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660 Commits

Author SHA1 Message Date
f31e9d1781 Few celt tweaks
This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215 Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc Cleaned up the weapons
This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
Fire Giant
4b234213cf Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync.
This was SVN commit r2167.
2005-04-24 01:47:39 +00:00
Gee
9a01db1e31 Added some settings for List and Dropdown
This was SVN commit r2166.
2005-04-23 23:25:07 +00:00
4be2ac7839 An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
6e97651c04 Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).

This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
eb6f978ba1 Some celt colorful pants textures
This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
498d58ee61 This was SVN commit r2156. 2005-04-21 01:40:13 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75 Helmmet goods
This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3d59ecab85 Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
3a36e9fa43 Removed Carthaginian Archer at Ken's request.
This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6231cc1ac5 This was SVN commit r2145. 2005-04-17 10:57:48 +00:00
87e7f61fff Fix for subtype resources (food), so hopefully all resources should be gatherable now.
This was SVN commit r2144.
2005-04-17 06:00:00 +00:00
6ae111d0d7 Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
MarkT
26d3f69ebf Fix to gathering script
This was SVN commit r2142.
2005-04-16 16:05:49 +00:00
a10ac6b379 Created entities for oak trees and berry bushes.
This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c Little more experimenting with unit training.
This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791 pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961 clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings

This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43 optimizing gaia objects for resources
This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
346f033b58 celt_isp_e.xml added
This was SVN commit r2134.
2005-04-15 12:36:06 +00:00
e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
f62b590487 remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
86cb09ed27 detabify, add rationale for setting loading_screen_progress_bar
This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
a91f2d2079 Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
This was SVN commit r2120.
2005-04-09 16:07:46 +00:00
d983be8fdc Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
This was SVN commit r2119.
2005-04-09 07:46:22 +00:00
1bcb4f0b3b oh... just some celtic stuff
This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
61429c62df This was SVN commit r2117. 2005-04-07 13:09:43 +00:00
Gee
61fbbae8d9 This was SVN commit r2114. 2005-04-07 09:11:33 +00:00
13da7d0aab celtic advanced textures
This was SVN commit r2112.
2005-04-06 12:35:20 +00:00
39acd670d6 oops, forgot the player color material
This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1 First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color

This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
a948e4687b This was SVN commit r2108. 2005-04-02 02:27:24 +00:00
b5947a513e This was SVN commit r2107. 2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495 2 dead trees
This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
69bf368d27 Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
5fe6d8295f Iberian temple rock color change
This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
bde5484e75 Updated the Celt upgrade entities... hope I did it right :p
Also fixed the _u to _e

This was SVN commit r2101.
2005-03-31 08:45:58 +00:00
528b2bc9e7 Setup all the sample players in SP games [bug #52]
This was SVN commit r2100.
2005-03-31 05:15:32 +00:00
0eb78450c0 Maybe fixed GUI event-handler function things. Other minor changes and fixes.
This was SVN commit r2096.
2005-03-30 22:33:10 +00:00
1f902dde21 Fixed unit lists that were pointing to ho_1, which doesn't exist anymore.
This was SVN commit r2095.
2005-03-30 22:03:31 +00:00
ad2fe1b09d Removed crashlog files that presumably shouldn't be here (since they make updates confusing)
This was SVN commit r2094.
2005-03-30 18:46:55 +00:00
MarkT
bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
9ce31a5c5c This was SVN commit r2089. 2005-03-30 12:42:29 +00:00
c72438bcb8 Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank.
This was SVN commit r2088.
2005-03-30 12:08:55 +00:00
4ec73e0eea updated some paths to the actors
This was SVN commit r2087.
2005-03-30 10:30:35 +00:00
b153439061 Some updated actors
This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
8d6ebe1b1f Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
This was SVN commit r2082.
2005-03-30 02:01:22 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
d60fc60a69 Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
7a31f202c0 Commited the house files for the random houses
This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
644a9388ee Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
2b23bf1de9 Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
ae21bf9329 changed the temple's footprint to the proper size of 3x3
This was SVN commit r2062.
2005-03-27 07:08:42 +00:00
018f57d8fb Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
This was SVN commit r2061.
2005-03-27 07:02:43 +00:00
6b10c4f52d Random house test for Stuart to experiment with
This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
ae71a6ba16 Iberian Structures!
This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
2073733761 Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
6dbe768dd9 Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
Aeros
0e77c4eaba This was SVN commit r2041. 2005-03-23 04:20:21 +00:00
Aeros
488232c0ea This was SVN commit r2040. 2005-03-23 04:15:58 +00:00
9feaba2f36 Random actor test example thing
This was SVN commit r2037.
2005-03-22 18:41:19 +00:00
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
0b93abaa7c config: console alternate key=f9 (not f12, because that triggers a breakpoint in VC)
moved write-screenshot key to f10 and disable wsdl hook => printscreen
key copies to clipboard

This was SVN commit r2029.
2005-03-20 15:45:52 +00:00
2091822e16 Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
Fire Giant
b987de64a7 Fixed bug that made it impossible to start a game (music problem stopped the session load working).
This was SVN commit r2005.
2005-03-18 10:39:52 +00:00
460ee1a22f Malte's female sketchs
This was SVN commit r2004.
2005-03-18 10:24:00 +00:00
Fire Giant
246e319b1c First drafts of new MP GUI, commiting to stay in sync with the repository
This was SVN commit r2003.
2005-03-17 19:30:37 +00:00
Fire Giant
5a32947586 Added code for testing concept images on the loading screen.
This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
Fire Giant
51aa0e2077 Adding temporary concept images for testing.
This was SVN commit r1997.
2005-03-16 14:54:17 +00:00
cdecd9b242 Fixed floating prop on the persian CC and bad UV on the persian TC
This was SVN commit r1980.
2005-03-10 00:41:42 +00:00
89d9248116 Persian CC and HC
This was SVN commit r1970.
2005-03-08 16:30:04 +00:00
11d546d70a persian fancy props
This was SVN commit r1969.
2005-03-08 16:29:47 +00:00
4231bb25d0 persian fancy update
This was SVN commit r1968.
2005-03-08 16:28:54 +00:00
0aa41ad0e4 Committing some persian stuff.
This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
0d6035ea68 Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
This was SVN commit r1966.
2005-03-07 18:25:13 +00:00
4034a58437 *persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors

This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
f8f2245846 Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
16ad78abae add sound master gain and additionally bind console to F10 for non-us keyboard layouts (where backquote is a dead key)
This was SVN commit r1941.
2005-02-26 21:43:52 +00:00
ed3c740fa8 Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
This was SVN commit r1933.
2005-02-25 17:25:42 +00:00
71701ba244 Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
This was SVN commit r1932.
2005-02-23 21:13:36 +00:00
a52d392f4f Changed the global test texture... toned down the shadows and increased the rez
This was SVN commit r1925.
2005-02-18 19:25:36 +00:00
14c5dcb1f0 The global goods from my little demo!
This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
96aeec3547 Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
ce27068bac Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
This was SVN commit r1914.
2005-02-08 19:11:02 +00:00
ebf76cf517 Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
Gee
c710b84b88 Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 18:38:54 +00:00
Gee
6af0d7cfd3 This was SVN commit r1903. 2005-02-05 07:24:09 +00:00
Gee
a1ff815784 Settings added.
This was SVN commit r1902.
2005-02-05 07:23:22 +00:00
Gee
878630d0b0 Moved to the edge.
This was SVN commit r1901.
2005-02-05 07:22:58 +00:00
Fire Giant
4ddc8b1c1d Changed the startGame() command on the server side and added some chatting stuff.
This was SVN commit r1898.
2005-02-03 18:20:14 +00:00
a6668c1b22 Some animations
This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
9695f7245b Quick change of Roman fortress name.
This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant
3760b15b51 Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
462369a244 Sixty helmets
This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
9ff6768af9 Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
d92996027a Fixed Atlas tooltips that weren't working before.
This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
7c3993d284 just a little bit more color added
This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853 reducing the super bright player color effect
This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974 greyed out textures player color shield textures
This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1 test map for shields and player color
This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246 sheild player color test actors
This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9 recommitting player color test shields
This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
2722cc6640 Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98 Finally fixed the nasty misplaced main menu buttons.
This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
9b7007e546 Reverted map change (since it was broken)
This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
c056d9a545 This was SVN commit r1835. 2005-01-27 11:41:05 +00:00
59227899dc Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
ef6358b187 updated xml files to use the test player color shields
This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6 sheilds that have been 'player colorized'
This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
NoMonkey
c71c360993 This was SVN commit r1806. 2005-01-24 14:06:15 +00:00
0e39146eb4 Fixing a actor mixup I made with the Hellenes
This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98 Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9 Changing from dds to png for the civ sheets
This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
2c4b86e9ab Set default number of players for SP games to the max (9 including Gaia).
This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24 Changed resources over to a player object and did some reorganisation of the session start/end code.
This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2 sheild stuff:
* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors

This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5 Shield textures for the Greeks, Persians, and Romans
This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1 Uploading 3 civ's sheild textures. (will be modified for player color later)
This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d Place holder animations for all infantry put in place.
This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b Updated with new network JS Interfaces
This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef * Javlin, Slinger, Archer attack animations
* Modified sling mesh
* Fixed Celt Infantry Javelinist actor

This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3 Replaced unit histories with Paul's new descriptions.
This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e Reorganised GUI scripts a bit.
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21 Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5 Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601 Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a Prevented crash when loading non-existent maps
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14 Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7 Flipped terrain alpha maps again
This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f Fixed a few of the noticable errors with Bobbo's latest commit.
This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901 A little of water and cliff painting controls.
This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691 Fixed UTF-16 encoded file
This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b This was SVN commit r1706. 2005-01-11 01:28:00 +00:00
963c56e796 Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8 Fixed actor DTD paths
This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864 Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85 A little more Editor; stopping for lunch.
This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421 A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b Removed some more files that weren't required.
This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e Case fix Rider => rider for the prop point
This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9 horse updates in the fauna
This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3 new horse textures
This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c New horse animations
This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000 new horse mesh
This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802 Removed some files that weren't required.
This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79 Corrected file names for props
This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495 deleting improperly named prop files
This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab This was SVN commit r1675. 2005-01-09 00:04:14 +00:00
fc4a8c3206 A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302 added mountains_galore.pmp
added      mountains_night.pmp

This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb Fix for the sign that is way off in the distance.
This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a8b7c8c0cf A little more GUI stuff.
This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
daebe3fec1 Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
8e071ef602 Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
f9c51d8ec7 Replaced - with _ in GUI
This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
1c2acfed8c CInput textcolor
This was SVN commit r1602.
2004-12-31 12:20:22 +00:00
e533f5c7fc Executable version of archive-builder
This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
e72addb945 Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
6ed2914438 Textures fixes for the field.
This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
0de36f5042 diagonal variation requested by Michael
This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
906d208c41 Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
2004-12-29 01:42:04 +00:00
8ebc09b336 More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
2004-12-28 22:16:32 +00:00
58909b727a Hopefully removing the deleted files
This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
c97077f971 Itsy bitsy Editor adjustments.
This was SVN commit r1586.
2004-12-28 12:55:49 +00:00
f4fe8c8543 Sky colour, plus skycolor config value
This was SVN commit r1583.
2004-12-28 11:16:05 +00:00
7c390625c9 This was SVN commit r1582. 2004-12-28 03:53:52 +00:00
7ce95fdaa4 Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
2004-12-28 01:58:28 +00:00
05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
169154c043 mesh for philip's snowman
This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
d58eff26c1 texture for snowman
This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b actor for snowman
This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383 The actor files needed for the santa hat
This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794 Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d name fix
This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589 Santa head
This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01 Santa actors
This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d Hmm, error, trying again
This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca Male dress with puffy sleaves texture
This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23 Santa head texture
This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2 santa texture
This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
6ed9263ee1 Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
This was SVN commit r1564.
2004-12-23 22:13:59 +00:00
c21bfde045 Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0 Packing it in for tonight.
This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5 This was SVN commit r1561. 2004-12-23 18:54:36 +00:00
3801b4b52f Established Editor framework (theoretically).
This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
4dfdefa4d6 Whoops missed a few greek houses
This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
76e0fc0ee6 Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b Added sprites that will potentially be used for the Editor when I get around to it.
This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
3ab194ae42 Melee range adjustment that Jason requested.
This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
47842863c4 Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
This was SVN commit r1555.
2004-12-23 17:22:22 +00:00
0382cdd9b1 More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
Fixed space/tab inconsistencies in (though not between) GUI XML files.

This was SVN commit r1554.
2004-12-23 13:56:34 +00:00
c16d5ec50c Update for the default map for the new structure placeholders
This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
264587cff9 Hopefully the last actor name fixes for today
This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
cbb08dfb47 Internal name adjustments for the hellenes entities
This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
1f3fe479e3 Few actor spelling fixes
This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e Oops, messed up, adding files again
This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c Some internal name corrections
This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06 structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823 Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e structure placeholder textures
This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e Persian structure meshes
This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442 Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
16e5b8f94b Quickly added an Editor button.
This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
659a9ea57a Initial (incomplete) tooltip code
This was SVN commit r1540.
2004-12-21 13:37:24 +00:00
6486de894d Eliminated grayscale images.
This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
849f50a500 Grayscale effects for GUI sprites
This was SVN commit r1536.
2004-12-19 12:20:04 +00:00
76c67f029d Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
This was SVN commit r1535.
2004-12-19 10:53:40 +00:00