diff --git a/binaries/data/mods/public/gui/manual/userreport.txt b/binaries/data/mods/public/gui/manual/userreport.txt index 305c7c40e9..96876e7ebe 100644 --- a/binaries/data/mods/public/gui/manual/userreport.txt +++ b/binaries/data/mods/public/gui/manual/userreport.txt @@ -2,7 +2,7 @@ As a free, open source game, we don't have the resources to test on a wide range The following data will be sent to our server: -• A random user ID (stored in %APPDATA%\0ad\config\user.cfg on Windows, ~/.config/0ad/user.cfg on Unix), to let us detect repeated reports from the same user. +• A random user ID (stored in %APPDATA%\0ad\config\user.cfg on Windows, ~/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports from the same user. • Game version number and basic build settings (optimisation mode, CPU architecture, timestamp, compiler version). • Hardware details: OS version, graphics driver version, OpenGL capabilities, screen size, CPU details, RAM size. • Performance details: a snapshot of timing data a few seconds after you start a match or change graphics settings.