Decal stuff.
This was SVN commit r10738.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_dirt_3x3">
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<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
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<texture>props/decal_struct_sand_medium.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<actor version="1">
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<group>
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<variant name="decal_dirt_6x4">
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<decal angle="0" depth="25" offsetx="0" offsetz="0" width="40"/>
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<texture>props/decal_struct_sand_long.png</texture>
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<decal angle="0" depth="-28" offsetx="0" offsetz="0" width="36"/>
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<texture>props/decal_struct_sand_long_big.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -5,6 +5,7 @@
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<variant frequency="100" name="Base">
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<mesh>structural/pers_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_farmstead.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_farmstead.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long_big.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_long_big.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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