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forked from 0ad/0ad

# Roman Helmets, retextured and actorized

This was SVN commit r4118.
This commit is contained in:
Wijitmaker 2006-07-15 03:59:59 +00:00
parent 6af0cba958
commit 8edaf70b1a
9 changed files with 104 additions and 6 deletions

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant name="temple">
<mesh>props/helmet/rome_helmet_d.pmd</mesh>
</variant>
<variant name="top">
<mesh>props/helmet/rome_helmet_e.pmd</mesh>
</variant>
<variant name="temple_top">
<mesh>props/helmet/rome_helmet_f.pmd</mesh>
</variant>
</group>
<group>
<variant name="light">
<texture>props/helmet/rome_a1.dds</texture>
</variant>
<variant name="dark">
<texture>props/helmet/rome_a2.dds</texture>
</variant>
<variant name="dull">
<texture>props/helmet/rome_a3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/helmet/rome_helmet_c.pmd</mesh>
</variant>
</group>
<group>
<variant name="light">
<texture>props/helmet/rome_a1.dds</texture>
</variant>
<variant name="dark">
<texture>props/helmet/rome_a2.dds</texture>
</variant>
<variant name="dull">
<texture>props/helmet/rome_a3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant name="plume">
<mesh>props/helmet/rome_helmet_g.pmd</mesh>
</variant>
<variant name="plume_feathers_all">
<mesh>props/helmet/rome_helmet_h.pmd</mesh>
</variant>
<variant name="plume_feathers_top">
<mesh>props/helmet/rome_helmet_i.pmd</mesh>
</variant>
</group>
<group>
<variant name="light">
<texture>props/helmet/rome_a1.dds</texture>
</variant>
<variant name="dark">
<texture>props/helmet/rome_a2.dds</texture>
</variant>
<variant name="dull">
<texture>props/helmet/rome_a3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -22,7 +22,7 @@
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/> <prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>

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@ -22,7 +22,7 @@
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/> <prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>

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@ -22,7 +22,7 @@
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/> <prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>