#ifndef UNITANIMATION_H__ #define UNITANIMATION_H__ #include "ps/CStr.h" class CUnit; class CUnitAnimation : boost::noncopyable { public: CUnitAnimation(CUnit& unit); // (All times are measured in seconds) void SetAnimationState(const CStr& name, bool once, float speed, bool keepSelection); void SetAnimationSync(float timeUntilActionPos); void Update(float time); private: CUnit& m_Unit; CStr m_State; bool m_Looping; float m_Speed; float m_OriginalSpeed; float m_TimeToNextSync; }; #endif // UNITANIMATION_H__