* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
* PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
* Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
* Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
* Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
* lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
* Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
* Removed some redundant repetition in doc comments.
* Removed some unnecessary #includes.
This was SVN commit r4696.
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.
This was SVN commit r4690.
* Included FFmpeg library for video encoding. (LGPL, dynamically
linked.)
* Added 'record' button to cinematics - plays the selected track at a
fixed framerate, and saves the output to a video file (preferably
MPEG4). Slightly lacking in reliability and features (fixed at 640x480,
no choice of codec, probably crashes horribly if any problems occur
while encoding, etc).
* Moved icon bitmaps out of mods directory. Added 'record' icon.
This was SVN commit r4676.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.