1
0
forked from 0ad/0ad
Commit Graph

10082 Commits

Author SHA1 Message Date
983ef2ed2c Add translation context to the "Unknown" strings, allowing to chose a different translation for every occurance.
This was SVN commit r18112.
2016-04-30 14:01:07 +00:00
7ab5f8daf6 Allow filtering the replaylist by single/multiplayer, victorycondition and rated games. Patch by Imarok, fixes #3436.
This was SVN commit r18111.
2016-04-30 13:24:28 +00:00
4cfd0d64fb Only show the AI-difficulty button if there is an AI assigned to that playerslot. Patch by Imarok, fixes #3942.
This was SVN commit r18110.
2016-04-30 12:14:08 +00:00
d420717eba add some missing semicolon from b88f63b699
This was SVN commit r18109.
2016-04-29 19:56:58 +00:00
b88f63b699 Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917

This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
b780073e24 petra cleanup
This was SVN commit r18105.
2016-04-28 17:14:07 +00:00
c76b2a6c92 Session cleanup.
Remove an occurance of a hardcoded playerlimit.

This was SVN commit r18104.
2016-04-28 16:39:09 +00:00
3e177c7f84 Hide the link to the replay in the summary screen if the client rejoined, since the replay doesn't work in that case.
Patch by Imarok, refs #3437.

This was SVN commit r18103.
2016-04-28 09:10:16 +00:00
f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
f7a618d233 Seleucid barracks edit
Seleucid wonder commit

This was SVN commit r18098.
2016-04-27 04:43:47 +00:00
7c6e2019e6 Petra: Prevent the AI to endlessly try building structures that none of its units can build,
This fixes the problem of romans not building defense towers

This was SVN commit r18097.
2016-04-26 19:14:13 +00:00
fd4d5cce64 petra: recomputes territory only when receiving some events, refs #3858
This was SVN commit r18096.
2016-04-26 18:26:18 +00:00
76a076e776 fix petra typos reported by falseVision, fixes #3926
This was SVN commit r18095.
2016-04-26 18:15:57 +00:00
d49f31cdcd Display health bar for garrisoned units. Patch by Imarok. Fixes #3114
This was SVN commit r18094.
2016-04-25 07:24:05 +00:00
d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
Based on a patch by elexis, fixes #3907

This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
6137fea5ed Make order of persian buildings concistent in the panels. Patch by bb
This was SVN commit r18089.
2016-04-23 21:17:13 +00:00
644b3e6fa1 Improve the UI icon for the patrol button, refs #1720.
This was SVN commit r18088.
2016-04-23 10:48:14 +00:00
2f1c08de64 Greek rooftiles texture update
This was SVN commit r18087.
2016-04-23 09:04:22 +00:00
72421f97d8 Fix a typo (compability -> compatibility).
This was SVN commit r18086.
2016-04-22 22:32:20 +00:00
fca844eef6 Restore the previously selected item and filters when returning to the replay menu. Patch by Imarok, fixes #3742.
Also few cleanups and translate the mapnames in the correct place.

This was SVN commit r18085.
2016-04-22 22:25:50 +00:00
f0263086c4 Roman textures transparency fix
This was SVN commit r18084.
2016-04-22 16:47:56 +00:00
11d150ce59 Move animations for female citizens to separate variant files.
This was SVN commit r18083.
2016-04-22 12:51:09 +00:00
f9a7494d3f Roman rooftile update
This was SVN commit r18082.
2016-04-22 11:01:50 +00:00
7130e50d7f Improve the length of the new wall models a bit (still doesn't fit perfectly)
This was SVN commit r18081.
2016-04-22 07:34:49 +00:00
c226517f2f Seleucid walls, finally
Placeholder normalmaps and specmaps added too

This was SVN commit r18079.
2016-04-22 06:10:01 +00:00
b120404141 Reveal AI settings in the gamesetup to all players. Based on patch by Imarok, fixes #3911.
This was SVN commit r18078.
2016-04-21 20:07:39 +00:00
c2e42f0e55 Add capture animation to champion infantry of different civs
This was SVN commit r18077.
2016-04-21 09:05:13 +00:00
fa703a2613 Revert a copy&paste mistake in 46ead523b8 when auras were converted from XML to JSON. Patch by fatherbushido, refs #3792.
This was SVN commit r18076.
2016-04-20 22:39:31 +00:00
b2fdfeba53 New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234.
This was SVN commit r18075.
2016-04-20 21:01:58 +00:00
46443f92c9 Define animations for Spartan infantry in separate variant files.
This was SVN commit r18074.
2016-04-20 10:55:02 +00:00
d305371782 Define animations for Seleucid infantry in separate variant files.
This was SVN commit r18073.
2016-04-20 10:47:24 +00:00
2b3aa81c0e Define animations for Ptolemy infantry in separate variant files.
This was SVN commit r18072.
2016-04-20 09:58:34 +00:00
9ee2f75390 Define animations for Roman infantry in separate variant files.
This was SVN commit r18071.
2016-04-20 09:49:54 +00:00
a40857556a Define animations for Persian infantry in separate variant files.
This was SVN commit r18070.
2016-04-20 08:51:11 +00:00
532d495e6d Define animations for Mauryan infantry in separate variant files.
This was SVN commit r18069.
2016-04-20 08:33:59 +00:00
a032d5c8b5 Define animations for Macedonian infantry in separate variant files.
This was SVN commit r18068.
2016-04-20 08:03:13 +00:00
70feece690 Define animations for Iberian infantry in separate variant files.
This was SVN commit r18067.
2016-04-20 07:07:05 +00:00
5602454fe2 Correctly support different javelin types for different javelinists
This was SVN commit r18066.
2016-04-20 06:51:50 +00:00
bdabc459b0 Define animations for Hellenistic infantry in separate variant files.
This was SVN commit r18065.
2016-04-20 06:21:07 +00:00
481f90d107 Define animations for Celtic infantry in separate variant files.
This was SVN commit r18064.
2016-04-19 19:09:05 +00:00
2dea3f2ec4 Remove two more build limit tooltips. Patch by fatherbushido
This was SVN commit r18062.
2016-04-19 16:22:48 +00:00
61fcf29a9e Define animations for Carthagian infantry in separate variant files.
This was SVN commit r18061.
2016-04-19 16:15:01 +00:00
04794599ed GUI cleanup.
Use logical AND instead of the conditional operator.

This was SVN commit r18060.
2016-04-19 15:41:14 +00:00
82ad4998cc Move attack animations definitions for the Athenian civ to variation files too.
This was SVN commit r18059.
2016-04-19 12:59:27 +00:00
4b4de5204b Head and helmet of the Athenian hoplite must always appear together.
This was SVN commit r18058.
2016-04-19 12:25:48 +00:00
421a65ef41 Define civil tasks for infantry in separate variant files, and update the Athenian infantry to use it.
This was SVN commit r18057.
2016-04-19 10:10:49 +00:00
e81fdc3f4d Not sure how I managed to commit the wrong contents in the variant file ...
This was SVN commit r18056.
2016-04-19 08:30:25 +00:00
1e6c12de7b Allow variants to be defined in external files. Fixes #3286
This was SVN commit r18054.
2016-04-19 07:51:59 +00:00
5d8e5edbfb Improved farms from LordGood.
This was SVN commit r18053.
2016-04-18 22:46:46 +00:00
eb09c58b00 Remove build limit from tooltips (the limit text is generated automatically).
This was SVN commit r18051.
2016-04-18 13:09:00 +00:00