diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml index 3c5f74869c..de395df52c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml @@ -2,8 +2,8 @@ hele - Strategion - The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". + Stratigeion + The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". 220 diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml index a72ce66c25..1a039d86a3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml @@ -2,7 +2,7 @@ hele - Limenos + Limenas Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml index dba86ddb23..f57392f7d6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml @@ -2,7 +2,7 @@ hele - Sitobolion + Sitovoleion Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_house.xml b/binaries/data/mods/public/simulation/templates/structures/hele_house.xml index fdaf456a2a..051c12b16b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_house.xml @@ -2,7 +2,7 @@ hele - Oikon + Oikos Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml index f8087f41bc..14065ccc53 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml @@ -2,7 +2,7 @@ hele - Pule + Puli (Insert history) diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_fishing.xml index a65a59ab3c..6cc669c41c 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_fishing.xml @@ -2,7 +2,7 @@ hele - Plio + Naus Need History units/hele_ship_fishing.png diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml index add8cd4a8a..9347412b3e 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml @@ -2,7 +2,7 @@ hele - Emporiko Plio + Emporiko Naus Need History units/hele_ship_merchant.png diff --git a/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml index 9d4af7cdf7..96cf87251f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml @@ -2,7 +2,7 @@ hele - Spartiate + Spartiatis Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Persian Units. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/hele_super_infantry_polis.png