pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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@ -35,12 +35,11 @@
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<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/>
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<prop actor="props/gaia/cypress_potted_b.xml" attachpoint="cypress_potted02"/>
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<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted03"/>
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<prop actor="props/romans/rome_ho3_vines.xml" attachpoint="r_ho3_vines"/>
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<prop actor="props/romans/rome_door_1.xml" attachpoint="door_top"/>
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<prop actor="foliage/wrld_fol_grass6.xml" attachpoint="grass01"/>
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<prop actor="foliage/wrld_fol_grass12.xml" attachpoint="grass02"/>
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<prop actor="foliage/bush_highlands3.xml" attachpoint="grass03"/>
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<prop actor="foliage/bush_highlands1.xml" attachpoint="grass04"/>
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<prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass01"/>
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<prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass02"/>
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<prop actor="foliage/bush_highlands.xml" attachpoint="grass03"/>
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<prop actor="foliage/bush_highlands.xml" attachpoint="grass04"/>
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<prop actor="props/shield/shld_rome_sm_11.xml" attachpoint="shield1"/>
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<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/>
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<prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/>
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@ -1,51 +1,49 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Rome Barracks</Name>
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<ModelName>art/meshes/structural/rome_mc.pmd</ModelName>
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<TextureName>art/textures/skins/structural/rome_struct_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Props>
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<Prop attachpoint="wheel1" model="props/eyecandy/wheel_laying.xml"> </Prop>
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<Prop attachpoint="anvil" model="props/eyecandy/anvil.xml"> </Prop>
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<Prop attachpoint="bench" model="props/eyecandy/bench_1.xml"> </Prop>
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<Prop attachpoint="sack1" model="props/eyecandy/sack_1.xml"> </Prop>
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<Prop attachpoint="sack2" model="props/eyecandy/sack_1.xml"> </Prop>
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<Prop attachpoint="blocks_stack" model="props/eyecandy/blocks_granite_pile_b.xml"> </Prop>
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<Prop attachpoint="vine" model="foliage/vines_1_a.xml"> </Prop>
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<Prop attachpoint="cornerpost1" model="props/construct/corner_post_c.xml"> </Prop>
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<Prop attachpoint="cornerpost2" model="props/construct/corner_post_a.xml"> </Prop>
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<Prop attachpoint="wood_sm_pile1" model="props/eyecandy/wood_sm_pile_a.xml"> </Prop>
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<Prop attachpoint="dummy" model="props/eyecandy/dummy_a.xml"> </Prop>
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<Prop attachpoint="win_left1" model="props/romans/rome_window_mc.xml"> </Prop>
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<Prop attachpoint="win_right_2" model="props/romans/rome_window_mc.xml"> </Prop>
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<Prop attachpoint="win_right_1" model="props/romans/rome_window_mc.xml"> </Prop>
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<Prop attachpoint="foliage1" model="foliage/wrld_fol_grass_crab1.xml"> </Prop>
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<Prop attachpoint="vase_1" model="props/eyecandy/vase_rome_f.xml"> </Prop>
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<Prop attachpoint="pot_2" model="props/eyecandy/basket_rome_c.xml"> </Prop>
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<Prop attachpoint="pot_3" model="props/eyecandy/basket_rome_b.xml"> </Prop>
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<Prop attachpoint="shield_la_1" model="props/shield/shld_rome_la_4.xml"> </Prop>
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<Prop attachpoint="wood_sm_pile2" model="props/eyecandy/wood_sm_pile_b.xml"> </Prop>
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<Prop attachpoint="pot_1" model="props/eyecandy/basket_rome_a.xml"> </Prop>
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<Prop attachpoint="sword1" model="props/weapon/weap_gladus_d.xml"> </Prop>
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<Prop attachpoint="sword2" model="props/weapon/weap_gladus_b.xml"> </Prop>
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<Prop attachpoint="sword3" model="props/weapon/weap_gladus_c.xml"> </Prop>
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<Prop attachpoint="sword6" model="props/weapon/weap_gladus_c.xml"> </Prop>
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<Prop attachpoint="sword5" model="props/weapon/weap_gladus_f.xml"> </Prop>
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<Prop attachpoint="sword4" model="props/weapon/weap_gladus_a.xml"> </Prop>
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<Prop attachpoint="spear2" model="props/weapon/weap_spear_ball_e.xml"> </Prop>
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<Prop attachpoint="spear1" model="props/weapon/weap_spear_b.xml"> </Prop>
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<Prop attachpoint="sword2" model="props/weapon/weap_gladus_b.xml"> </Prop>
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<Prop attachpoint="woodcord" model="props/eyecandy/woodcord.xml"> </Prop>
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<Prop attachpoint="shield_sm_1" model="props/shield/shld_rome_sm_9.xml"> </Prop>
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<Prop attachpoint="win_left2" model="props/romans/rome_window_mc.xml"> </Prop>
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<Prop attachpoint="shield_sm_3" model="props/shield/shld_rome_sm_5.xml"> </Prop>
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<Prop attachpoint="shld_sm_5" model="props/shield/shld_rome_sm_10.xml"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_mc.pmd</mesh>
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<props>
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<prop actor="props/eyecandy/wheel_laying.xml" attachpoint="wheel1"/>
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<prop actor="props/eyecandy/anvil.xml" attachpoint="anvil"/>
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<prop actor="props/eyecandy/bench_1.xml" attachpoint="bench"/>
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<prop actor="props/eyecandy/sack_1.xml" attachpoint="sack1"/>
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<prop actor="props/eyecandy/sack_1.xml" attachpoint="sack2"/>
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<prop actor="props/eyecandy/blocks_granite_pile_b.xml" attachpoint="blocks_stack"/>
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<prop actor="props/construct/corner_post_c.xml" attachpoint="cornerpost1"/>
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<prop actor="props/construct/corner_post_a.xml" attachpoint="cornerpost2"/>
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<prop actor="props/eyecandy/wood_sm_pile_a.xml" attachpoint="wood_sm_pile1"/>
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<prop actor="props/eyecandy/dummy_a.xml" attachpoint="dummy"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="win_left1"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="win_right_2"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="win_right_1"/>
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<prop actor="foliage/wrld_fol_grass_crab.xml" attachpoint="foliage1"/>
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<prop actor="props/eyecandy/vase_rome_f.xml" attachpoint="vase_1"/>
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<prop actor="props/eyecandy/basket_rome_c.xml" attachpoint="pot_2"/>
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<prop actor="props/eyecandy/basket_rome_b.xml" attachpoint="pot_3"/>
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<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="shield_la_1"/>
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<prop actor="props/eyecandy/wood_sm_pile_b.xml" attachpoint="wood_sm_pile2"/>
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<prop actor="props/eyecandy/basket_rome_a.xml" attachpoint="pot_1"/>
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<prop actor="props/weapon/weap_gladus_d.xml" attachpoint="sword1"/>
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<prop actor="props/weapon/weap_gladus_b.xml" attachpoint="sword2"/>
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<prop actor="props/weapon/weap_gladus_c.xml" attachpoint="sword3"/>
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<prop actor="props/weapon/weap_gladus_c.xml" attachpoint="sword6"/>
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<prop actor="props/weapon/weap_gladus_f.xml" attachpoint="sword5"/>
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<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="sword4"/>
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<prop actor="props/weapon/weap_spear_ball_e.xml" attachpoint="spear2"/>
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<prop actor="props/weapon/weap_spear_b.xml" attachpoint="spear1"/>
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<prop actor="props/weapon/weap_gladus_b.xml" attachpoint="sword2"/>
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<prop actor="props/eyecandy/woodcord.xml" attachpoint="woodcord"/>
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<prop actor="props/shield/shld_rome_sm_9.xml" attachpoint="shield_sm_1"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="win_left2"/>
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<prop actor="props/shield/shld_rome_sm_5.xml" attachpoint="shield_sm_3"/>
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<prop actor="props/shield/shld_rome_sm_10.xml" attachpoint="shld_sm_5"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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