/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "scripting/ScriptableObject.h" #ifndef INCLUDED_SCRIPTCUSTOMTYPES #define INCLUDED_SCRIPTCUSTOMTYPES // Custom object types // Whilst Point2d is fully coded, it is never registered so is not available in script // This is mostly as a demonstration of what you need to code to add a new type // VECTOR2D extern JSClass Point2dClass; extern JSPropertySpec Point2dProperties[]; JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); // Colour struct SColour : public CJSObject { public: float r, g, b, a; /* 0...1 */ SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); } SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); } SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); } SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); } void SColourInit( float r, float g, float b, float a ); SColour &operator = (const SColour &o); CStr ToString( JSContext* cx, uintN argc, jsval* argv ); static void ScriptingInit(); static JSBool Construct( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval ); }; #endif