/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICAMERACONTROLLER #define INCLUDED_ICAMERACONTROLLER #include "graphics/Camera.h" #include "simulation2/system/Entity.h" #include "lib/input.h" // InReaction - can't forward-declare enum /** * @interface ICameraController defines a camera controller interface. The camera object * is owned by the camera controller's owner. It is therefore guaranteed that the lifetime * of the camera is at least the same as the lifetime of the camera controller. * The camera object is stored by reference, ensuring that the camera controller has full * control of the camera object during its own lifetime. */ class ICameraController { NONCOPYABLE(ICameraController); public: explicit ICameraController(CCamera& camera); virtual ~ICameraController(); virtual void LoadConfig() = 0; virtual InReaction HandleEvent(const SDL_Event_* ev) = 0; virtual CVector3D GetCameraPivot() const = 0; virtual CVector3D GetCameraPosition() const = 0; virtual CVector3D GetCameraRotation() const = 0; virtual float GetCameraZoom() const = 0; virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0; virtual void MoveCameraTarget(const CVector3D& target) = 0; virtual void ResetCameraTarget(const CVector3D& target) = 0; virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0; virtual entity_id_t GetFollowedEntity() = 0; virtual void Update(const float deltaRealTime) = 0; virtual void SetViewport(const SViewPort& vp) = 0; virtual bool GetConstrainCamera() const = 0; virtual void SetConstrainCamera(bool constrain) = 0; protected: CCamera& m_Camera; }; #endif // INCLUDED_ICAMERACONTROLLER