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5542 Commits

Author SHA1 Message Date
5571f7a7f9 Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs #48 as usual.
This was SVN commit r15492.
2014-07-05 10:20:30 +00:00
9d4665248b Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one.
This was SVN commit r15488.
2014-07-04 10:14:35 +00:00
991d5bbd63 Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.

This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
326290463e Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48.

This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
eb7955599a Optimise silhouette rendering.
Do some intersection tests on the CPU so that the silhouette render
passes only have to draw models/patches that might actually contribute
to silhouettes, saving the CPU and GPU cost of rendering more objects
than necessary.

This was SVN commit r15483.
2014-07-03 01:00:25 +00:00
ffd6e10edf Make CGUIManager register a callback function for hotloading instead of specifically calling it.
This was SVN commit r15482.
2014-07-02 23:44:39 +00:00
30e851ab90 Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
This was SVN commit r15481.
2014-07-02 22:36:45 +00:00
343066040f Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
Remove commented out code writing triggers that has nothing to do with
the actual triggers implementation.
Free memory that was allocated for error reporting when when fork()
fails.
Remove dead initialization.

This was SVN commit r15477.
2014-07-01 19:00:41 +00:00
f8d53d9a1d Clean up of the last commit.
This was SVN commit r15474.
2014-07-01 16:15:03 +00:00
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
c339928c6f Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
b4fc393f18 Change camera rotation in Atlas to be the same as in the game. Refs #1066.
This was SVN commit r15466.
2014-06-29 21:30:51 +00:00
c626cf66f9 Fix build-osx-libs properly for mavericks after learning some Bash.
Fix a long-standing typo in TerrainRenderer for water rendering that
apparently had no effect.
Don't compress the water textures to make it look better. They will be
changed anyhow.

This was SVN commit r15461.
2014-06-28 08:54:59 +00:00
789922b15a Updates LICENSE.txt files for recent changes
This was SVN commit r15459.
2014-06-28 06:21:27 +00:00
59b2493990 Missed changes from 304a7c1201
This was SVN commit r15458.
2014-06-28 05:50:32 +00:00
ae93c02ba8 Fixes a bug that caused script filenames to be defined as properties of the global object.
This was SVN commit r15450.
2014-06-26 17:08:46 +00:00
b1b96a89d6 Fix culling for shadows and reflections.
Previously we had a single culling frustum based on the main camera, and
any object outside the frustum would never get rendered, even if it
should actually contribute to shadows or reflections/refractions. This
caused ugly pop-in effects in the shadows and reflections while
scrolling.

Extend the renderer to support multiple cull groups, each with a
separate frustum and with separate lists of submitted objects, so that
shadows and reflections will render the correctly culled sets of
objects.

Update the shadow map generation to compute the (hopefully) correct
bounds and matrices for this new scheme.

Include terrain patches in the shadow bounds, so hills can cast shadows
correctly.

Remove the code that tried to render objects slightly outside the camera
frustum in order to reduce the pop-in effect, since that was a
workaround for the lack of a proper fix.

Remove the model/patch filtering code, which was used to cull objects
that were in the normal camera frustum but should be excluded from
reflections/refractions, since that's redundant now too.

Inline DistanceToPlane to save a few hundred usecs per frame inside
CCmpUnitRenderer::RenderSubmit.

Fixes #504, #579.

This was SVN commit r15445.
2014-06-25 01:11:10 +00:00
006bf42809 Fix segmentation fault in the sound destructor. Happened when the sound file doesn't exist. Errors are shown by other code.
This was SVN commit r15437.
2014-06-24 11:07:39 +00:00
9f47ed536d Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
600e8bd226 Fixes MSVC warning about uninitialized playerId in Atlas entity pasting code (using 0 as a sensible default value), refs #96
This was SVN commit r15415.
2014-06-22 22:19:02 +00:00
8f0772034e Don't process tokens starting with a '-' into translatable strings.
This was SVN commit r15407.
2014-06-21 08:09:24 +00:00
c793da5368 Don't allow changeing disabled dropdowns using the scrollwheel. Also corrects some things in b9a4af4cc6.
This was SVN commit r15406.
2014-06-21 00:25:12 +00:00
1659a28aa0 Correctly remove players who cancel while rejoining. Fixes #2240
This was SVN commit r15402.
2014-06-20 03:22:40 +00:00
754e76e4a1 Fix non-PCH build
This was SVN commit r15401.
2014-06-19 23:36:09 +00:00
d936bde74a Dynamic message subscriptions.
Allow components to individually subscribe/unsubscribe to messages,
instead of statically subscribing the entire component type. Use this
for most Interpolate/RenderSubmit messages, to avoid the performance
cost of passing those messages to a large number of components that will
just ignore them anyway.

On Azure Coast this reduces total time per frame by about 30% on a
CPU-bound system.

This was SVN commit r15400.
2014-06-19 23:20:12 +00:00
b8078deea8 Splitted the PO and POT files
Fixes #2494

This was SVN commit r15397.
2014-06-19 18:45:11 +00:00
f1379a77b5 Fix build for wxWidgets version 2.8.10 and older.
This was SVN commit r15383.
2014-06-17 19:32:33 +00:00
7d265cec80 Add copy-paste (CTRL+C/V) to Atlas. Patch by trompetin17. Fixes #96
This was SVN commit r15381.
2014-06-17 13:14:25 +00:00
02fd235bbd Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
This was SVN commit r15380.
2014-06-17 13:03:55 +00:00
2c9939ac74 Adds Relax NG Compact syntax grammars for most of the XML formats in the engine.
Adds converted Relax NG XML grammars for each (Note: don't edit these
directly, modify the compact syntax .rnc files instead, then use a
conversion tool http://relaxng.org/#conversion to generate the .rng
files).
Adds Perl script to validate the XML files using the new grammars

This was SVN commit r15377.
2014-06-17 03:31:40 +00:00
190f3b0ce1 Exclude .git dirs when adding subfolders to the VFS.
This was SVN commit r15373.
2014-06-15 17:06:24 +00:00
f115759901 Handle mods specified on the command line when using the archive builder.
This was SVN commit r15372.
2014-06-15 16:43:08 +00:00
e12d4b880a Add XMB file format version to the XMB files and check it when loading a file.
This was SVN commit r15358.
2014-06-14 23:41:33 +00:00
b469983c58 Fix for 89f5e7b260. Refs #2622
This was SVN commit r15353.
2014-06-14 16:12:41 +00:00
85e2e72eb7 Fix TestHeaderless failure on GCC 4.9.
Once 'delete' is called on an object, that object no longer exists, and
accessing its member variables is undefined behaviour. GCC 4.9's
optimiser recognises this, and eliminates any writes to member variables
inside the destructor, since it knows they cannot legally be read later.

BoundaryTagManager relied on ~FreedBlock resetting its memory to 0, so
this optimisation broke it. Replace the placement new/delete with plain
non-magic Setup/Reset functions, to avoid the optimisation.

Fixes #2481.

This was SVN commit r15334.
2014-06-11 19:50:38 +00:00
548f50b071 Give gaia back it's vision.
This was SVN commit r15332.
2014-06-11 18:20:02 +00:00
89f5e7b260 Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
This was SVN commit r15330.
2014-06-11 17:14:35 +00:00
cb9d0733ef Changes XMB format to store UTF-8 strings and removes pointless UTF-16 conversions, refs #204, #244.
Bumps XMB version to 2.

This was SVN commit r15309.
2014-06-08 03:23:37 +00:00
567917bf41 Give RMS access to the simulation templates. Fixes #1589. Patch by Itms.
This was SVN commit r15306.
2014-06-07 12:12:53 +00:00
53ea269af0 Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
This way we do not have two error messages when starting Atlas, but the
dynamic Atlas lib is not available.
Patch by Gallaecio. Fixes #1540.

This was SVN commit r15301.
2014-06-05 17:07:04 +00:00
fd8ffb506b Remove commented out code and add licence headers to COList.cpp/.h.
This was SVN commit r15300.
2014-06-05 14:33:44 +00:00
d5b4dbcb71 Retain corpses in FoW. Patch by Itms. Fixes #1366.
This was SVN commit r15289.
2014-06-04 22:13:47 +00:00
b09a702c60 Recompute rally point lines when the rally point is set on a moving unit.
Does not account for setting rally points on units that can move into
the FoW/SoD.
Recalculates paths even if the rally points are not displayed.
Refactors UpdateMarkers() to remove some indentation levels.
Based on patch by Itms. Fixes #1257.

This was SVN commit r15288.
2014-06-04 22:07:58 +00:00
c07d394999 Fix GCC build of 2c14d94559. Refs #2589
This was SVN commit r15279.
2014-06-04 03:03:58 +00:00
2c14d94559 Replace usage of CParser for CColor.
Switches format to use integers only.
Adds logging if the string is invalid.
Refs #2589.

This was SVN commit r15278.
2014-06-04 00:58:05 +00:00
db39d742f0 Fix units falling off the edge of the world.
I guess changes to the map loading sequence caused the TerrainChanged
message to be sent before the map was switched from square to circular
instead of after. The pathfinder didn't notice the switch, so it
continued treating the map as if it were square, allowing units to walk
into the permanent map-corner SOD and vanish, and allowing territories
to expand into the SOD.

Tell the pathfinder explicitly when the map shape changes, so it can
discard its cached data correctly.

This was SVN commit r15277.
2014-06-03 22:35:40 +00:00
4f6afbc0bf Fix non-PCH build.
This was SVN commit r15274.
2014-06-02 20:06:27 +00:00
b4f3b503f2 code style cleanup
This was SVN commit r15273.
2014-06-02 15:48:37 +00:00
a500826ae4 Since the VFS logs the missing files now, there's no reason to crash on it.
This was SVN commit r15272.
2014-06-02 15:41:41 +00:00
a63ed4e4c4 Fixes rare crash in sound manager, due to worker thread dereferencing global pointer before it had been assigned. Fixes #2333, refs #2387, #2317.
Fixes potential infinite loop if worker thread was running but not
enabled.
Fixes apparent bug in fading sound smoothness.
Cleans up worker class slightly.
Cleans up weird and inconsistent whitespace.

This was SVN commit r15269.
2014-06-02 02:09:58 +00:00
c17bf75cbb Fix bad merge.
This was SVN commit r15268.
2014-06-01 19:06:58 +00:00
fb0b4572ab Fix Valgrind complaint about delete vs delete[].
This was SVN commit r15267.
2014-06-01 18:46:14 +00:00
e6b8339103 Minor optimisation for non-animated units.
This was SVN commit r15266.
2014-06-01 18:25:20 +00:00
1882f28504 New unit renderer.
Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.

CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)

Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.

Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.

Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.

Refs #2337.

This was SVN commit r15265.
2014-06-01 18:24:50 +00:00
d117d96d22 Simplify component deserialization.
Deserialize SYSTEM_ENTITY before any other entities. This makes it safe
for Deserialize() methods to access system components (mirroring how
Init() can already access system components).

Add a Deserialized message, sent after all entities have been
deserialized, to help with some other sequencing problems.

This was SVN commit r15264.
2014-06-01 18:14:09 +00:00
b30a9a6384 Remove m_NeedInitialXZRotation - not needed after changes to map loading order.
This was SVN commit r15263.
2014-06-01 18:10:00 +00:00
ceb3c3d366 MapReader: Load terrain before entities.
This allows component Init functions to make use of the terrain
immediately, instead of delaying some computations until the first
frame.

This was SVN commit r15262.
2014-06-01 18:08:11 +00:00
fe3315376c Add BoundingSphere, SOverlaySphere.
BoundingSphere is similar to a bounding box, but more spherical.

SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).

Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.

This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
6f11097c00 Allow the CLI to load skirmish maps. From now on, the directory must be included in the map path to load any maps (see the readme). Patch by Teiresias. Fixes #2572
This was SVN commit r15257.
2014-06-01 08:18:46 +00:00
59c9ae670f Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
This was SVN commit r15254.
2014-05-31 14:55:09 +00:00
e2aa24fc9a Clean up the turret interface a bit + fix serialisation for turrets
This was SVN commit r15250.
2014-05-31 11:35:07 +00:00
cfec28e553 Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
This was SVN commit r15246.
2014-05-30 14:46:06 +00:00
a0913cbc75 Fix the interpolation changes from the previous commit, as they weren't smooth
This was SVN commit r15232.
2014-05-26 17:12:05 +00:00
85a1f880ab Fix compatibility with LLVM libc++ (used on OS X).
libc++ vector asserts that allocator::value_type is correct, so we have
to pass in the correct types.

This was SVN commit r15231.
2014-05-26 16:48:28 +00:00
5ae9f678b0 Clean up position height methods + add new. Now we have the ability to losslessly read and write positions to entities from the scripts.
This was SVN commit r15230.
2014-05-26 16:23:46 +00:00
c3a0ac43bf Broadcast TerrainChanged message, so CCmpSelectable can actually see it.
This was SVN commit r15229.
2014-05-26 15:44:35 +00:00
4ca40116ed Fix building selection rings not being recomputed when the terrain or water under them is changed.
This was SVN commit r15228.
2014-05-26 13:45:49 +00:00
1871daab0d Fix pathfinding and territories not being recomputed when water height changes.
This was SVN commit r15227.
2014-05-26 13:45:10 +00:00
41f62cd3ff Add WaterChanged message, for things that need to be recomputed when the water height changes.
This was SVN commit r15226.
2014-05-26 13:44:24 +00:00
6407b593d6 Make displayFrustum controllable from scripts.
This was SVN commit r15225.
2014-05-26 13:42:32 +00:00
1936abad98 Remove length limits on script output in console.
This was SVN commit r15224.
2014-05-26 13:39:45 +00:00
e79adae921 Attempt to work around LOS texture alignment bug.
For unknown reasons, sometimes glTexSubImage2D acts as if
GL_UNPACK_ALIGNMENT = 2 or 4, instead of 1. This causes the odd-sized
array uploaded for the LOS texture to be interpreted incorrectly, and
the LOS texture gets rendered very incorrectly.

Pad the array to a multiple of 4 in all cases, so that
GL_UNPACK_ALIGNMENT shouldn't affect it.

Hopefully fixes #2594.

This was SVN commit r15216.
2014-05-25 13:30:39 +00:00
072e4a614e Bump lobby version string.
This was SVN commit r15214.
2014-05-25 03:21:32 +00:00
5ce12c2263 Start phasing out the use of CParser in the GUI. Makes GUI parsing generally faster and stricter while adding better tests and debug information.
This was SVN commit r15213.
2014-05-25 03:16:52 +00:00
2fbc55ec96 Update lobby server README.
This was SVN commit r15206.
2014-05-23 15:52:29 +00:00
ac1a9bf8d1 Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
This was SVN commit r15195.
2014-05-22 10:20:02 +00:00
4c9d99ff68 Add plural forms for Gaelic. Fixes #2575.
This was SVN commit r15179.
2014-05-20 17:11:47 +00:00
2081c62ab4 Support newer version of miniupnpc api. Refs #2552.
This was SVN commit r15174.
2014-05-19 21:01:06 +00:00
940868398c Use Boost.Signals2 for Atlas. Patch by fabio. Fixes #2469.
This was SVN commit r15173.
2014-05-19 21:01:02 +00:00
dfc7567561 Fix multiple observers on multiplayer games to work more reliably. Fixes #2529
This was SVN commit r15171.
2014-05-19 16:02:42 +00:00
ae29becb37 Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525. Refs #1719, #2526.
This was SVN commit r15163.
2014-05-19 01:35:14 +00:00
7ff5fbda2b Allow system components to be registered on the scripting side (so mods can make their own system components).
This was SVN commit r15157.
2014-05-18 13:44:08 +00:00
2b05a8d233 Reenable JS warnings that were disabled in db0376fdc2.
This was SVN commit r15156.
2014-05-18 13:25:08 +00:00
b7f6c00c2b Mark all components as global variables and allow to re-register existing components to update their schema and/or message receiving methods.
This allows for components to be extended in other files, so mods don't
have to overwrite entire components.
Fixes #2517. Thanks to Rada for helping on this
(also fix some tests broken in the previous commit)

This was SVN commit r15150.
2014-05-18 08:20:02 +00:00
86196212e2 Improve navigation for ship formations by setting the formation controller to the right passability class
This was SVN commit r15149.
2014-05-18 07:59:43 +00:00
96c806841d Fixes the packaging script for some changes related to l10n and SpiderMonkey
This was SVN commit r15148.
2014-05-12 01:36:32 +00:00
3ecbb7667b Restrict set of translations included in releases
This was SVN commit r15147.
2014-05-11 17:43:36 +00:00
f15160412a Enlarge the ideographic ranges in the word boundaries, fixes Japanese rendering a bit
This was SVN commit r15138.
2014-05-09 12:13:42 +00:00
8cec641156 Replace strictness test by a different one, as the old test wasn't considered non-strict anymore.
This was SVN commit r15134.
2014-05-08 13:26:21 +00:00
c37a8cafc3 Fixes a few building warnings and convention issues from 19ca1e3ebf
This was SVN commit r15128.
2014-05-07 23:33:21 +00:00
db0376fdc2 Temporarily disable the Spidermonkey warnings for release
This was SVN commit r15127.
2014-05-07 19:42:12 +00:00
83b6175358 Added a script to check translations for URLs that are not in the original strings.
This was SVN commit r15126.
2014-05-07 19:02:17 +00:00
19ca1e3ebf Fix locale verification to also allow ICU locales without data, but still don't allow bogus locales. Patch by Yves. Fixes #2533.
This was SVN commit r15122.
2014-05-07 08:14:57 +00:00
3a008ba532 Mask lobby password so it doesn't appear in any logs
This was SVN commit r15113.
2014-05-05 15:41:17 +00:00
bb43a71460 Updates checkrefs.pl to support skirmish maps
This was SVN commit r15112.
2014-05-05 01:09:53 +00:00
d2ecbecf32 Fixes tex_codec typo that broke BMP writing and big screenshots, fixes #2515
This was SVN commit r15107.
2014-05-04 05:49:31 +00:00
62f5476dec Add support for adding translation context to XML elements. Patch by Gallaecio.
Add translation context to some lobby headers.

This was SVN commit r15078.
2014-04-30 22:33:08 +00:00
683170ea19 Enable/disable GenTangents when enabling/disabling PreferGLSL. Fixes #2505.
This was SVN commit r15061.
2014-04-28 22:30:27 +00:00
3014df2280 Disable wireframe mode in ranked games. Fixes #2401.
This was SVN commit r15050.
2014-04-28 05:02:20 +00:00
e6ec0b2fc9 Add the limit back to provisionality in the rating system.
This was SVN commit r15048.
2014-04-27 23:42:56 +00:00
fde558b4b2 Implements a (hopefully) better rating system with an inflation test.
This was SVN commit r15047.
2014-04-27 23:13:29 +00:00
2ad7187f92 Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
9a809c3131 Revert overlay resizing (forgot about translations) and minor fixes to my last changes.
This was SVN commit r15010.
2014-04-26 19:52:56 +00:00
d1d7afe46c Implements ready status into gamesetup. Fixes #2447.
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
2b192a4fb5 Do not call Translate() on empty lines
Reported by Yves at Github:
https://github.com/leper/0ad/issues/11

This was SVN commit r15003.
2014-04-26 16:05:41 +00:00
8fea36cdd0 Made tinygettext’s debug output optional
You can now enable tinygettext’s output from the user.cfg file
(tinygettext.debug).
This enhancement also solved a warning due to the previous workaround,
which was
to uncomment the output line to avoid the debug messages.

This issue was reported by Yves at Github:
https://github.com/leper/0ad/issues/10

This was SVN commit r15002.
2014-04-26 15:32:18 +00:00
baf04bad53 Added support for message extraction from INI files
Refs #2487

This was SVN commit r15001.
2014-04-26 14:06:00 +00:00
3dd76c84bc Added a translation comment to the ‘Locale:’ string of the language menu
In order to do this, I added support for extracting the ‘comment’
attribute of translatable XML elements.

This was SVN commit r15000.
2014-04-26 12:51:12 +00:00
c82544be9f Use an early return in L10n::GetDictionaryLocale()
Suggested by l777 on the IRC.

This was SVN commit r14999.
2014-04-26 12:29:01 +00:00
d4f701d5f5 Remove MarkToTranslate from the JavaScript interface
The ‘l10n.js’ global JavaScript file already defines this function as
markForTranslation(),
and defines a context-aware twin function as well. Those two functions
are the only ones
currently used in the mod code (as it should be), and there are no
remaining calls to the
engine for that.

This was SVN commit r14998.
2014-04-26 12:26:04 +00:00
d6e37321d5 Removed an obsolete TODO comment in the L10n class implementation
This was SVN commit r14997.
2014-04-26 12:11:08 +00:00
fc793609eb Added API documentation to ‘source/i18n/’
This was SVN commit r14996.
2014-04-26 12:10:15 +00:00
7acdde5c86 Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
The tests crashed on my Debian systems but not on my Ubuntu system.
The crash happened in line 142 of SpiderMonkey's ThreadLocal.h.

I know that I had to use a workarounnd for contexts to avoid destroying
the context that was created first. I also had in mind that in newer
versions a JS_Init function got introduced which presumably solves this
kind of issues.
Based on this experience I assumed runtimes could have a similar problem
and this patch indeed fixes the issues.
Unfortunately the correct usage of JSRuntimes in that regard is not
documented.
There's only a rater misterious comment in JSAPI.h which hasn't been
cleared up so far and is most likely completely outdated
(https://bugzilla.mozilla.org/show_bug.cgi?id=992641).

This was SVN commit r14995.
2014-04-25 21:19:51 +00:00
dc0deb5f52 Fixed bad fix in bc1ed335e2
Note: l777 had given me the right fix (%s), I fixed it wrong for no good
reason…

This was SVN commit r14989.
2014-04-25 02:56:08 +00:00
0c04b90a2d Fixed the extraction of messages with leading spaces from plain text files
This was SVN commit r14987.
2014-04-25 01:55:43 +00:00
0c88edc2f2 Internationalized rank names
In order to do so, I had to extend the XML message extractor to support
using XML tags as context.
This is because one of the ranks is “Advanced”, which is a pretty common
string.

This was SVN commit r14986.
2014-04-25 01:47:42 +00:00
bc1ed335e2 Fix GCC warning on “source/gui/scripting/ScriptFunctions.cpp”
Reported by JoshuaJB at Github: https://github.com/leper/0ad/issues/27
Fix provided by l777 (who I believe to be leper but I don’t really know)
on IRC.

This was SVN commit r14985.
2014-04-25 00:38:30 +00:00
fd3d335265 Sacrifices a goat to the gods of insanity.
Fixes random crashes on Windows due to differences of STL types on the
binary level between different static libraries.
The differences are caused by the definition of _HAS_ITERATOR_DEBUGGING
and _SECURE_SCL in lib/precompiled.h.
All our engine static libs use precompiled headers but we didn't use
them for tinygettext because they aren't needed (except for these two
defines).
I've decided to add precompiled headers to tinygettext too instead of
just copying these defines. That should cause less headaches in the
future.

This was SVN commit r14983.
2014-04-24 20:05:48 +00:00
73470a3610 Remove all references to serif fonts in the GUI files (see cde72788a2)
Rebuild the sans fonts to include the missing glyph character (fixes
#2483)
Update the pot files

This was SVN commit r14980.
2014-04-24 13:33:15 +00:00
92f2a16a88 Suppresses MSVC warning C4005 'macro redefinition' from SpiderMonkey upgrade
This was SVN commit r14975.
2014-04-23 21:12:28 +00:00
9b9a96382c Fix boolean type
This was SVN commit r14971.
2014-04-22 12:52:49 +00:00
21362de6ac Add workaround for testing long strings with the separate po. ICU wouldn't accept a non-existing language.
This was SVN commit r14969.
2014-04-22 11:38:15 +00:00
9dd4e71f1d Internationalized some messages
• You can now translate “The production queue is full”.
• Internationalized the “Pause” and “Resume” buttons. Only the initial
label was internationalized, it would switch to English as soon as you
pause the game for the first time.
• Internationalized the “Screenshot written to” message in the engine.

This was SVN commit r14968.
2014-04-22 06:35:51 +00:00
5a8bc1158a Add some more GUI graphics settings while fixing some persistence issues. Refs #2310
This was SVN commit r14967.
2014-04-22 05:09:31 +00:00
510ad15e6c Adds missing libs, fixes some svn properties and a build-problem on Windows.
In 1b3261b8f4 empty text files were committed instead of the libs.
The text files had svn:eol-style properties set and the mime-type was
text.
This removes the eol-style properties, changes the mime type and addes
the content of the files.

This was SVN commit r14959.
2014-04-20 23:47:52 +00:00
64d204228a Message extraction and localization
It includes the translation template files (POT) as well as translation
files
(PO) developer through the Transifex platform by our awesome
translators.

It also includes tools to generate the translation template files,
generate a
special translation file with the longest strigns of all translations,
and a
tool to download translations from Transifex into the right game folders
automatically.

Fixes #67

This was SVN commit r14955.
2014-04-20 21:48:23 +00:00
e05c8263c5 Internationalization of the public mod (JavaScript and GUI XML side)
It includes a marvelous language selection menu developed by Yves.

It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.

This patch includes code by Yves, sanderd17, leper and Gallaecio.

Ref #67

This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
d6db5a466d Internationalization of the C++ side
Provides the logic to detect the system language, load translations, and
use
loaded translations both in the C++ and the JavaScript side.

This patch includes code by Yves, sanderd17, leper, historic_bruno and
Gallaecio. It’s worth noting that Yves and historic_bruno were also the
main
contributors behind the changes in 1b3261b8f4 as well.

This was SVN commit r14953.
2014-04-20 20:03:57 +00:00
1b3261b8f4 Added third-party libraries for internationalization and localization: ICU and tinygettext
This was SVN commit r14951.
2014-04-20 19:17:32 +00:00
9e2d0b9506 Fix #2404. Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276.
This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
e1488fee56 Add an 'explore map' option to the game setup.
This was SVN commit r14931.
2014-04-14 19:52:49 +00:00
bb71823aee Make the actor tech-modifiable. Fixes #2243
This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
180aa5c60d Makes the moderator prefix visible in the chatbox.
This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
833c2bac7a save/restore camera position and orientation in saved games, fixes #2354
This was SVN commit r14905.
2014-04-06 16:27:57 +00:00
a7b2f6ba47 Fix more then one observer by allowing a game to have multiple players with the -1 ID.
This was SVN commit r14885.
2014-03-29 15:09:42 +00:00
e9e05f4efc Second (main) commit for the SpiderMonkey upgrade.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.

Spcial thanks to:
 - H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
 - Leper for the review.
 - Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
 - The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
 - All the other people who helped

Refs #1886
Fixes #2442
Fixes #2416

This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
0d9a7dab6b Works around infinite recursion problem.
This problems occurs with the new SpiderMonkey in debug mode, but it's
not a SpiderMonkey issue.
Unfortunately I couldn't find a clean solution, so I just documented the
problem in an extensive comment block and applied a workaround.
A clean solution would probably require changing the approach for
counting allocations completely.

This was SVN commit r14874.
2014-03-28 11:33:37 +00:00
5c4282a21c Fixes a small memory leak in the profiler shutdown code.
This was SVN commit r14854.
2014-03-17 21:16:38 +00:00
cde72788a2 * Add support for fallback fonts in the font builder.
* Replace DejaVu with Biolinium for the existign sans-styles.
* Add additional sans-styles using Biolinum.
* Update the GUI style definitions to use the sans-styles instead of
serif styles.
(Wait with updating custom defined fonts in strings, as it will cause a
mess with the internationalisation that's about to be included)
* Add fonts from the quite complete FreeFont family as fallback fonts.
* Render all glyphs supported by the different fonts to support as many
scripts as possible.
* Fixes #2457.
(Now hope I included all needed files)

This was SVN commit r14853.
2014-03-17 10:13:49 +00:00
883f307b40 Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
This was SVN commit r14849.
2014-03-16 23:29:27 +00:00
ffe0faeca4 Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
This was SVN commit r14844.
2014-03-15 21:07:02 +00:00
6ab578a6eb Fix out of date comments in Tex and ITexCodec, Fixes #2458.
This was SVN commit r14838.
2014-03-13 19:00:22 +00:00
ef888367aa Cleanup tex_codec, fixes #2456, patch by IronNerd.
This was SVN commit r14836.
2014-03-13 04:16:20 +00:00
a5639631ee Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
This was SVN commit r14835.
2014-03-13 02:37:05 +00:00
0e7c92e1e6 Fixes behaviour change in Atlas' JSON serialization after the switch to JSON Spirit (#2434).
This caused problems setting the starting camera.

Refs #2434

This was SVN commit r14827.
2014-03-09 17:55:54 +00:00
fb65288463 Fix hover effect not regenerating after mousedown events, minor GUI code cleanup, and fix #2414
This was SVN commit r14819.
2014-03-07 22:43:57 +00:00
29f94a759c Fix an issue with lobby registration and a minor wording tweak.
This was SVN commit r14813.
2014-03-07 01:52:06 +00:00
8f30e722ab Some inconsequential style adjustments.
This was SVN commit r14809.
2014-03-06 02:24:06 +00:00
f3714a7075 Fix invalid count for entityMaps
Improve error reporting on failed deserializations
Fixes #2328

This was SVN commit r14806.
2014-03-05 14:58:17 +00:00
02024370d8 Fix a warning in Visual Studio 2010 related to some of my recent changes.
This was SVN commit r14805.
2014-03-05 01:06:13 +00:00