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forked from 0ad/0ad

pre-emptive fix for missing props for these 2 roman buildings

This was SVN commit r2138.
This commit is contained in:
Wijitmaker 2005-04-16 03:00:18 +00:00
parent 7e98c8e961
commit 3b120b0791
2 changed files with 53 additions and 56 deletions

View File

@ -35,12 +35,11 @@
<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/> <prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/>
<prop actor="props/gaia/cypress_potted_b.xml" attachpoint="cypress_potted02"/> <prop actor="props/gaia/cypress_potted_b.xml" attachpoint="cypress_potted02"/>
<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted03"/> <prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted03"/>
<prop actor="props/romans/rome_ho3_vines.xml" attachpoint="r_ho3_vines"/>
<prop actor="props/romans/rome_door_1.xml" attachpoint="door_top"/> <prop actor="props/romans/rome_door_1.xml" attachpoint="door_top"/>
<prop actor="foliage/wrld_fol_grass6.xml" attachpoint="grass01"/> <prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass01"/>
<prop actor="foliage/wrld_fol_grass12.xml" attachpoint="grass02"/> <prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass02"/>
<prop actor="foliage/bush_highlands3.xml" attachpoint="grass03"/> <prop actor="foliage/bush_highlands.xml" attachpoint="grass03"/>
<prop actor="foliage/bush_highlands1.xml" attachpoint="grass04"/> <prop actor="foliage/bush_highlands.xml" attachpoint="grass04"/>
<prop actor="props/shield/shld_rome_sm_11.xml" attachpoint="shield1"/> <prop actor="props/shield/shld_rome_sm_11.xml" attachpoint="shield1"/>
<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/> <prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/>
<prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/> <prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/>

View File

@ -1,51 +1,49 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd"> <castshadow/>
<!-- File automatically generated by ScEd --> <group>
<Object> <variant frequency="100" name="Base">
<Name>Rome Barracks</Name> <mesh>structural/rome_mc.pmd</mesh>
<ModelName>art/meshes/structural/rome_mc.pmd</ModelName> <props>
<TextureName>art/textures/skins/structural/rome_struct_1.dds</TextureName> <prop actor="props/eyecandy/wheel_laying.xml" attachpoint="wheel1"/>
<Properties <prop actor="props/eyecandy/anvil.xml" attachpoint="anvil"/>
autoflatten="0" <prop actor="props/eyecandy/bench_1.xml" attachpoint="bench"/>
castshadows="1" <prop actor="props/eyecandy/sack_1.xml" attachpoint="sack1"/>
></Properties> <prop actor="props/eyecandy/sack_1.xml" attachpoint="sack2"/>
<Props> <prop actor="props/eyecandy/blocks_granite_pile_b.xml" attachpoint="blocks_stack"/>
<Prop attachpoint="wheel1" model="props/eyecandy/wheel_laying.xml"> </Prop> <prop actor="props/construct/corner_post_c.xml" attachpoint="cornerpost1"/>
<Prop attachpoint="anvil" model="props/eyecandy/anvil.xml"> </Prop> <prop actor="props/construct/corner_post_a.xml" attachpoint="cornerpost2"/>
<Prop attachpoint="bench" model="props/eyecandy/bench_1.xml"> </Prop> <prop actor="props/eyecandy/wood_sm_pile_a.xml" attachpoint="wood_sm_pile1"/>
<Prop attachpoint="sack1" model="props/eyecandy/sack_1.xml"> </Prop> <prop actor="props/eyecandy/dummy_a.xml" attachpoint="dummy"/>
<Prop attachpoint="sack2" model="props/eyecandy/sack_1.xml"> </Prop> <prop actor="props/romans/rome_window_mc.xml" attachpoint="win_left1"/>
<Prop attachpoint="blocks_stack" model="props/eyecandy/blocks_granite_pile_b.xml"> </Prop> <prop actor="props/romans/rome_window_mc.xml" attachpoint="win_right_2"/>
<Prop attachpoint="vine" model="foliage/vines_1_a.xml"> </Prop> <prop actor="props/romans/rome_window_mc.xml" attachpoint="win_right_1"/>
<Prop attachpoint="cornerpost1" model="props/construct/corner_post_c.xml"> </Prop> <prop actor="foliage/wrld_fol_grass_crab.xml" attachpoint="foliage1"/>
<Prop attachpoint="cornerpost2" model="props/construct/corner_post_a.xml"> </Prop> <prop actor="props/eyecandy/vase_rome_f.xml" attachpoint="vase_1"/>
<Prop attachpoint="wood_sm_pile1" model="props/eyecandy/wood_sm_pile_a.xml"> </Prop> <prop actor="props/eyecandy/basket_rome_c.xml" attachpoint="pot_2"/>
<Prop attachpoint="dummy" model="props/eyecandy/dummy_a.xml"> </Prop> <prop actor="props/eyecandy/basket_rome_b.xml" attachpoint="pot_3"/>
<Prop attachpoint="win_left1" model="props/romans/rome_window_mc.xml"> </Prop> <prop actor="props/shield/shld_rome_la_4.xml" attachpoint="shield_la_1"/>
<Prop attachpoint="win_right_2" model="props/romans/rome_window_mc.xml"> </Prop> <prop actor="props/eyecandy/wood_sm_pile_b.xml" attachpoint="wood_sm_pile2"/>
<Prop attachpoint="win_right_1" model="props/romans/rome_window_mc.xml"> </Prop> <prop actor="props/eyecandy/basket_rome_a.xml" attachpoint="pot_1"/>
<Prop attachpoint="foliage1" model="foliage/wrld_fol_grass_crab1.xml"> </Prop> <prop actor="props/weapon/weap_gladus_d.xml" attachpoint="sword1"/>
<Prop attachpoint="vase_1" model="props/eyecandy/vase_rome_f.xml"> </Prop> <prop actor="props/weapon/weap_gladus_b.xml" attachpoint="sword2"/>
<Prop attachpoint="pot_2" model="props/eyecandy/basket_rome_c.xml"> </Prop> <prop actor="props/weapon/weap_gladus_c.xml" attachpoint="sword3"/>
<Prop attachpoint="pot_3" model="props/eyecandy/basket_rome_b.xml"> </Prop> <prop actor="props/weapon/weap_gladus_c.xml" attachpoint="sword6"/>
<Prop attachpoint="shield_la_1" model="props/shield/shld_rome_la_4.xml"> </Prop> <prop actor="props/weapon/weap_gladus_f.xml" attachpoint="sword5"/>
<Prop attachpoint="wood_sm_pile2" model="props/eyecandy/wood_sm_pile_b.xml"> </Prop> <prop actor="props/weapon/weap_gladus_a.xml" attachpoint="sword4"/>
<Prop attachpoint="pot_1" model="props/eyecandy/basket_rome_a.xml"> </Prop> <prop actor="props/weapon/weap_spear_ball_e.xml" attachpoint="spear2"/>
<Prop attachpoint="sword1" model="props/weapon/weap_gladus_d.xml"> </Prop> <prop actor="props/weapon/weap_spear_b.xml" attachpoint="spear1"/>
<Prop attachpoint="sword2" model="props/weapon/weap_gladus_b.xml"> </Prop> <prop actor="props/weapon/weap_gladus_b.xml" attachpoint="sword2"/>
<Prop attachpoint="sword3" model="props/weapon/weap_gladus_c.xml"> </Prop> <prop actor="props/eyecandy/woodcord.xml" attachpoint="woodcord"/>
<Prop attachpoint="sword6" model="props/weapon/weap_gladus_c.xml"> </Prop> <prop actor="props/shield/shld_rome_sm_9.xml" attachpoint="shield_sm_1"/>
<Prop attachpoint="sword5" model="props/weapon/weap_gladus_f.xml"> </Prop> <prop actor="props/romans/rome_window_mc.xml" attachpoint="win_left2"/>
<Prop attachpoint="sword4" model="props/weapon/weap_gladus_a.xml"> </Prop> <prop actor="props/shield/shld_rome_sm_5.xml" attachpoint="shield_sm_3"/>
<Prop attachpoint="spear2" model="props/weapon/weap_spear_ball_e.xml"> </Prop> <prop actor="props/shield/shld_rome_sm_10.xml" attachpoint="shld_sm_5"/>
<Prop attachpoint="spear1" model="props/weapon/weap_spear_b.xml"> </Prop> </props>
<Prop attachpoint="sword2" model="props/weapon/weap_gladus_b.xml"> </Prop> <texture>structural/rome_struct_1.dds</texture>
<Prop attachpoint="woodcord" model="props/eyecandy/woodcord.xml"> </Prop> </variant>
<Prop attachpoint="shield_sm_1" model="props/shield/shld_rome_sm_9.xml"> </Prop> </group>
<Prop attachpoint="win_left2" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="shield_sm_3" model="props/shield/shld_rome_sm_5.xml"> </Prop> </actor>
<Prop attachpoint="shld_sm_5" model="props/shield/shld_rome_sm_10.xml"> </Prop>
</Props>
</Object>