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forked from 0ad/0ad

Fire Arrows for a few structures.

This was SVN commit r9277.
This commit is contained in:
Michael D. Hafer 2011-04-16 19:32:02 +00:00
parent a495f298e7
commit 82af989a6e
7 changed files with 17 additions and 5 deletions

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/celts/broch_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/broch_doors.xml" attachpoint="root"/>
<prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<texture>structural/celt_broch.dds</texture>
</variant>

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@ -12,7 +12,7 @@
<prop actor="props/structures/celts/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fortress_a5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<texture>structural/celt_wall.dds</texture>
</variant>

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@ -9,7 +9,7 @@
<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_bireme.dds</texture>
</variant>

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@ -9,7 +9,7 @@
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>

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@ -6,7 +6,7 @@
<mesh>structural/iber_fortress.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
<prop actor="props/structures/iberians/fortress_sheilds.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>

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@ -8,6 +8,17 @@
<VisualActor>
<Actor>structures/iberians/fortress.xml</Actor>
</VisualActor>
<Cost>
<PopulationBonus>15</PopulationBonus>
<BuildTime>500</BuildTime>
<Resources>
<wood>0</wood>
<stone>600</stone>
</Resources>
</Cost>
<Health>
<Max>5000</Max>
</Health>
<Footprint>
<Square width="29.0" depth="29.0"/>
<Height>8.0</Height>

View File

@ -22,6 +22,7 @@
<Static width="14.0" depth="14.0"/>
</Obstruction>
<Cost>
<PopulationBonus>5</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<wood>0</wood>