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Commit Graph

1662 Commits

Author SHA1 Message Date
07ebef3058 This was SVN commit r5194. 2007-06-17 00:37:32 +00:00
8d8753fc43 This was SVN commit r5193. 2007-06-17 00:28:02 +00:00
c2b6e22993 This was SVN commit r5192. 2007-06-17 00:25:08 +00:00
3d0faf3c74 This was SVN commit r5191. 2007-06-17 00:14:52 +00:00
5535c2aa46 This was SVN commit r5190. 2007-06-17 00:14:08 +00:00
3ab9a0353a This was SVN commit r5189. 2007-06-17 00:13:19 +00:00
e21e2d10d0 This was SVN commit r5187. 2007-06-17 00:10:48 +00:00
e0884bb539 This was SVN commit r5173. 2007-06-14 05:44:57 +00:00
92578ae553 # Some initial work on networking, fixing session setup, game startup, and command queueing.
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).

This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
92cd6472da This was SVN commit r5136. 2007-06-03 22:50:44 +00:00
6daf03b353 This was SVN commit r5113. 2007-05-29 03:49:48 +00:00
238252ec53 #Skins for Ekdromos detailed.
This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
843d849931 This was SVN commit r5103. 2007-05-28 02:37:38 +00:00
3386154fe3 This was SVN commit r5087. 2007-05-23 06:13:28 +00:00
2e5c530c03 Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
Also removed some debug output from entity_functions.js.

This was SVN commit r5074.
2007-05-16 06:58:49 +00:00
86e6b780ea This was SVN commit r5071. 2007-05-14 00:34:18 +00:00
0e0b995c4f #New more accurate Philip of Macedon armor texture. :)
This was SVN commit r5070.
2007-05-13 20:21:28 +00:00
91e3cc4c0a This was SVN commit r5069. 2007-05-13 20:20:05 +00:00
25b63097cc This was SVN commit r5021. 2007-05-03 05:33:34 +00:00
b86ea0a1b5 #Scipio Africanus has made an appearance! ;)
This was SVN commit r5013.
2007-05-01 05:48:07 +00:00
585673201b This was SVN commit r5007. 2007-04-30 04:32:58 +00:00
9d21b350e1 This was SVN commit r5006. 2007-04-30 03:55:49 +00:00
41834c4013 This was SVN commit r5005. 2007-04-30 00:37:42 +00:00
pyrolink
684dbbe9ba #Preliminary end game conditions; cinematic and trigger fixes
Cinematic editor is less clumsy.  Forward and backward buttons now move
the camera to the next and previous nodes.

This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
9b05bc2187 #Grass for the Temperate biome.
This was SVN commit r4989.
2007-04-24 15:37:45 +00:00
b631b9bbf0 Made the default map be latium_generated, for tutorial.
This was SVN commit r4988.
2007-04-24 15:02:51 +00:00
triumvir
21862a79ba Resaved all the maps creating errors because of an outdated format
This was SVN commit r4985.
2007-04-22 22:47:05 +00:00
853f13bf03 This was SVN commit r4983. 2007-04-22 03:45:49 +00:00
6368342d27 This was SVN commit r4982. 2007-04-22 03:35:02 +00:00
e91605150d This was SVN commit r4981. 2007-04-22 03:33:37 +00:00
1fea26a0e9 # Update to technologies.
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.

Also removed some excessive debug output from GUI.

This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
1fc080f556 #Tweak to "dudette" hair color.
This was SVN commit r4979.
2007-04-21 06:21:08 +00:00
fc9eaeaf2b This was SVN commit r4978. 2007-04-21 06:20:36 +00:00
70ba997181 #1 New Hoplite texture and 1 new Pez texture.
This was SVN commit r4977.
2007-04-21 06:20:21 +00:00
6b38836097 This was SVN commit r4976. 2007-04-21 04:55:24 +00:00
526e799847 This was SVN commit r4975. 2007-04-18 05:55:25 +00:00
Lord Zorinthrox
761fbfd7a8 This was SVN commit r4974. 2007-04-07 01:08:52 +00:00
d3382ee8b2 This was SVN commit r4973. 2007-04-02 01:33:16 +00:00
89ff231faa #2 new Greek female textures, new Spartan Dokana shield texture, and various actor changes.
This was SVN commit r4972.
2007-04-01 02:45:46 +00:00
1e396719d8 #Hellenes Techtree Completed. Awaiting implementation.
This was SVN commit r4971.
2007-03-25 04:33:38 +00:00
0f4db02e22 #New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
4e529b7aca This was SVN commit r4969. 2007-03-24 20:52:25 +00:00
077141cb25 This was SVN commit r4967. 2007-03-22 07:22:43 +00:00
ee4875047b This was SVN commit r4966. 2007-03-22 07:22:22 +00:00
d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
29f44d66ed # Bug fix
Fixes problem introduced in 8d0a7170f6, removes workaround from
faf8358b3c

This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
faf8358b3c # Bug fixes
This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
e0f3507ab1 This was SVN commit r4953. 2007-03-13 05:37:29 +00:00
644793e3a9 This was SVN commit r4952. 2007-03-11 04:49:56 +00:00
1479fba002 #Celt hero Vercingetorix added to the game!
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0 #Celt hero Vercingetorix now added to the game!
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2 This was SVN commit r4949. 2007-03-10 17:46:17 +00:00
f2060a22bc #New Greek female and Hetairoi textures. New Persian female texture.
This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f This was SVN commit r4947. 2007-03-10 06:20:19 +00:00
8eec30c383 Reset resource objects to their original resource values from before the video.
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa This was SVN commit r4944. 2007-03-04 17:46:40 +00:00
f891a8a77e Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748 This was SVN commit r4942. 2007-03-03 20:45:35 +00:00
bc35dbaac6 This was SVN commit r4941. 2007-03-03 20:45:20 +00:00
63c85198c8 This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
49efe728fd Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
5e9ef3fa03 This was SVN commit r4925. 2007-02-25 00:11:52 +00:00
ed034d7189 This was SVN commit r4924. 2007-02-25 00:10:42 +00:00
9e4be3378b This was SVN commit r4923. 2007-02-20 07:27:10 +00:00
dbf350b172 This was SVN commit r4922. 2007-02-20 07:02:59 +00:00
7ddf629659 This was SVN commit r4921. 2007-02-20 06:08:30 +00:00
95b3866fc5 This was SVN commit r4920. 2007-02-20 05:51:33 +00:00
5aad92372c This was SVN commit r4919. 2007-02-18 01:40:01 +00:00
a84e6c062d This was SVN commit r4918. 2007-02-17 22:50:02 +00:00
9dbe15ad5e #A host of Greek helmet changes and tweaks.
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417 Romane Principes now throws his pilum correctly. :)
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f This was SVN commit r4914. 2007-02-13 20:28:14 +00:00
95423934f3 This was SVN commit r4913. 2007-02-13 19:56:31 +00:00
c14975ae77 This was SVN commit r4912. 2007-02-13 19:51:11 +00:00
8097ba50a4 This was SVN commit r4911. 2007-02-13 19:47:40 +00:00
8d63a8a804 This was SVN commit r4910. 2007-02-13 19:47:07 +00:00
672e54caf4 This was SVN commit r4909. 2007-02-13 19:46:46 +00:00
c28354b6c7 This was SVN commit r4908. 2007-02-13 19:22:02 +00:00
5594459d18 This was SVN commit r4907. 2007-02-13 18:40:50 +00:00
e674148250 for michael - a reversed pillum
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
b96b29d2e3 This was SVN commit r4904. 2007-02-13 07:16:51 +00:00
8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e Small tweaks to cinematic map.
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c This was SVN commit r4899. 2007-02-11 01:26:28 +00:00
15a339736d This was SVN commit r4898. 2007-02-11 01:26:10 +00:00
ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91 This was SVN commit r4894. 2007-02-10 20:58:56 +00:00
49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686 # Updates to cinematic map.
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
44be62092c # Fixed rendering of transparent objects.
Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.

This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
41bec4a181 Small cosmetic tweaks to cinematic map.
This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
e1ea1d23de # Animation bug fixes.
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.

This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
d8bc5d4284 fixing the shadow casting for the animals (missing sheep shadow)
This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
9e3b554f63 Increased projectile speeds.
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
da476f5ccb Fixing the loading of the projectile in the actors for the javelinist
This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
54f381cc1b This was SVN commit r4879. 2007-02-09 23:35:50 +00:00
7828d63b32 This was SVN commit r4878. 2007-02-09 23:35:32 +00:00
7c06199d0f This was SVN commit r4875. 2007-02-08 15:57:27 +00:00
arissa_nightblade
3f8e05e18b This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
ac7320e6f5 This was SVN commit r4870. 2007-02-06 08:48:38 +00:00
5ddcc62559 This was SVN commit r4869. 2007-02-06 08:29:49 +00:00
328c776e41 Small cinematic-track update
This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
be38780e96 This was SVN commit r4867. 2007-02-06 08:25:45 +00:00
77bbcac57c This was SVN commit r4866. 2007-02-06 08:10:04 +00:00
1a682d2a28 This was SVN commit r4865. 2007-02-06 07:40:00 +00:00
a6aaf05c53 This was SVN commit r4864. 2007-02-06 07:35:58 +00:00
e5b14e8c29 #Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
This was SVN commit r4863.
2007-02-06 07:01:55 +00:00
9e630818f6 Fixed entity promotion bugs.
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
5ca1c8243b Added a damage function to quasientities.
This was SVN commit r4861.
2007-02-05 02:42:24 +00:00
1e5c701cf3 This was SVN commit r4860. 2007-02-04 23:36:12 +00:00
1d88d1e2c1 This was SVN commit r4859. 2007-02-04 23:35:35 +00:00
221e4c8e23 Map updates
This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6f2fba3c09 This was SVN commit r4855. 2007-02-04 01:23:25 +00:00
e9f758131e This was SVN commit r4854. 2007-02-04 00:29:45 +00:00
9cc744bf39 This was SVN commit r4853. 2007-02-04 00:29:18 +00:00
6fa1a5bc89 This was SVN commit r4852. 2007-02-04 00:26:01 +00:00
2c237690ac #Super secret map for not-so-secret February project.
This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
662a913f90 This was SVN commit r4849. 2007-02-03 23:15:29 +00:00
b1298a30c1 This was SVN commit r4848. 2007-02-03 18:51:29 +00:00
7f5856e915 New "basic" tunic for the Hellenes.
This was SVN commit r4847.
2007-02-03 18:50:49 +00:00
bc4bbb2a6b Forgot to add the Marcellus-on-horsie actors. Enjoy.
This was SVN commit r4846.
2007-02-03 18:49:20 +00:00
8734a6e919 This was SVN commit r4845. 2007-02-03 18:48:34 +00:00
6c103979c4 This was SVN commit r4844. 2007-02-03 18:39:20 +00:00
b74b0ec318 This was SVN commit r4843. 2007-02-03 18:35:12 +00:00
b675eb20de #All new Celt Heroes added to game (this revision and previous revision)
This was SVN commit r4842.
2007-02-03 18:33:09 +00:00
326163dcd3 This was SVN commit r4841. 2007-02-03 18:29:06 +00:00
63af758c4a This was SVN commit r4840. 2007-02-03 18:28:09 +00:00
c02940c181 This was SVN commit r4839. 2007-02-03 16:26:10 +00:00
0b7542cc6d #Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
f99658b758 This was SVN commit r4837. 2007-02-03 15:33:01 +00:00
376e7079a2 This was SVN commit r4836. 2007-02-03 15:12:20 +00:00
56af4178f6 Horse texture for Roman Hero Marcellus
This was SVN commit r4835.
2007-02-02 17:44:06 +00:00
de0ab4e75c This was SVN commit r4834. 2007-02-02 17:42:55 +00:00
27e48abb35 Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
892fb6ce9e # Fixed some script bugs.
- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.

This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
6ae5576d3f Gathering entities for cinematic map
This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
117f3dfe4a Rough cinematic/triggers in map.
Fixed some issues with triggers.
JS command execution in Atlas.

This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
1e195ac519 Changed task unit triggers to use unit ID's properly.
This was SVN commit r4823.
2007-01-30 03:50:28 +00:00
465c0a037b # Fixed some trigger bugs.
- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.

This was SVN commit r4821.
2007-01-29 22:21:25 +00:00
248e4ef4dc This was SVN commit r4819. 2007-01-29 03:57:43 +00:00
ecf6b5c74a This was SVN commit r4818. 2007-01-29 03:45:32 +00:00
d05a6ca78d added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files
This was SVN commit r4809.
2007-01-25 05:20:15 +00:00
5f45e08799 This was SVN commit r4806. 2007-01-21 18:38:11 +00:00
arissa_nightblade
ff52db91fa Updated Armor values in XML files
This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
757d3d23f9 This was SVN commit r4803. 2007-01-20 23:49:27 +00:00
5e2c70252f #New Horse for King Philip
This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
2c3c1be393 Fixed a bug with units not dying during playtesting in the scenario editor.
This was SVN commit r4801.
2007-01-20 18:35:02 +00:00