Fixed the grapes.
Gave Persian healer a run. This was SVN commit r12189.
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@ -8,7 +8,7 @@
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</group>
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<group>
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<variant name="grapes">
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<textures><texture file="gaia/bush_grapes.dds" name="baseTex"/></texture>
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<textures><texture file="gaia/bush_grapes.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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@ -8,7 +8,7 @@
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</group>
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<group>
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<variant name="grapes_prop">
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<textures><texture file="gaia/trunk_deciduous_b.dds" name="baseTex"/></texture>
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<textures><texture file="gaia/trunk_deciduous_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -6,6 +6,7 @@
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<animations>
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<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="30"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="female/f_salute_01.dae" name="Heal" speed="30"/>
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</animations>
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@ -15,7 +16,9 @@
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<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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</props>
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<textures><texture file="skeletal/pers_healer.png" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/pers_healer.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -1,9 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_bush_berry">
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<Footprint>
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<Circle radius="3.0"/>
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<Height>1.0</Height>
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</Footprint>
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<Identity>
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<Icon>gaia/flora_bush_berry.png</Icon>
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</Identity>
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@ -1,5 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_bush">
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<Footprint>
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<Circle radius="3.0"/>
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<Height>1.0</Height>
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</Footprint>
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<Identity>
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<GenericName>Bush</GenericName>
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<SpecificName>Berries</SpecificName>
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