1
0
forked from 0ad/0ad

Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.

This was SVN commit r2153.
This commit is contained in:
Wijitmaker 2005-04-20 11:37:37 +00:00
parent 550bbec3d0
commit 7f40968760
12 changed files with 73 additions and 41 deletions

View File

@ -1,29 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_ijv_e.xml"> </Prop>
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
@ -16,16 +16,30 @@
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_isw_b.dds</texture>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -7,5 +7,5 @@
rank="2"
/>
</Traits>
<Actor>units/celt_cjv_a.xml</Actor>
<Actor>units/celt_ijv_a.xml</Actor>
</Entity>

View File

@ -7,5 +7,5 @@
rank="3"
/>
</Traits>
<Actor>units/celt_cjv_e.xml</Actor>
<Actor>units/celt_ijv_e.xml</Actor>
</Entity>

View File

@ -7,5 +7,5 @@
rank="2"
/>
</Traits>
<Actor>units/celt_csw_a.xml</Actor>
<Actor>units/celt_isp_a.xml</Actor>
</Entity>

Binary file not shown.

View File

@ -20,6 +20,8 @@
<item> r_leg </item>
<item> l_hip </item>
<item> r_hip </item>
<item> props_main </item>
<item> props_fancy </item>
</attachpoints>
<animations>