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forked from 0ad/0ad

New celt temple. celt_struct texture changes. Renaming old temples to stone monuments

This was SVN commit r9326.
This commit is contained in:
Pureon 2011-04-26 22:40:08 +00:00
parent 51c7a6d193
commit 9759362b62
12 changed files with 64 additions and 15 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_temple_color.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_temple_palisade.dae</mesh>
<texture>props/celt_temple_palisade.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_hc.pmd</mesh>
<texture>structural/wrld_stone_celt.dds</texture>
</variant>
</group>
</actor>

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@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant name="Celt Temple">
<mesh>structural/celt_temple.dae</mesh>
<mesh>structural/stone_monument.dae</mesh>
<props>
<prop actor="props/structures/celts/temple_wood.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_shields.xml" attachpoint="root"/>

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@ -1,11 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_hc.pmd</mesh>
<texture>structural/wrld_stone_celt.dds</texture>
<variant name="CeltTemple">
<mesh>structural/celt_temple.dae</mesh>
<props>
<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
<prop actor="particle/smoke.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
</props>
<texture>structural/celt_struct.dds</texture>
</variant>
</group>
</actor>

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@ -11,15 +11,15 @@
<Health>
<Max>5000</Max>
</Health>
<Footprint replace="">
<Circle radius="15.0"/>
<Height>12.0</Height>
<Footprint>
<Square width="24.5" depth="24.5"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="25.0" depth="25.0"/>
<Static width="22.5" depth="22.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/temple_new.xml</Actor>
<Actor>structures/celts/temple.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>