diff --git a/binaries/data/mods/public/gui/session_new/selection_details.js b/binaries/data/mods/public/gui/session_new/selection_details.js
index fee7d6b8e6..069d074e3e 100644
--- a/binaries/data/mods/public/gui/session_new/selection_details.js
+++ b/binaries/data/mods/public/gui/session_new/selection_details.js
@@ -99,7 +99,7 @@ function displayGeneralInfo(entState, template)
// Set Captions
getGUIObjectByName("specific").caption = specificName;
- getGUIObjectByName("player").caption = civName == GAIA? playerName : playerName + " (" + civName + ")";
+ getGUIObjectByName("player").caption = civName == GAIA? playerName : playerName + " (" + civName + ")"; // Don't need civ tooltip for Gaia Player - redundant
getGUIObjectByName("player").textcolor = playerColor;
@@ -116,12 +116,11 @@ function displayGeneralInfo(entState, template)
}
// Tooltips
-// getGUIObjectByName("sdSpecific").tooltip = genericName;
+// getGUIObjectByName("specific").tooltip = genericName;
+ getGUIObjectByName("health").tooltip = hitpoints;
getGUIObjectByName("attackIcon").tooltip = damageTypesToText(entState.attack);
getGUIObjectByName("armourIcon").tooltip = damageTypesToText(entState.armour);
-// getGUIObjectByName("player").tooltip = civName != GAIA? civName : ""; // Don't need civ tooltip for Gaia Player - redundant
- getGUIObjectByName("health").tooltip = hitpoints;
// Icon Tooltip
var iconTooltip = "";
diff --git a/binaries/data/mods/public/gui/session_new/session.js b/binaries/data/mods/public/gui/session_new/session.js
index c40b10df7f..fb7feff786 100644
--- a/binaries/data/mods/public/gui/session_new/session.js
+++ b/binaries/data/mods/public/gui/session_new/session.js
@@ -116,20 +116,9 @@ function onTick()
// When training is blocked, flash population (alternates colour every 500msec)
if (g_IsTrainingQueueBlocked && (Date.now() % 1000) < 500)
- getGUIObjectByName("populationWarning").hidden = false;
- else
- getGUIObjectByName("populationWarning").hidden = true;
-
-
-
-
- /*
- // When training is blocked, flash population (alternates colour every 500msec)
- if (g_IsTrainingQueueBlocked && (Date.now() % 1000) < 500)
- getGUIObjectByName("resourcePop").textcolor = "255 0 0";
+ getGUIObjectByName("resourcePop").textcolor = "255 165 0";
else
getGUIObjectByName("resourcePop").textcolor = "white";
- */
}
function onSimulationUpdate()
diff --git a/binaries/data/mods/public/gui/session_new/session.xml b/binaries/data/mods/public/gui/session_new/session.xml
index 7bf799d86f..cb8619fb19 100644
--- a/binaries/data/mods/public/gui/session_new/session.xml
+++ b/binaries/data/mods/public/gui/session_new/session.xml
@@ -52,11 +52,16 @@
["Yes", "No!"], [leaveGame, null]);
]]>
-
+
+
+
+