/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "AtlasObjectText.h" #include "AtlasObjectImpl.h" #include "AtlasObject.h" static std::wstring ConvertRecursive(const AtNode::Ptr obj, bool use_brackets = true) { // Convert (1, ()) into "1" // Convert (3, (d: (...), e: (...))) into "3 (conv(...), conv(...))" // etc // resulting in data-loss [because of the key names], and a rather arbitrary // [alphabetical by key] ordering of children, but at least it's fairly readable if (! obj) return L""; std::wstring result; bool has_value = (obj->value.length() != 0); bool has_children = (obj->children.size() != 0); if (has_value && has_children) result = obj->value + L" "; else if (has_value) result = obj->value; // else no value; result = L"" if (has_children) { if (use_brackets) result += L"("; bool first_child = true; // so we can add ", " in appropriate places for (AtNode::child_maptype::const_iterator it = obj->children.begin(); it != obj->children.end(); ++it) { if (! first_child) result += L", "; else first_child = false; result += ConvertRecursive(it->second); } if (use_brackets) result += L")"; } return result; } std::wstring AtlasObject::ConvertToString(const AtObj& obj) { return ConvertRecursive(obj.p, false); }