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forked from 0ad/0ad

New maps get player data per #590, and some minor bugfixes

This was SVN commit r8496.
This commit is contained in:
historic_bruno 2010-10-30 05:19:55 +00:00
parent 22672e69d9
commit 5567727bd1
4 changed files with 7 additions and 6 deletions

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@ -181,8 +181,9 @@ function toTitleCase (string)
// Load default player data, for when it's not otherwise specified // Load default player data, for when it's not otherwise specified
function initPlayerDefaults() function initPlayerDefaults()
{ {
var filename = "simulation/data/player_defaults.json";
var defaults = []; var defaults = [];
var rawData = readFile("simulation/data/player_defaults.json"); var rawData = readFile(filename);
if (!rawData) if (!rawData)
error("Failed to read player defaults file: "+filename); error("Failed to read player defaults file: "+filename);

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@ -6,4 +6,4 @@
<include>civinfo/civinfo.xml</include> <include>civinfo/civinfo.xml</include>
<include>civinfo/setup.xml</include> <include>civinfo/setup.xml</include>
<include>civinfo/sprites.xml</include> <include>civinfo/sprites.xml</include>
</page> </page>

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