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forked from 0ad/0ad
Commit Graph

660 Commits

Author SHA1 Message Date
539460abd8 This was SVN commit r2852. 2005-10-05 08:35:14 +00:00
7e8ab14139 This was SVN commit r2851. 2005-10-05 07:38:55 +00:00
639a1ee8cb This was SVN commit r2850. 2005-10-05 07:38:04 +00:00
932cab0da1 This was SVN commit r2849. 2005-10-05 07:37:34 +00:00
6859ce1e52 ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9 renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
a181ef1fef This was SVN commit r2845. 2005-10-04 07:03:07 +00:00
57a9941176 This was SVN commit r2844. 2005-10-04 07:02:33 +00:00
7abf24b6c6 Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
c8b3be282d This was SVN commit r2836. 2005-10-03 05:00:36 +00:00
f0542c9b45 This was SVN commit r2835. 2005-10-03 04:59:48 +00:00
9a527643ff This was SVN commit r2834. 2005-10-03 04:57:33 +00:00
fec54c7f0d This was SVN commit r2833. 2005-10-03 04:56:20 +00:00
9369ea0978 This was SVN commit r2832. 2005-10-03 04:55:55 +00:00
8bb6a6b56f This was SVN commit r2831. 2005-10-03 04:52:02 +00:00
17bc0a98df This was SVN commit r2830. 2005-10-03 04:49:09 +00:00
4054c13c1f This was SVN commit r2829. 2005-10-03 04:48:18 +00:00
e15bd16af4 This was SVN commit r2828. 2005-10-03 03:46:58 +00:00
c4c28360eb Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders

This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
ffd8630c45 Updated autobuilder to get the .pdb files from 'system'.
Deleted ps_test, since it isn't updated by the autobuilder and will be
out of date.
Removed console history file, since it doesn't need to be
version-controlled.

This was SVN commit r2823.
2005-10-01 04:26:12 +00:00
951789c6a6 This was SVN commit r2808. 2005-09-29 08:36:17 +00:00
14d1b28660 This was SVN commit r2807. 2005-09-29 08:35:49 +00:00
c4c9a46953 This was SVN commit r2806. 2005-09-29 08:12:34 +00:00
358abedde0 This was SVN commit r2805. 2005-09-29 08:11:52 +00:00
4863e84ee1 This was SVN commit r2804. 2005-09-29 08:09:56 +00:00
Aeros
14df805761 This was SVN commit r2802. 2005-09-29 04:50:21 +00:00
Aeros
788becefc8 This was SVN commit r2795. 2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00 This was SVN commit r2794. 2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2 This was SVN commit r2793. 2005-09-28 06:02:14 +00:00
028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
0bda64f8e4 renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574 This is real world satelite data. Not to be confused with MTV real world ;)
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros
a4cdf8ee46 This was SVN commit r2776. 2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
5f81e5d336 World map draft 1
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
a88915825f Various GUI fixes (and probably some breakages ;D).
This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
173b060668 Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
a98ee94af9 A ship for testing purposes.
This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
6f90dec78f Added Neareastern Badlands map.
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
0d11643032 Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
58fbafbbdd Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
2aca87419f This was SVN commit r2724. 2005-09-14 19:42:58 +00:00
4ab25c7274 * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.

This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
2766242181 This was SVN commit r2713. 2005-09-13 22:58:54 +00:00
d3f41e1b9f Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.

This was SVN commit r2697.
2005-09-10 17:30:57 +00:00
5c4069f5e1 This was SVN commit r2689. 2005-09-08 01:34:24 +00:00