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forked from 0ad/0ad

Celt special building

This was SVN commit r3076.
This commit is contained in:
Wijitmaker 2005-11-01 10:33:09 +00:00
parent d41283ab52
commit ab0afbb299
14 changed files with 95 additions and 6 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_roof.pmd</mesh>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_donkey.pmd</mesh>
<texture>skeletal/donkey.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_hay.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_stone.pmd</mesh>
<texture>structural/wrld_stone_celt.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_sb1.pmd</mesh>
<props>
<prop actor="props/structures/celts/special.xml" attachpoint="props_main"/>
<prop actor="props/structures/celts/special_stone.xml" attachpoint="props_stone"/>
<prop actor="props/structures/celts/special_donkey.xml" attachpoint="props_donkey"/>
<prop actor="props/structures/celts/special_hay.xml" attachpoint="props_hay"/>
</props>
<texture>structural/celt_broch.dds</texture>
</variant>
</group>
</actor>

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@ -8,8 +8,8 @@
internal_only="false"
specific="Ffactri"
history="The Celts developed the first rotary flour mill."
history="The Celts developed one of the first rotary flour mills."
/>
</Traits>
<Actor>Celt Ffactri</Actor>
<Actor>structures/celts/special.xml</Actor>
</Entity>

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