diff --git a/source/workspaces/required libraries.txt b/source/workspaces/required libraries.txt index 65268987d5..cf9ecdf42e 100755 --- a/source/workspaces/required libraries.txt +++ b/source/workspaces/required libraries.txt @@ -6,12 +6,12 @@ pass = ae3934hjf $install := directory where the compiler is installed. $lib := directory where the compiler looks for lib files; - typically = $install\lib . -$include := the same for header files (= $install\include). + typically = $install/lib . +$include := the same for header files (= $install/include). $GL := directory containing OpenGL headers. - VC6: $install\GL; - VC7: $install\PlatformSDK\Include\GL. -$binaries := directory containing system\ and data\ . + VC6: $install/GL; + VC7: $install/PlatformSDK/Include/GL. +$binaries := directory containing system/ and data/ . TODO: @@ -19,17 +19,17 @@ TODO: - OpenGL extensions: download glext.h and put it in $GL . -- ZLib (v1.1.4.8751) - download zlib.zip; extract headers into $include, - lib files into $lib, and DLLs into $binaries. - If you get an error 'zlib.dll not found', rename zlib-1.dll to zlib.dll - in directory $binaries (cause of the error is unclear ATM). +- ZLib (v1.2.1) + download zlib121.zip. + extract contents of include/ into $include, + .lib files into $lib, and .DLLs into $binaries. -- libpng (v1.2.4) - download libpng.zip; extract headers into $include, - lib files into $lib, and DLLs into $binaries. +- libpng (v1.0.15) + download libpng10.zip. + extract contents of include/ into $include, + .lib files into $lib, and .DLLs into $binaries. - Xerces: [required if compiling GUI] - download xerces-c_2_3_0-win32.zip . - put xerces-c_2.lib in $lib, and xerces-c_2_3_0.dll in $binaries; - copy xerces-c_2_3_0-win32\include\* into $include . \ No newline at end of file + download xerces-c_2_5_0-windows_nt-msvc_60.zip. + extract contents of include/ into $include, + .lib files into $lib, and .DLLs into $binaries.