Fixes Atlas startup in Windows when using SDL.
This was SVN commit r10855.
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@ -57,7 +57,7 @@ MESSAGEHANDLER(InitGraphics)
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{
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UNUSED2(msg);
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#if OS_LINUX || OS_MACOSX
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#if OS_LINUX || OS_MACOSX || (OS_WIN && !CONFIG2_WSDL)
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// When using GLX (Linux), SDL has to load the GL library to find
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// glXGetProcAddressARB before it can load any extensions.
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// When running in Atlas, we skip the SDL video initialisation code
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