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Commit Graph

6958 Commits

Author SHA1 Message Date
48360edf21 noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)

This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
2399c283ce Removed unnecessary health component from fish which made fishing impossible
This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
c9ebacaa36 fix assertion under heavy cache usage due to 32-bit overflow (c.f. http://www.wildfiregames.com/forum/index.php?showtopic=13622)
This was SVN commit r8317.
2010-10-09 18:12:11 +00:00
7f0b055907 warn when VFS directory creation fails due to an existing file of the same name (was seeing a crash due to a Zip file I had created in the cache directory)
This was SVN commit r8316.
2010-10-09 17:53:25 +00:00
a4e47abf34 Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
184779e00e # Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
Fixes #588.

This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
5d1ad60d18 Fix aliasing error in NVTT (fixes #605).
Bump texture cache version number, to invalidate potentially-incorrect
cached textures.

This was SVN commit r8313.
2010-10-08 23:34:55 +00:00
db9a2eecee Adjusted resource value of the Metal Mines.
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
b62b316c56 Delete obsolete scripts
This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
dd3bf54e4c Add translation to desktop file (see #492)
This was SVN commit r8310.
2010-10-08 14:08:54 +00:00
7b6775ee9f Fix building with NVTT
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2 Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
46d5fff269 Use zipped data files and pre-converted textures in release distributions
This was SVN commit r8306.
2010-10-07 19:57:31 +00:00
5eedb07297 Fix selection of loading screen textures with pre-converted texture cache
This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
8dda4db8d8 Remove obsolete pmdexp tool
This was SVN commit r8303.
2010-10-07 18:50:49 +00:00
0436dc4cb9 Fix memory leak
This was SVN commit r8302.
2010-10-07 18:42:35 +00:00
ff983a7114 Remove obsolete file
This was SVN commit r8301.
2010-10-07 18:40:30 +00:00
0c170e2e01 Add test for NVTT bug
This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
7ebf258033 Fix tests
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
7b82173bad Avoid potential integer overflow in pathfinder
This was SVN commit r8298.
2010-10-06 23:50:07 +00:00
de673be78a Fix likely cause of "unexpected PathResult" warnings
This was SVN commit r8297.
2010-10-06 22:17:34 +00:00
368b07b04e # Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0 Preparation for garrison code
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b Changed background icon for total unit count
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549 This was SVN commit r8293. 2010-10-06 05:17:12 +00:00
ca223eeb5b Made multiple unit selection health bar vertical again
Increased unit selection icons to 16
Added total unit count

This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339 Made unit selection icons the same size as the formation icons
This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5 This was SVN commit r8290. 2010-10-05 17:44:51 +00:00
22920d34d9 This was SVN commit r8289. 2010-10-05 17:44:14 +00:00
9dfa21b558 Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
This was SVN commit r8288.
2010-10-05 15:54:04 +00:00
5e197be0b4 This was SVN commit r8287. 2010-10-05 10:09:16 +00:00
3092691690 This was SVN commit r8286. 2010-10-05 09:13:40 +00:00
0baa84f6ab texture for Celt temple
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8 This was SVN commit r8284. 2010-10-05 09:08:40 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346 Some new wood textures.
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448 This was SVN commit r8281. 2010-10-05 05:36:07 +00:00
a399c2af03 Round roof for a Celt building.
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
9872cb17b8 Deselect units that disappear into fog-of-war.
Fixes #596.

This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1 Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1 Show rank icon on selected units
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f This was SVN commit r8274. 2010-10-04 17:58:02 +00:00
f2e96f3f3c Reduce brightness of fogged objects.
This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
6b5b35c245 Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
Fixes #581.

This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
caba7cbe8f Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
This was SVN commit r8270.
2010-10-04 12:07:17 +00:00
d77e70389b Fix #585 (Windows support for font builder), based on patch from historic_bruno
This was SVN commit r8269.
2010-10-04 12:00:22 +00:00
795be260be Improve docs
This was SVN commit r8268.
2010-10-04 11:38:43 +00:00