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forked from 0ad/0ad

Eliminated unneeded actors from the /units folder

This was SVN commit r1628.
This commit is contained in:
Wijitmaker 2005-01-04 05:22:04 +00:00
parent 18f2f1ce94
commit 7585337186
80 changed files with 0 additions and 2093 deletions

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "../object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Archer Rider"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Archer Rider"> </Prop>
</Props>
</Object>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Archer Rider"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISL A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISL B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISL E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSP A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSP B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSP E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Basic Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Elite Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CSP A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Basic Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CSP B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Elite Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CSP E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Advanced Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="K Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Basic Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="K Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Elite Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="K Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Advanced Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="P Sign ISL A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Basic Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="P Sign ISL B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Elite Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="P Sign ISL E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

View File

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Advanced Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="P Sign ISW A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Basic Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="P Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

View File

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Elite Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="P Sign ISW E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Advanced Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Basic Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Elite Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Advanced Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Basic Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Elite Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "../object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Advanced Swordsman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "../object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CSW A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Basic Swordsman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CSW B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Elite Swordsman Rider"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign CSW E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="R Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>