d96fefd4a4
Fix linker errors with GCC 4.6, and some warnings.
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This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
8af82baf67
# Minor particle system fixes.
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Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
67ca7461cd
Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
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Allows hotkey handling of mousewheel events after minimap. Fixes #673 .
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
9d5539a215
fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
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thanks to Yves for reporting this + suggesting the fix.
This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
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This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
e4b530fb1a
Clean up some GL state explicitly
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This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
a872e4a6ad
Attempt to fix reported GL error
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This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
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This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
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This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
5a773d4ca0
Be robust to null proxy URL strings. Should fix #778 .
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This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
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This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
91ad17c685
Fix entity ID association with animations. Fixes #790 .
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This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
6d946cc58d
Fix badly-named variable
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This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
b35d3a5e3d
__cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
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This was SVN commit r9284.
2011-04-19 23:23:16 +00:00
7ec3266da5
Fix assertion failures when running RMS in debug mode
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This was SVN commit r9282.
2011-04-18 17:10:57 +00:00
458cfbf48c
Fix 64-bit build error
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This was SVN commit r9279.
2011-04-16 22:57:00 +00:00
b4503bb61e
Simplifies random map output, see #782 .
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Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
481f570a0e
CMapGeneratorWorker thread safety issue. Fixes #783 .
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VFS access moved to main thread, where random map scripts are preloaded
and stored prior to use by the worker thread.
Adds LoadGlobalScript to ScriptInterface, for evaluating script content
in the global scope.
This was SVN commit r9261.
2011-04-15 05:23:51 +00:00
f072b47dc1
Warn earlier about some non-thread-safe calls.
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This was SVN commit r9252.
2011-04-14 14:28:24 +00:00
57e6980465
Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
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This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
bf53b6f3b5
This was SVN commit r9248.
2011-04-14 04:16:06 +00:00
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
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Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
73add20727
Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
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This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
5a8d291403
Remove old vertexshader renderpath option from Atlas
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This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
818b02b0fc
Fixes a few error cases in the map generator.
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This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
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Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
469d0fe5c5
Remove rmgen tool.
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Log error description when sound engine fails (instead of cryptic
LibError code).
This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
a3812af176
smbios: avoid warning when no information is returned (happens on 32-bit XP)
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This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
c59f7bcb8f
Fix Clang warning ("operands of ? are integers of different signs")
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This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
bd0063607a
Fix build in Clang
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This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
7a8aefae34
Fix release-mode warnings in unused code
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This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
d46a892a5d
smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
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This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
8f6fda9626
Deallocate expired projectiles properly
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This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
50e30ae8af
Be more explicit about function types in font builder to fix crash
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This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
5b7dbe6bc9
smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
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This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
b5c6868ac2
smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
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This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
aab98f90e0
Fix startup crash on non-Windows
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This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
e1b9083c41
Fix probable OS X build error
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This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
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smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
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This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
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Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
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This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
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This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
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This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
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This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
8753f881ee
Renderer simplification: Remove old vertexshader path.
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This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
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This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
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This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
3fb9d9e5f6
Fix tests
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This was SVN commit r9178.
2011-04-06 00:53:35 +00:00