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forked from 0ad/0ad

fixed archer attack animations

This was SVN commit r2310.
This commit is contained in:
Wijitmaker 2005-05-14 06:41:50 +00:00
parent 85497b4ebc
commit b73d445510
3 changed files with 5 additions and 3 deletions

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="800" event="0.86" load="0.16"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.75" load="0.4"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
@ -21,6 +21,8 @@
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/plac_hele_e.dds</texture>
</variant>