1
0
forked from 0ad/0ad
Commit Graph

2161 Commits

Author SHA1 Message Date
f61a5d1c25 Off-by-one bug in the CEntityList Serialize method; was storing the last entity twice
This was SVN commit r2320.
2005-05-18 22:03:02 +00:00
f1e9bf6227 Fixed warnings
This was SVN commit r2319.
2005-05-18 21:19:56 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9 - JS functions to make use of new ordering and interaction APIs
- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}

This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
d0f7cb015c - Linux/GCC (as usual :P)
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P

This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
600a55b7d7 Boost Random
This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
e41ddc4e77 Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
9de76bea4c oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d colo(u)r fixes for the mastiff
This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510 fixed archer attack animations
This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc dudes die faster when attacking
This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54 Greek Stuff
This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
7054957514 Minimap: Corrected orientation. Also cleaned up a bit, and fixed some inefficiencies.
Camera: Corrected code that wasn't doing what it looked like it was
doing, and was crashing JS "new Camera".

This was SVN commit r2302.
2005-05-13 01:15:53 +00:00
08ada296f8 Replaced tabs with 4 spaces each to be consisent.
This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
b772559fbe Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
c8dc599ab8 Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map

This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
2063404672 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
bad202f4d0 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
Aeros
07835e70e5 complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
304037164b Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
a75bf7fb1e Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
e4d1454fd8 slight revisions to comments.
breakpoint code looks to work, but self-test isn't yet complete.

This was SVN commit r2290.
2005-05-12 02:58:40 +00:00
add0a0aa94 give symbolic names to assert return val
wdbg: breakpoint code now compiles, untested

This was SVN commit r2288.
2005-05-11 22:49:01 +00:00
f911bdc4b1 move debug_microlog to debug.cpp, call it debug_wprintf_mem. move MICROLOG define to pyrogenesis.h.
major cleanup+documenting in debug.h; added breakpoint interface.
sysdep: moved debug_out definition to udbg.cpp

This was SVN commit r2287.
2005-05-11 22:44:20 +00:00
758251edfd further debug_out -> debug_printf; (comment) cleanup
ogl_tex: minor formatting improvements

This was SVN commit r2286.
2005-05-11 22:40:19 +00:00
fd4eb91e93 debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
122b3aeb86 update of some art stuff for projectile testing
This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5821ebb629 Tidied up a bit more
This was SVN commit r2283.
2005-05-11 05:26:24 +00:00
6034821b4a Slightly more readable enum naming in mipmap code
This was SVN commit r2282.
2005-05-11 04:56:05 +00:00
1ff0d112d2 revise loader return values - nicer interface now.
This was SVN commit r2281.
2005-05-11 04:39:21 +00:00
0e4624397a breakpoint WIP
This was SVN commit r2280.
2005-05-11 04:37:05 +00:00
b8532df921 wcpu: improve comments and fix CONTEXT bug in profiler
win_internal(+wtime): better names for critical sections (now name of
file)

This was SVN commit r2279.
2005-05-11 04:35:21 +00:00
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ab980c1a31 Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
This was SVN commit r2276.
2005-05-11 03:07:08 +00:00
ee1ff55046 Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
1436e919c1 Support reading DDS files with mipmaps
This was SVN commit r2273.
2005-05-10 18:29:18 +00:00
bc5122fa08 UTF-8->CStrW conversion; used in saved console history.
This was SVN commit r2272.
2005-05-10 18:15:03 +00:00
MarkT
da8d343cb4 Increased projectile gravity.
This was SVN commit r2270.
2005-05-10 12:32:16 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00 updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
28b92f3c43 add error handling: recover and return false if file not found
This was SVN commit r2264.
2005-05-09 17:10:52 +00:00
b42d5ab207 gave it a once-over, marked 1 as complete
(saved via office 2003, so if it's unreadable, we know why.. :/)

This was SVN commit r2263.
2005-05-09 16:30:01 +00:00
5037da70d0 Fixed memory leak, I think.
This was SVN commit r2261.
2005-05-09 04:52:55 +00:00
34352b77af EntityManager.cpp: safety improvements
mmgr: consistent prefix naming
lockfree: split out lock free allocator

This was SVN commit r2260.
2005-05-09 04:41:35 +00:00
229a6b7a16 Loader: reword comment
EntityHandles.cpp: 4096 -> MAX_HANDLES

This was SVN commit r2259.
2005-05-09 04:37:36 +00:00
8683e6a3ec fix music title (avoids one particular warning at exit)
This was SVN commit r2258.
2005-05-09 04:32:06 +00:00
69a96c6b1e Vague attempt at error-checking in some JS code
This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
01588f267f Corrected garbage collection problem
This was SVN commit r2255.
2005-05-09 03:26:04 +00:00
bcc4aea8dc Maybe fixed nasty memory corruption bug.
This was SVN commit r2254.
2005-05-09 02:29:33 +00:00