# Roman Helmets, retextured and actorized
This was SVN commit r4118.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base"/>
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</group>
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<group>
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<variant name="temple">
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<mesh>props/helmet/rome_helmet_d.pmd</mesh>
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</variant>
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<variant name="top">
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<mesh>props/helmet/rome_helmet_e.pmd</mesh>
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</variant>
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<variant name="temple_top">
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<mesh>props/helmet/rome_helmet_f.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="light">
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<texture>props/helmet/rome_a1.dds</texture>
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</variant>
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<variant name="dark">
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<texture>props/helmet/rome_a2.dds</texture>
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</variant>
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<variant name="dull">
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<texture>props/helmet/rome_a3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/helmet/rome_helmet_c.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="light">
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<texture>props/helmet/rome_a1.dds</texture>
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</variant>
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<variant name="dark">
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<texture>props/helmet/rome_a2.dds</texture>
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</variant>
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<variant name="dull">
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<texture>props/helmet/rome_a3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base"/>
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</group>
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<group>
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<variant name="plume">
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<mesh>props/helmet/rome_helmet_g.pmd</mesh>
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</variant>
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<variant name="plume_feathers_all">
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<mesh>props/helmet/rome_helmet_h.pmd</mesh>
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</variant>
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<variant name="plume_feathers_top">
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<mesh>props/helmet/rome_helmet_i.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="light">
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<texture>props/helmet/rome_a1.dds</texture>
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</variant>
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<variant name="dark">
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<texture>props/helmet/rome_a2.dds</texture>
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</variant>
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<variant name="dull">
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<texture>props/helmet/rome_a3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -22,7 +22,7 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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@ -22,7 +22,7 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_a1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_a1.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_a2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_a2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/rome_a3.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_a3.dds
(Stored with Git LFS)
Binary file not shown.
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