/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "MapGenerator.h" #include "lib/timer.h" #include "ps/CLogger.h" // TODO: what's a good default? perhaps based on map size #define RMS_RUNTIME_SIZE 96 * 1024 * 1024 CMapGeneratorWorker::CMapGeneratorWorker() { // If something happens before we initialize, that's a failure m_Progress = -1; } CMapGeneratorWorker::~CMapGeneratorWorker() { // Wait for thread to end pthread_join(m_WorkerThread, NULL); } void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings) { CScopeLock lock(m_WorkerMutex); // Set progress to positive value m_Progress = 1; m_ScriptPath = scriptFile; m_Settings = settings; // Launch the worker thread int ret = pthread_create(&m_WorkerThread, NULL, &RunThread, this); debug_assert(ret == 0); } void* CMapGeneratorWorker::RunThread(void *data) { debug_SetThreadName("MapGenerator"); CMapGeneratorWorker* self = static_cast(data); self->m_ScriptInterface = new ScriptInterface("RMS", "MapGenerator", ScriptInterface::CreateRuntime(RMS_RUNTIME_SIZE)); // Run map generation scripts if ((!self->Run()) || (self->m_Progress > 0)) { // Don't leave progress in an unknown state, if generator failed, set it to -1 CScopeLock lock(self->m_WorkerMutex); self->m_Progress = -1; } // At this point the random map scripts are done running, so the thread has no further purpose // and can die. The data will be stored in m_MapData already if successful, or m_Progress // will contain an error value on failure. // Cleanup ScriptInterface SAFE_DELETE(self->m_ScriptInterface); return NULL; } bool CMapGeneratorWorker::Run() { m_ScriptInterface->SetCallbackData(static_cast (this)); // Replace RNG with a seeded deterministic function m_ScriptInterface->ReplaceNondeterministicFunctions(m_MapGenRNG); // Functions for RMS m_ScriptInterface->RegisterFunction("LoadLibrary"); m_ScriptInterface->RegisterFunction("ExportMap"); m_ScriptInterface->RegisterFunction("SetProgress"); m_ScriptInterface->RegisterFunction("MaybeGC"); // Parse settings CScriptValRooted settingsVal = m_ScriptInterface->ParseJSON(m_Settings); if (settingsVal.undefined()) { LOGERROR(L"CMapGeneratorWorker::Initialize: Failed to parse settings"); return false; } // Init RNG seed uint32 seed; if (!m_ScriptInterface->GetProperty(settingsVal.get(), "Seed", seed)) { // No seed specified LOGWARNING(L"CMapGeneratorWorker::Initialize: No seed value specified - using 0"); seed = 0; } m_MapGenRNG.seed(seed); // Copy settings to global variable if (!m_ScriptInterface->SetProperty(m_ScriptInterface->GetGlobalObject(), "g_MapSettings", settingsVal)) { LOGERROR(L"CMapGeneratorWorker::Initialize: Failed to define g_MapSettings"); return false; } // Load RMS LOGMESSAGE(L"Loading RMS '%ls'", m_ScriptPath.string().c_str()); if (!m_ScriptInterface->LoadGlobalScriptFile(m_ScriptPath)) { LOGERROR(L"CMapGeneratorWorker::Initialize: Failed to load RMS '%ls'", m_ScriptPath.string().c_str()); return false; } return true; } int CMapGeneratorWorker::GetProgress() { CScopeLock lock(m_WorkerMutex); return m_Progress; } shared_ptr CMapGeneratorWorker::GetResults() { CScopeLock lock(m_WorkerMutex); return m_MapData; } bool CMapGeneratorWorker::LoadLibrary(void* cbdata, std::wstring name) { CMapGeneratorWorker* self = static_cast(cbdata); return self->LoadScripts(name); } void CMapGeneratorWorker::ExportMap(void* cbdata, CScriptValRooted data) { CMapGeneratorWorker* self = static_cast(cbdata); // Copy results CScopeLock lock(self->m_WorkerMutex); self->m_MapData = self->m_ScriptInterface->WriteStructuredClone(data.get()); self->m_Progress = 0; } void CMapGeneratorWorker::SetProgress(void* cbdata, int progress) { CMapGeneratorWorker* self = static_cast(cbdata); // Copy data CScopeLock lock(self->m_WorkerMutex); self->m_Progress = progress; } void CMapGeneratorWorker::MaybeGC(void* cbdata) { CMapGeneratorWorker* self = static_cast(cbdata); self->m_ScriptInterface->MaybeGC(); } bool CMapGeneratorWorker::LoadScripts(const std::wstring& libraryName) { // Ignore libraries that are already loaded if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end()) { return true; } // Mark this as loaded, to prevent it recursively loading itself m_LoadedLibraries.insert(libraryName); VfsPath path = L"maps/random/" + libraryName + L"/"; VfsPaths pathnames; // Load all scripts in mapgen directory LibError ret = fs_util::GetPathnames(g_VFS, path, L"*.js", pathnames); if (ret == INFO::OK) { for (VfsPaths::iterator it = pathnames.begin(); it != pathnames.end(); ++it) { LOGMESSAGE(L"Loading map generator script '%ls'", it->string().c_str()); if (!m_ScriptInterface->LoadGlobalScriptFile(*it)) { LOGERROR(L"Failed to load script '%ls'", it->string().c_str()); return false; } } } else { // Some error reading directory wchar_t error[200]; LOGERROR(L"Error reading scripts in directory '%ls': %hs", path.string().c_str(), error_description_r(ret, error, ARRAY_SIZE(error))); return false; } return true; } ////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker()) { } CMapGenerator::~CMapGenerator() { delete m_Worker; } void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings) { m_Worker->Initialize(scriptFile, settings); } int CMapGenerator::GetProgress() { return m_Worker->GetProgress(); } shared_ptr CMapGenerator::GetResults() { return m_Worker->GetResults(); }