Defined notification codes.
This was SVN commit r3339.
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@ -485,6 +485,14 @@ static void InitScripting()
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CScriptEvent::ScriptingInit();
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CJSProgressTimer::ScriptingInit();
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CProjectile::ScriptingInit();
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g_ScriptingHost.DefineConstant( "NOTIFY_GOTO", CEntityListener::NOTIFY_GOTO );
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g_ScriptingHost.DefineConstant( "NOTIFY_ATTACK", CEntityListener::NOTIFY_ATTACK );
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g_ScriptingHost.DefineConstant( "NOTIFY_DAMAGE", CEntityListener::NOTIFY_DAMAGE );
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g_ScriptingHost.DefineConstant( "NOTIFY_COMBAT", CEntityListener::NOTIFY_COMBAT );
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g_ScriptingHost.DefineConstant( "NOTIFY_ESCORT", CEntityListener::NOTIFY_ESCORT );
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g_ScriptingHost.DefineConstant( "NOTIFY_HEAL", CEntityListener::NOTIFY_HEAL );
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g_ScriptingHost.DefineConstant( "NOTIFY_GATHER", CEntityListener::NOTIFY_GATHER );
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g_ScriptingHost.DefineConstant( "ORDER_NONE", -1 );
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g_ScriptingHost.DefineConstant( "ORDER_GOTO", CEntityOrder::ORDER_GOTO );
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