Reinitialize music when hotloading. Fixes crash when hotloading GUI files.
This was SVN commit r15271.
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a63ed4e4c4
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@ -223,17 +223,14 @@ function init(initData, hotloadData)
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{
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{
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g_Selection.selected = hotloadData.selection;
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g_Selection.selected = hotloadData.selection;
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}
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}
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else
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// Starting for the first time:
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{
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initMusic();
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// Starting for the first time:
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if (!g_IsObserver){
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initMusic();
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var civMusic = g_CivData[g_Players[Engine.GetPlayerID()].civ].Music;
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if (!g_IsObserver){
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global.music.storeTracks(civMusic);
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var civMusic = g_CivData[g_Players[Engine.GetPlayerID()].civ].Music;
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global.music.storeTracks(civMusic);
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}
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global.music.setState(global.music.states.PEACE);
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playRandomAmbient("temperate");
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}
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}
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global.music.setState(global.music.states.PEACE);
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playRandomAmbient("temperate");
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if (Engine.ConfigDB_GetValue("user", "gui.session.timeelapsedcounter") === "true")
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if (Engine.ConfigDB_GetValue("user", "gui.session.timeelapsedcounter") === "true")
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Engine.GetGUIObjectByName("timeElapsedCounter").hidden = false;
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Engine.GetGUIObjectByName("timeElapsedCounter").hidden = false;
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