/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "MessagePasser.h" #include "ps/ThreadUtil.h" #include "ps/CStr.h" #include class MessagePasserImpl : public AtlasMessage::MessagePasser { NONCOPYABLE(MessagePasserImpl); public: MessagePasserImpl(); ~MessagePasserImpl(); virtual void Add(AtlasMessage::IMessage* msg); virtual AtlasMessage::IMessage* Retrieve(); virtual void Query(AtlasMessage::QueryMessage* qry, void(*timeoutCallback)()); bool IsEmpty(); void SetTrace(bool t); private: CMutex m_Mutex; CStr m_SemaphoreName; sem_t* m_Semaphore; std::queue m_Queue; bool m_Trace; };