New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
This was SVN commit r9326.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_color.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_palisade.dae</mesh>
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<texture>props/celt_temple_palisade.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_hc.pmd</mesh>
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<texture>structural/wrld_stone_celt.dds</texture>
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</variant>
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</group>
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</actor>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant name="Celt Temple">
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<mesh>structural/celt_temple.dae</mesh>
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<mesh>structural/stone_monument.dae</mesh>
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<props>
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<prop actor="props/structures/celts/temple_wood.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_shields.xml" attachpoint="root"/>
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@ -1,11 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_hc.pmd</mesh>
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<texture>structural/wrld_stone_celt.dds</texture>
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<variant name="CeltTemple">
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<mesh>structural/celt_temple.dae</mesh>
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<props>
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<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
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<prop actor="particle/smoke.xml" attachpoint="fire"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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</props>
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<texture>structural/celt_struct.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_temple_color.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_temple_color.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_temple_palisade.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_temple_palisade.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/stone_monument.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/stone_monument.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/celt_temple_palisade.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_temple_palisade.dds
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/structural/celt_struct.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct.dds
(Stored with Git LFS)
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<Health>
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<Max>5000</Max>
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</Health>
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<Footprint replace="">
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<Circle radius="15.0"/>
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<Height>12.0</Height>
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<Footprint>
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<Square width="24.5" depth="24.5"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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<Static width="22.5" depth="22.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/temple_new.xml</Actor>
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<Actor>structures/celts/temple.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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