descriptions.

This was SVN commit r12327.
This commit is contained in:
Deiz 2012-08-08 23:11:09 +00:00
parent f210008b07
commit 14df6cf1a2
34 changed files with 34 additions and 34 deletions

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"settings" : {
"Name" : "Aegean Sea",
"Script" : "aegean_sea.js",
"Description" : "Players start in two sides of a sea with scattered islands\n\n\nAegean Sea is a part of Mediterranean Sea between southern Balkan and Anatolia. There are more than 100 islands located in the region. By the game's timeline, nearly all of the inhabitants of the areas surrounding the sea were Greek. Many of the islands in the Aegean have safe harbours and bays. In ancient times, navigation through the sea was easier than travelling across the rough terrain of the Greek mainland (and to some extent the coastal areas of Anatolia). Many of the islands are volcanic, and marble and iron are mined on other islands. The larger islands have some fertile valleys and plains.",
"Description" : "Players start in two sides of a sea with scattered islands\n\nAegean Sea is a part of Mediterranean Sea between southern Balkan and Anatolia. There are more than 100 islands located in the region. By the game's timeline, nearly all of the inhabitants of the areas surrounding the sea were Greek. Many of the islands in the Aegean have safe harbours and bays. In ancient times, navigation through the sea was easier than travelling across the rough terrain of the Greek mainland (and to some extent the coastal areas of Anatolia). Many of the islands are volcanic, and marble and iron are mined on other islands. The larger islands have some fertile valleys and plains.",
"BaseTerrain" : ["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"],
"BaseHeight" : 1,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Alpine Lakes",
"Script" : "alpine_lakes.js",
"Description" : "High mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.\n\n\nThe Alps is a great mountain range located in the north of the Italian Peninsula. Little is known of the early dwellers of the Alps, save from scanty accounts preserved by Roman and Greek historians and geographers. A few details have come down to us of the conquest of many of the Alpine tribes by Augustus. During the Second Punic War in 218 BC, the Carthaginian general Hannibal successfully crossed the Alps along with an army numbering 38,000 infantry, 8,000 cavalry, and 37 war elephants. This was one of the most celebrated achievements of any military force in ancient warfare.",
"Description" : "High mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.\n\nThe Alps is a great mountain range located in the north of the Italian Peninsula. Little is known of the early dwellers of the Alps, save from scanty accounts preserved by Roman and Greek historians and geographers. A few details have come down to us of the conquest of many of the Alpine tribes by Augustus. During the Second Punic War in 218 BC, the Carthaginian general Hannibal successfully crossed the Alps along with an army numbering 38,000 infantry, 8,000 cavalry, and 37 war elephants. This was one of the most celebrated achievements of any military force in ancient warfare.",
"BaseTerrain" : ["alpine_dirt_grass_50"],
"BaseHeight" : 3,
"CircularMap" : true,

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"settings" : {
"Name" : "Alpine Valley",
"Script" : "alpine_valley.js",
"Description" : "High mountains bordering deep valleys\n\n\nThe Alps is a great mountain range located in the north of the Italian Peninsula. Little is known of the early dwellers of the Alps, save from scanty accounts preserved by Roman and Greek historians and geographers. A few details have come down to us of the conquest of many of the Alpine tribes by Augustus. During the Second Punic War in 218 BC, the Carthaginian general Hannibal successfully crossed the Alps along with an army numbering 38,000 infantry, 8,000 cavalry, and 37 war elephants. This was one of the most celebrated achievements of any military force in ancient warfare.",
"Description" : "High mountains bordering deep valleys\n\nThe Alps is a great mountain range located in the north of the Italian Peninsula. Little is known of the early dwellers of the Alps, save from scanty accounts preserved by Roman and Greek historians and geographers. A few details have come down to us of the conquest of many of the Alpine tribes by Augustus. During the Second Punic War in 218 BC, the Carthaginian general Hannibal successfully crossed the Alps along with an army numbering 38,000 infantry, 8,000 cavalry, and 37 war elephants. This was one of the most celebrated achievements of any military force in ancient warfare.",
"BaseTerrain" : ["alpine_dirt_grass_50"],
"BaseHeight" : 3,
"Preview" : "alpine_valley.png",

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"settings" : {
"Name" : "Anatolian Plateau",
"Script" : "anatolian_plateau.js",
"Description" : "An indefensible open land with little wood and stone.\n\n\nThe Anatolian peninsula, also called Asia Minor, is bounded by the Black Sea to the north, the Mediterranean Sea to the south, the Aegean Sea to the west, and the sea of Marmara to the northwest, which separates Anatolia from Thrace in Europe. Stretching inland from the Aegean coastal plain, the Central Anatolian plateau occupies the area between the two zones of the folded coastal ranges in the north and south, extending east to the point where the two ranges converge. Anatolia was home to some of world's oldest civilizations like Hattians, Luwians and Hittites.",
"Description" : "An indefensible open land with little wood and stone.\n\nThe Anatolian peninsula, also called Asia Minor, is bounded by the Black Sea to the north, the Mediterranean Sea to the south, the Aegean Sea to the west, and the sea of Marmara to the northwest, which separates Anatolia from Thrace in Europe. Stretching inland from the Aegean coastal plain, the Central Anatolian plateau occupies the area between the two zones of the folded coastal ranges in the north and south, extending east to the point where the two ranges converge. Anatolia was home to some of world's oldest civilizations like Hattians, Luwians and Hittites.",
"BaseTerrain" : ["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"],
"BaseHeight" : 1,
"Preview" : "anatolian_plateau.png",

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"settings" : {
"Name" : "Archipelago",
"Script" : "archipelago.js",
"Description" : "A maze of islands of different sizes and shapes. Players start with more wood.\n\n\nAn archipelago, sometimes called an island group, is a chain or cluster of islands. Archipelagos may be found isolated in bodies of water or neighboring a large land mass. For example, Scotland has more than 700 islands surrounding its mainland which constitute an archipelago. Archipelagos are often volcanic, forming along island arcs generated by subduction zones or hotspots, but may also be the result of erosion, deposition and land elevation.",
"Description" : "A maze of islands of different sizes and shapes. Players start with more wood.\n\nAn archipelago, sometimes called an island group, is a chain or cluster of islands. Archipelagos may be found isolated in bodies of water or neighboring a large land mass. For example, Scotland has more than 700 islands surrounding its mainland which constitute an archipelago. Archipelagos are often volcanic, forming along island arcs generated by subduction zones or hotspots, but may also be the result of erosion, deposition and land elevation.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Ardennes Forest",
"Script" : "ardennes_forest.js",
"Description" : "Each player starts deep in the forest.\n\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.",
"Description" : "Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.",
"BaseTerrain" : [
"temp_forestfloor_pine", "temp_forestfloor_pine", "alpine_cliff_c", "alpine_grass_rocky"
],

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"settings" : {
"Name" : "Atlas Mountains",
"Script" : "atlas_mountains.js",
"Description" : "A rugged land with small room for buildings with scarce wood.\n\n\nThe Atlas Mountains is a mountain range across a north-western stretch of Africa. The eastern portion was under carthaginian control before the second Punic war and the fertile central part was home to Numidians. These mountains act as natural barriers that separates Mediterrainian Sea from Saharan Desert and traps the water vapour from the sea and thus provides enough water for plantlife.",
"Description" : "A rugged land with small room for buildings with scarce wood.\n\nThe Atlas Mountains is a mountain range across a north-western stretch of Africa. The eastern portion was under carthaginian control before the second Punic war and the fertile central part was home to Numidians. These mountains act as natural barriers that separates Mediterrainian Sea from Saharan Desert and traps the water vapour from the sea and thus provides enough water for plantlife.",
"BaseTerrain" : ["medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass_shrubs", "medit_rocks_shrubs"],
"BaseHeight" : 3,
"Preview" : "atlas_mountains.png",

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"settings" : {
"Name" : "Cantabrian Highlands",
"Script" : "cantabrian_highlands.js",
"Description" : "Each player starts on a hill surrounded by steep cliffs\n\n\nCantabria is a mountainous region north of the Iberian peninsula. Because of the gulf stream, Cantabria, as well as the rest of Green Spain, has a much more temperate climate than might be expected for its latitude, which is comparable to that of Oregon. The region has a humid oceanic climate, with warm summers and mild winters. The first written reference to the name Cantabria emerges around 195 BC, in which the historian Cato the Elder speaks in his book Origins about the source of the Ebro River in the country of the Cantabri. the Cantabri were used as mercenaries in various conflicts, both within the Iberian Peninsula and elsewhere. It is certain that they participated in the war of the Carthaginians against Rome during the Second Punic War.",
"Description" : "Each player starts on a hill surrounded by steep cliffs\n\nCantabria is a mountainous region north of the Iberian peninsula. Because of the gulf stream, Cantabria, as well as the rest of Green Spain, has a much more temperate climate than might be expected for its latitude, which is comparable to that of Oregon. The region has a humid oceanic climate, with warm summers and mild winters. The first written reference to the name Cantabria emerges around 195 BC, in which the historian Cato the Elder speaks in his book Origins about the source of the Ebro River in the country of the Cantabri. the Cantabri were used as mercenaries in various conflicts, both within the Iberian Peninsula and elsewhere. It is certain that they participated in the war of the Carthaginians against Rome during the Second Punic War.",
"BaseTerrain" : ["temp_grass_long"],
"BaseHeight" : 3,
"Preview" : "cantabrian_highlands.png",

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"settings" : {
"Name" : "Canyon",
"Script" : "canyon.js",
"Description" : "Players start around the map in deep canyons.\n\n\nA canyon or gorge is a deep ravine between cliffs often carved from the landscape by a river. Rivers have a natural tendency to reach a baseline elevation, which is the same elevation as the body of water it will eventually drain into. This forms a canyon. Most canyons were formed by a process of long-time erosion from a plateau level. The cliffs form because harder rock strata that are resistant to erosion and weathering remain exposed on the valley walls. Canyons are much more common in arid areas than in wet areas because physical weathering has a greater effect in arid zones. The wind and water from the river combine to erode and cut away less resistant materials such as shales. The freezing and expansion of water also serves to help form canyons. Water seeps into cracks between the rocks and freezes, pushing the rocks apart and eventually causing large chunks to break off the canyon walls which are also known as frost wedging. Canyon walls are often formed of resistant sandstones or granite. Submarine canyons form underwater, generally at the mouths of rivers.",
"Description" : "Players start around the map in deep canyons.\n\nA canyon or gorge is a deep ravine between cliffs often carved from the landscape by a river. Rivers have a natural tendency to reach a baseline elevation, which is the same elevation as the body of water it will eventually drain into. This forms a canyon. Most canyons were formed by a process of long-time erosion from a plateau level. The cliffs form because harder rock strata that are resistant to erosion and weathering remain exposed on the valley walls. Canyons are much more common in arid areas than in wet areas because physical weathering has a greater effect in arid zones. The wind and water from the river combine to erode and cut away less resistant materials such as shales. The freezing and expansion of water also serves to help form canyons. Water seeps into cracks between the rocks and freezes, pushing the rocks apart and eventually causing large chunks to break off the canyon walls which are also known as frost wedging. Canyon walls are often formed of resistant sandstones or granite. Submarine canyons form underwater, generally at the mouths of rivers.",
"BaseTerrain" : ["medit_sea_depths"],
"BaseHeight" : 30,
"Preview" : "canyon.png",

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"settings" : {
"Name" : "Continent",
"Script" : "continent.js",
"Description" : "All players starts on a continent surrounded by water.\n\n\nConventionally, continents are understood to be large, continuous, discrete masses of land, ideally separated by expanses of water. Many of the seven most commonly recognized continents identified by convention are not discrete landmasses separated by water. The criterion large leads to arbitrary classification: Greenland, with a surface area of 2,166,086 square kilometres (836,330 sq mi) is considered the world's largest island, while Australia, at 7,617,930 square kilometres (2,941,300 sq mi) is deemed to be a continent. Likewise, the ideal criterion that each be a continuous landmass is often disregarded by the inclusion of the continental shelf and oceanic islands, and contradicted by classifying North and South America as two continents; and/or Eurasia and Africa as two continents, with no natural separation by water.",
"Description" : "All players starts on a continent surrounded by water.\n\nConventionally, continents are understood to be large, continuous, discrete masses of land, ideally separated by expanses of water. Many of the seven most commonly recognized continents identified by convention are not discrete landmasses separated by water. The criterion large leads to arbitrary classification: Greenland, with a surface area of 2,166,086 square kilometres (836,330 sq mi) is considered the world's largest island, while Australia, at 7,617,930 square kilometres (2,941,300 sq mi) is deemed to be a continent. Likewise, the ideal criterion that each be a continuous landmass is often disregarded by the inclusion of the continental shelf and oceanic islands, and contradicted by classifying North and South America as two continents; and/or Eurasia and Africa as two continents, with no natural separation by water.",
"BaseTerrain" : ["medit_sea_depths"],
"BaseHeight" : -5,
"Preview" : "continent.png",

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"settings" : {
"Name" : "Corsica vs Sardinia",
"Script" : "corsica.js",
"Description" : "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n\n\nCorsica is an island in the Mediterranean Sea. It is located west of Italy, southeast of the French mainland, and north of the island of Sardinia. Mountains comprise two-thirds of the island, forming a single chain. Sardinia is the second-largest island in the Mediterranean Sea (after Sicily and before Cyprus). Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the first punic war and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population.",
"Description" : "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n\nCorsica is an island in the Mediterranean Sea. It is located west of Italy, southeast of the French mainland, and north of the island of Sardinia. Mountains comprise two-thirds of the island, forming a single chain. Sardinia is the second-largest island in the Mediterranean Sea (after Sicily and before Cyprus). Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the first punic war and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population.",
"BaseTerrain" : ["medit_dirt", "medit_dirt_b", "medit_dirt_c"],
"BaseHeight" : -8,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Cycladic Archipelago",
"Script" : "cycladic_archipelago.js",
"Description" : "Each player starts on an island surrounded by water.\n\n\nThe Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile.",
"Description" : "Each player starts on an island surrounded by water.\n\nThe Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile.",
"BaseTerrain" : ["medit_sea_depths"],
"BaseHeight" : -5,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Deep Forest",
"Script" : "deep_forest.js",
"Description" : "A deep forest area near the baltic sea.\n\n\n",
"Description" : "A deep forest area near the baltic sea.",
"BaseTerrain" : ["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"],
"BaseHeight" : 0,
"Preview" : "deep_forest.png",

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"settings" : {
"Name" : "Fortress",
"Script" : "fortress.js",
"Description" : "Players start in a fortress with piles of resources\n\n\nMany military installations are known as forts, although they are not always fortified. Larger forts may class as fortresses; smaller ones formerly often bore the name of fortalices. The word fortification can also refer to the practice of improving an area's defence with defensive works. The art of setting out a military camp or constructing a fortification traditionally classifies as castramentation, since the time of the Roman legions. Fortification is usually divided into two branches, namely permanent fortification and field fortification. Permanent fortifications are erected at leisure, with all the resources that a state can supply of constructive and mechanical skill, and are built of enduring materials. Field fortifications, for example breastworks, are extemporized by troops in the field, perhaps assisted by such local labour and tools as may be procurable and with materials that do not require much preparation, such as earth, brushwood and light timber.",
"Description" : "Players start in a fortress with piles of resources\n\nMany military installations are known as forts, although they are not always fortified. Larger forts may class as fortresses; smaller ones formerly often bore the name of fortalices. The word fortification can also refer to the practice of improving an area's defence with defensive works. The art of setting out a military camp or constructing a fortification traditionally classifies as castramentation, since the time of the Roman legions. Fortification is usually divided into two branches, namely permanent fortification and field fortification. Permanent fortifications are erected at leisure, with all the resources that a state can supply of constructive and mechanical skill, and are built of enduring materials. Field fortifications, for example breastworks, are extemporized by troops in the field, perhaps assisted by such local labour and tools as may be procurable and with materials that do not require much preparation, such as earth, brushwood and light timber.",
"BaseTerrain" : ["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"],
"BaseHeight" : 3,
"CircularMap" : true,

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"settings" : {
"Name" : "Guadalquivir River",
"Script" : "guadalquivir_river.js",
"Description" : "Players start in the shores of the mediterranean sea with a river flowing between them.\n\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.",
"Description" : "Players start in the shores of the mediterranean sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Preview" : "guadalquivir_river.png",

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"settings" : {
"Name" : "Gulf of Bothnia",
"Script" : "gulf_of_bothnia.js",
"Description" : "Players start around a gulf dotted with small islands.\n\n\nThe Gulf of Bothnia is the northernmost arm of the Baltic Sea. It is situated between Finland's west coast and Sweden's east coast. Into the gulf flow a number of rivers from both sides; consequently, a salinity gradient exists from north to south. In the south the water is the normal brackish water of the Baltic Sea, but in the north, in the Bothnian Bay, the salinity is so low, from 0.4 percent near Kvarken to 0.2 percent in the northernmost part, that one can no longer taste the salt in the water and many freshwater fish thrive in it. The icing of the Baltic Sea begins and ends in the Gulf of Bothnia.",
"Description" : "Players start around a gulf dotted with small islands.\n\nThe Gulf of Bothnia is the northernmost arm of the Baltic Sea. It is situated between Finland's west coast and Sweden's east coast. Into the gulf flow a number of rivers from both sides; consequently, a salinity gradient exists from north to south. In the south the water is the normal brackish water of the Baltic Sea, but in the north, in the Bothnian Bay, the salinity is so low, from 0.4 percent near Kvarken to 0.2 percent in the northernmost part, that one can no longer taste the salt in the water and many freshwater fish thrive in it. The icing of the Baltic Sea begins and ends in the Gulf of Bothnia.",
"BaseTerrain" : ["alpine_dirt_grass_50"],
"BaseHeight" : 3,
"Preview" : "gulf_of_bothnia.png",

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"settings" : {
"Name" : "Hyrcanian Shores",
"Script" : "hyrcanian_shores.js",
"Description" : "Each player starts in a strip between hills and sea\n\n\nHyrcania is the Greek name for the region in historiographic accounts. It is a calque of Old Persian Verkana. The region consisted of the lands south of the Caspian sea and north of the Alborz mountains. Moisture from the Caspian sea is trapped by the high mountains and returns to the land as rain, creating a strip of lush forests and grasslands unqiue to the whole region. It was considered one of the most important satrapies of the Achaemenid, Selucid, Parthian and Sassanid empires both for its great food production and its supply of heavy infantry.",
"Description" : "Each player starts in a strip between hills and sea\n\nHyrcania is the Greek name for the region in historiographic accounts. It is a calque of Old Persian Verkana. The region consisted of the lands south of the Caspian sea and north of the Alborz mountains. Moisture from the Caspian sea is trapped by the high mountains and returns to the land as rain, creating a strip of lush forests and grasslands unqiue to the whole region. It was considered one of the most important satrapies of the Achaemenid, Selucid, Parthian and Sassanid empires both for its great food production and its supply of heavy infantry.",
"BaseTerrain" : ["temp_grass_long"],
"BaseHeight" : 1,
"Preview" : "hyrcanian_shores.png",

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"settings" : {
"Name" : "Islands",
"Script" : "islands.js",
"Description" : "Players start in small islands while there are many others around.\n\n\nAn island play is any piece of sub-continental land that is surrounded by water. A grouping of geographically or geologically related islands is called an archipelago. Continental islands are bodies of land that lie on the continental shelf of a continent while oceanic islands are ones that do not sit on continental shelves and the vast majority are volcanic in origin. Their size can vary between very small and very large.",
"Description" : "Players start in small islands while there are many others around.\n\nAn island play is any piece of sub-continental land that is surrounded by water. A grouping of geographically or geologically related islands is called an archipelago. Continental islands are bodies of land that lie on the continental shelf of a continent while oceanic islands are ones that do not sit on continental shelves and the vast majority are volcanic in origin. Their size can vary between very small and very large.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Lake",
"Script" : "lake.js",
"Description" : "Players start around a lake in the center of the map.\n\n\nA lake is a body of relatively still fresh or salt water of considerable size, localized in a basin, that is surrounded by land apart from a river, stream, or other form of moving water that serves to feed or drain the lake. Lakes are inland and not part of the ocean and therefore are distinct from lagoons, and are larger and deeper than ponds. Lakes can be contrasted with rivers or streams, which are usually flowing. However most lakes are fed and drained by rivers and streams. Natural lakes are generally found in mountainous areas, rift zones, and areas with ongoing glaciation. Other lakes are found in endorheic basins or along the courses of mature rivers. In some parts of the world there are many lakes because of chaotic drainage patterns left over from the last Ice Age. All lakes are temporary over geologic time scales, as they will slowly fill in with sediments or spill out of the basin containing them.",
"Description" : "Players start around a lake in the center of the map.\n\nA lake is a body of relatively still fresh or salt water of considerable size, localized in a basin, that is surrounded by land apart from a river, stream, or other form of moving water that serves to feed or drain the lake. Lakes are inland and not part of the ocean and therefore are distinct from lagoons, and are larger and deeper than ponds. Lakes can be contrasted with rivers or streams, which are usually flowing. However most lakes are fed and drained by rivers and streams. Natural lakes are generally found in mountainous areas, rift zones, and areas with ongoing glaciation. Other lakes are found in endorheic basins or along the courses of mature rivers. In some parts of the world there are many lakes because of chaotic drainage patterns left over from the last Ice Age. All lakes are temporary over geologic time scales, as they will slowly fill in with sediments or spill out of the basin containing them.",
"BaseTerrain" : ["medit_sea_depths"],
"BaseHeight" : 3,
"Preview" : "lake.png",

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"settings" : {
"Name" : "Latium",
"Script" : "latium.js",
"Description" : "The Italian peninsula \n\n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium.",
"Description" : "The Italian peninsula \n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium.",
"BaseTerrain" : ["medit_grass_field_dry", "medit_grass_field_brown", "medit_grass_field_b"],
"BaseHeight" : 0,
"Preview" : "latium.png",

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"settings" : {
"Name" : "Lorraine Plain",
"Script" : "lorraine_plain.js",
"Description" : "Players start in a nearly flat plain divided by a river and its tributaries\n\n\nThe borders of the area called Lorraine changed much in its long history. In 843, Charlemagne had died, and the Holy Roman Empire was divided among his three grandsons. One of them was Lothair, and his realm, reaching from Frisia to Rome, was called Lotharingia. Most of the region which was later named Lorraine forms part of the Paris Basin, with a plateau relief cut by river valleys presenting cuestas in the north-south direction. The eastern part is sharper with the Vosges Mountains. Many rivers run through Lorraine, including Moselle, Meurthe, and Meuse. Most of them are on the Rhine drainage basin.",
"Description" : "Players start in a nearly flat plain divided by a river and its tributaries\n\nThe borders of the area called Lorraine changed much in its long history. In 843, Charlemagne had died, and the Holy Roman Empire was divided among his three grandsons. One of them was Lothair, and his realm, reaching from Frisia to Rome, was called Lotharingia. Most of the region which was later named Lorraine forms part of the Paris Basin, with a plateau relief cut by river valleys presenting cuestas in the north-south direction. The eastern part is sharper with the Vosges Mountains. Many rivers run through Lorraine, including Moselle, Meurthe, and Meuse. Most of them are on the Rhine drainage basin.",
"BaseTerrain" : ["temp_grass_long"],
"BaseHeight" : 3,
"Preview" : "lorraine_plain.png",

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"settings" : {
"Name" : "Migration",
"Script" : "migration.js",
"Description" : "Players start in small islands in the eastern part of the map. There is a big continent in the west ready for expansion.\n\n\n",
"Description" : "Players start in small islands in the eastern part of the map. There is a big continent in the west ready for expansion.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Neareastern Badlands",
"Script" : "neareastern_badlands.js",
"Description" : "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n\n\nCappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid.",
"Description" : "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n\nCappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid.",
"BaseTerrain" : ["desert_sand_smooth", "desert_sand_smooth_b"],
"BaseHeight" : 10,
"Preview" : "neareastern_badlands.png",

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"settings" : {
"Name" : "Northern Lights",
"Script" : "northern_lights.js",
"Description" : "Players start in a tough map to play with scarse wood and dangerous polar animals\n\n\nEarth's polar regions are the areas of the globe surrounding the poles also known as frigid zones.The Arctic's climate is characterized by cold winters and cool summers. Precipitation mostly comes in the form of snow. The Arctic's annual precipitation is low, with most of the area receiving less than 50 centimetres. High winds often stir up snow, creating the illusion of continuous snowfall. Except for those areas adjacent to warm ocean currents, there is almost always continuous permafrost due to the very cold winters. The famous aurora can be seen from these regions.",
"Description" : "Players start in a tough map to play with scarse wood and dangerous polar animals\n\nEarth's polar regions are the areas of the globe surrounding the poles also known as frigid zones.The Arctic's climate is characterized by cold winters and cool summers. Precipitation mostly comes in the form of snow. The Arctic's annual precipitation is low, with most of the area receiving less than 50 centimetres. High winds often stir up snow, creating the illusion of continuous snowfall. Except for those areas adjacent to warm ocean currents, there is almost always continuous permafrost due to the very cold winters. The famous aurora can be seen from these regions.",
"BaseTerrain" : ["polar_snow_b"],
"BaseHeight" : 3,
"Preview" : "northern_lights.png",

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"settings" : {
"Name" : "Oasis",
"Script" : "oasis.js",
"Description" : "Players start around a small oasis in the center of the map which holds much of the available wood on the map\n\n\nIn geography, an oasis is an isolated area of vegetation in a desert, typically surrounding a spring or similar water source. Oases also provide habitat for animals and even humans if the area is big enough. The location of oases has been of critical importance for trade and transportation routes in desert areas. Caravans must travel via oases so that supplies of water and food can be replenished. Thus, political or military control of an oasis has in many cases meant control of trade on a particular route. For example, the oases of Awjila, Ghadames and Kufra, situated in modern-day Libya, have at various times been vital to both North-South and East-West trade in the Sahara. Oases are formed from underground rivers or aquifers such as an artesian aquifer, where water can reach the surface naturally by pressure or by man made wells. Occasional brief thunderstorms provide subterranean water to sustain natural oases, such as the Tuat. Substrata of impermeable rock and stone can trap water and retain it in pockets; or on long faulting subsurface ridges or volcanic dikes water can collect and percolate to the surface. Any incidence of water is then used by migrating birds who also pass seeds with their droppings which will grow at the water's edge forming an oasis.",
"Description" : "Players start around a small oasis in the center of the map which holds much of the available wood on the map\n\nIn geography, an oasis is an isolated area of vegetation in a desert, typically surrounding a spring or similar water source. Oases also provide habitat for animals and even humans if the area is big enough. The location of oases has been of critical importance for trade and transportation routes in desert areas. Caravans must travel via oases so that supplies of water and food can be replenished. Thus, political or military control of an oasis has in many cases meant control of trade on a particular route. For example, the oases of Awjila, Ghadames and Kufra, situated in modern-day Libya, have at various times been vital to both North-South and East-West trade in the Sahara. Oases are formed from underground rivers or aquifers such as an artesian aquifer, where water can reach the surface naturally by pressure or by man made wells. Occasional brief thunderstorms provide subterranean water to sustain natural oases, such as the Tuat. Substrata of impermeable rock and stone can trap water and retain it in pockets; or on long faulting subsurface ridges or volcanic dikes water can collect and percolate to the surface. Any incidence of water is then used by migrating birds who also pass seeds with their droppings which will grow at the water's edge forming an oasis.",
"BaseTerrain" : ["medit_dirt", "medit_dirt_b", "medit_dirt_c"],
"BaseHeight" : 1,
"Preview" : "oasis.png",

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"settings" : {
"Name" : "Persian Highlands",
"Script" : "persian_highlands.js",
"Description" : "A dry centeral plateau rich in minerals surounded by rocky hills\n\n\nThe southern parts of Zagros Mountains where the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oakforests in the higher grounds. The annual precipitation falls mostly in the winter spring. The winters are severe, with low temperatures.",
"Description" : "A dry centeral plateau rich in minerals surounded by rocky hills\n\nThe southern parts of Zagros Mountains where the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oakforests in the higher grounds. The annual precipitation falls mostly in the winter spring. The winters are severe, with low temperatures.",
"BaseTerrain" : ["desert_dirt_persia_2", "desert_dirt_persia_1" , "desert_dirt_persia_2"],
"BaseHeight" : 10,
"Preview" : "persian_highlands.png",

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"settings" : {
"Name" : "Phoenician Levant",
"Script" : "pheonician_levant.js",
"Description" : "Players start in the eastern part of the map while a great sea is located to the west.\n\n\nPhoenicia , was an ancient civilization situated on the western, coastal part of the Fertile Crescent. The levant is a geographic and cultural term referring to the region of the eastern Mediterranean littoral between Anatolia and Egypt. The region is The Levant has been described as the crossroads of western Asia, the eastern Mediterranean and northeast Africa. The region is fertile and home to some of the world's ancient civizlations.",
"Description" : "Players start in the eastern part of the map while a great sea is located to the west.\n\nPhoenicia , was an ancient civilization situated on the western, coastal part of the Fertile Crescent. The levant is a geographic and cultural term referring to the region of the eastern Mediterranean littoral between Anatolia and Egypt. The region is The Levant has been described as the crossroads of western Asia, the eastern Mediterranean and northeast Africa. The region is fertile and home to some of the world's ancient civizlations.",
"BaseTerrain" : ["medit_dirt", "medit_dirt_b", "medit_dirt_c", "medit_rocks_grass", "medit_rocks_grass"],
"BaseHeight" : 1,
"Preview" : "phoenician_levant.png",

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"settings" : {
"Name" : "Pyrenean Sierra",
"Script" : "pyrenean_sierra.js",
"Description" : "High mountains separating the enemies.\n\n\nThe Pyreneans is a great mountain range located between modern France and Spain.",
"Description" : "High mountains separating the enemies.\n\nThe Pyreneans is a great mountain range located between modern France and Spain.",
"BaseTerrain" : ["alpine_dirt_grass_50"],
"BaseHeight" : -100,
"Preview" : "pyrenean_sierra.png",

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"settings" : {
"Name" : "Rhine Marshlands",
"Script" : "rhine_marshlands.js",
"Description" : "Shallow, passable marshlands with little room for buildings.\n\n\nA marsh is a type of wetland that is dominated by herbaceous rather than woody plant species. Marshes can often be found at the edges of lakes and streams, where they form a transition between the aquatic and terrestrial ecosystems. They are often dominated by grasses, rushes or reeds. If woody plants are present they tend to be low-growing shrubs. This form of vegetation is what differentiates marshes from other types of wetland such as swamps, which are dominated by trees, and bogs, which are wetlands that have accumulated deposits of acidic peat. The delta of the Rhine is home to large marshes across the modern neatherlands.",
"Description" : "Shallow, passable marshlands with little room for buildings.\n\nA marsh is a type of wetland that is dominated by herbaceous rather than woody plant species. Marshes can often be found at the edges of lakes and streams, where they form a transition between the aquatic and terrestrial ecosystems. They are often dominated by grasses, rushes or reeds. If woody plants are present they tend to be low-growing shrubs. This form of vegetation is what differentiates marshes from other types of wetland such as swamps, which are dominated by trees, and bogs, which are wetlands that have accumulated deposits of acidic peat. The delta of the Rhine is home to large marshes across the modern neatherlands.",
"BaseTerrain" : ["temp_grass", "temp_grass", "temp_grass_d"],
"BaseHeight" : 1,
"Preview" : "rhine_marshlands.png",

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"settings" : {
"Name" : "Rivers",
"Script" : "rivers.js",
"Description" : "Rivers flow between players and join each other in the center of the map\n\n\nA river is a natural watercourse, usually freshwater, flowing towards an ocean, a lake, a sea, or another river. In a few cases, a river simply flows into the ground or dries up completely before reaching another body of water. Small rivers may also be called by several other names, including stream, creek, brook, rivulet, tributary and rill. There are no official definitions for generic terms, such as river, as applied to geographic features, although in some countries or communities a stream may be defined by its size. Rivers were home to the world's most ancient civilizations as they provided enough water for agricultural activities.",
"Description" : "Rivers flow between players and join each other in the center of the map\n\nA river is a natural watercourse, usually freshwater, flowing towards an ocean, a lake, a sea, or another river. In a few cases, a river simply flows into the ground or dries up completely before reaching another body of water. Small rivers may also be called by several other names, including stream, creek, brook, rivulet, tributary and rill. There are no official definitions for generic terms, such as river, as applied to geographic features, although in some countries or communities a stream may be defined by its size. Rivers were home to the world's most ancient civilizations as they provided enough water for agricultural activities.",
"BaseTerrain" : ["temp_grass", "temp_grass_c"],
"BaseHeight" : 1,
"Preview" : "rivers.png",

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"settings" : {
"Name" : "Saharan Oases",
"Script" : "saharan_oases.js",
"Description" : "Each players starts near an Oasis in a large, open desert\n\n\nThe Sahara is the world's largest hot desert and second largest desert, after Antarctica. At over 9,400,000 square kilometres 3,600,000 sq mi, it covers most of Northern Africa, making it almost as large as China or the United States. The Sahara stretches from the Red Sea, including parts of the Mediterranean coasts, to the outskirts of the Atlantic Ocean. To the south, it is delimited by the Sahel, a belt of semi-arid tropical savanna that composes the northern region of central and western Sub-Saharan Africa. Most of the rivers and streams in the Sahara are seasonal or intermittent, the chief exception being the Nile River, which crosses the desert from its origins in central Africa to empty into the Mediterranean. Underground aquifers sometimes reach the surface, forming oases, including the Bahariya, Ghardaia, Timimoun, Kufra, and Siwa.",
"Description" : "Each players starts near an Oasis in a large, open desert\n\nThe Sahara is the world's largest hot desert and second largest desert, after Antarctica. At over 9,400,000 square kilometres 3,600,000 sq mi, it covers most of Northern Africa, making it almost as large as China or the United States. The Sahara stretches from the Red Sea, including parts of the Mediterranean coasts, to the outskirts of the Atlantic Ocean. To the south, it is delimited by the Sahel, a belt of semi-arid tropical savanna that composes the northern region of central and western Sub-Saharan Africa. Most of the rivers and streams in the Sahara are seasonal or intermittent, the chief exception being the Nile River, which crosses the desert from its origins in central Africa to empty into the Mediterranean. Underground aquifers sometimes reach the surface, forming oases, including the Bahariya, Ghardaia, Timimoun, Kufra, and Siwa.",
"BaseTerrain" : ["desert_sand_dunes_100"],
"BaseHeight" : 1,
"Preview" : "saharan_oases.png",

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"settings" : {
"Name" : "Sahel Watering Holes",
"Script" : "sahel_watering_holes.js",
"Description" : "Players start around the map with lines of water between them\n\n\nThe African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.",
"Description" : "Players start around the map with lines of water between them\n\nThe African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.",
"BaseTerrain" : ["savanna_grass_a"],
"BaseHeight" : 8,
"CircularMap" : true,

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"settings" : {
"Name" : "The Nile",
"Script" : "the_nile.js",
"Description" : "A calm wide river divides the map into western and eastern parts.\n\n\nThe Nile is a major north-flowing river in northeastern Africa, generally regarded as the longest river in the world. The Nile has been the lifeline of civilization in Egypt since the Stone Age, with most of the population and all of the cities of Egypt resting along those parts of the Nile valley lying north of Aswan. Climate change at the end of the most recent ice age led to the formation of the Sahara desert, possibly as long ago as 3400 BC. It was so important to the life of Egypt that the Greek historian Herodotus wrote that Egypt was the gift of the Nile.",
"Description" : "A calm wide river divides the map into western and eastern parts.\n\nThe Nile is a major north-flowing river in northeastern Africa, generally regarded as the longest river in the world. The Nile has been the lifeline of civilization in Egypt since the Stone Age, with most of the population and all of the cities of Egypt resting along those parts of the Nile valley lying north of Aswan. Climate change at the end of the most recent ice age led to the formation of the Sahara desert, possibly as long ago as 3400 BC. It was so important to the life of Egypt that the Greek historian Herodotus wrote that Egypt was the gift of the Nile.",
"BaseTerrain" : ["desert_sand_dunes_100"],
"BaseHeight" : 1,
"Keywords": ["naval"],

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"settings" : {
"Name" : "Volcanic Lands",
"Script" : "volcanic_lands.js",
"Description" : "A grey dead land where players start around a smoking volcano.\n\n\nA volcano is an opening, or rupture, in a planet's surface or crust, which allows hot magma, volcanic ash and gases to escape from below the surface. Large eruptions can affect temperature as ash and droplets of sulfuric acid obscure the sun and cool the Earth's lower atmosphere or troposphere; however, they also absorb heat radiated up from the Earth, thereby warming the stratosphere. Historically, so-called volcanic winters have caused catastrophic famines. Perhaps the most famous volcano of the ancient times was the Mount Vesuvius which erupted in 79 AD, which oblitirated the towns of Pompeii and Herculaneum.",
"Description" : "A grey dead land where players start around a smoking volcano.\n\nA volcano is an opening, or rupture, in a planet's surface or crust, which allows hot magma, volcanic ash and gases to escape from below the surface. Large eruptions can affect temperature as ash and droplets of sulfuric acid obscure the sun and cool the Earth's lower atmosphere or troposphere; however, they also absorb heat radiated up from the Earth, thereby warming the stratosphere. Historically, so-called volcanic winters have caused catastrophic famines. Perhaps the most famous volcano of the ancient times was the Mount Vesuvius which erupted in 79 AD, which oblitirated the towns of Pompeii and Herculaneum.",
"BaseTerrain" : "ocean_rock_a",
"BaseHeight" : 1,
"CircularMap" : true,