Fix reference to old vertexshader mode
This was SVN commit r9226.
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@ -43,9 +43,9 @@ force_s3tc_enable = true
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; Specify the render path. This can be one of:
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; default Automatically select one of the below, depending on system capabilities
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; fixed Only use OpenGL fixed function pipeline
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; vertexshader Use vertex shaders for transform and lighting where possible
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; shader Use vertex/fragment shaders for transform and lighting where possible
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; Using 'fixed' instead of 'default' may work around some graphics-related problems,
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; but will reduce performance when a modern graphics card is available.
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; but will reduce performance and features when a modern graphics card is available.
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renderpath = default
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; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
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