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forked from 0ad/0ad

Fix reference to old vertexshader mode

This was SVN commit r9226.
This commit is contained in:
Ykkrosh 2011-04-11 10:04:39 +00:00
parent 64e72f464f
commit 9526706b5c

View File

@ -43,9 +43,9 @@ force_s3tc_enable = true
; Specify the render path. This can be one of:
; default Automatically select one of the below, depending on system capabilities
; fixed Only use OpenGL fixed function pipeline
; vertexshader Use vertex shaders for transform and lighting where possible
; shader Use vertex/fragment shaders for transform and lighting where possible
; Using 'fixed' instead of 'default' may work around some graphics-related problems,
; but will reduce performance when a modern graphics card is available.
; but will reduce performance and features when a modern graphics card is available.
renderpath = default
; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.