#include "precompiled.h" #include "res.h" #include "ogl.h" #include "tex.h" #include "ogl_tex.h" #include "lib.h" int tex_filter = GL_LINEAR; uint tex_bpp = 32; // 16 or 32 ////////////////////////////////////////////////////////////////////////////// // // OpenGL helper routines // ////////////////////////////////////////////////////////////////////////////// static bool fmt_is_s3tc(GLenum fmt) { // specified to be contiguous, but this is safer. switch(fmt) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return true; default: return false; } } static bool filter_uses_mipmaps(GLint filter) { switch(filter) { case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: return true; default: return false; } } // determine OpenGL texture format, given and TexInfo . // also choose an internal format based on the global // performance vs. quality setting. // // rationale: we override the user's previous internal format preference. // this is reasonable: 1) internal format is mostly performance optimization // 2) if it does turn out to be significant, better to reevaluate the // format decision after a reload than keep the user's setting. static int get_gl_fmt(int bpp, int flags, GLenum* fmt, GLenum* int_fmt) { const bool alpha = (flags & TEX_ALPHA) != 0; const bool bgr = (flags & TEX_BGR ) != 0; const bool gray = (flags & TEX_GRAY ) != 0; const int dxt = flags & TEX_DXT; // in case we fail *fmt = 0; *int_fmt = 0; // S3TC if(dxt != 0) { switch(dxt) { case 1: *fmt = alpha? GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case 3: *fmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case 5: *fmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: debug_warn("get_gl_fmt: invalid DXT value"); return ERR_TEX_FMT_INVALID; } // note: S3TC textures don't need an internal format, since they're // uploaded via glCompressedTexImage2DARB. we'll set it anyway for // consistency. *int_fmt = *fmt; return 0; } // true => 8 bits per component; otherwise, 4 const bool high_quality = (tex_bpp == 32); switch(bpp) { case 8: *fmt = GL_LUMINANCE; *int_fmt = high_quality? GL_LUMINANCE8 : GL_LUMINANCE4; return 0; case 16: *fmt = GL_LUMINANCE_ALPHA; *int_fmt = high_quality? GL_LUMINANCE8_ALPHA8 : GL_LUMINANCE4_ALPHA4; return 0; case 24: debug_assert(!alpha); *fmt = bgr? GL_BGR : GL_RGB; *int_fmt = high_quality? GL_RGB8 : GL_RGB4; // note: BGR can't be used as internal format return 0; case 32: debug_assert(alpha); *fmt = bgr? GL_BGRA : GL_RGBA; *int_fmt = high_quality? GL_RGBA8 : GL_RGBA4; // note: BGR can't be used as internal format return 0; default: debug_warn("get_gl_fmt: invalid bpp"); return ERR_TEX_FMT_INVALID; } // unreachable debug_assert(0); } // return a token for glTexParameteri that will enable automatic mipmap // generation, or GL_FALSE if the GL implementation doesn't support it. // does not cache the result. // // rationale: we don't assume GL_GENERATE_MIPMAP and GL_GENERATE_MIPMAP_SGIS // have the same values, although this is implied by the spec governing // 'promoted' ARB extensions. checking for both the old extension and // core 1.4 is future-proof. static GLint detect_auto_mipmap_gen() { // OpenGL 1.4 core. we don't assume this is supported by the driver, // since software implementations usually only have 1.1. if(oglHaveVersion("1.4")) return GL_GENERATE_MIPMAP; // widespread extension if(oglHaveExtension("GL_SGIS_generate_mipmap")) return GL_GENERATE_MIPMAP_SGIS; // neither supported; need to build manually, e.g. with gluBuild2DMipmaps. return GL_FALSE; } ////////////////////////////////////////////////////////////////////////////// // // texture resource implementation // ////////////////////////////////////////////////////////////////////////////// struct Tex { TexInfo ti; // allocated by Tex_reload; indicates the texture is currently uploaded. GLuint id; // determined from TexInfo by gl_get_fmt (called from Tex_reload); // user settings passed to tex_upload will override this until the // next actual reload. GLenum fmt; GLenum int_fmt; // set to default by Tex_init; user settings passed to // tex_upload will permanently override this. GLint filter; // flags influencing reload behavior bool is_loaded; // either we have the texture in memory (referenced by ti.hm), // or it's already been uploaded to OpenGL => no reload necessary. // needs to be a flag so it can be reset in Tex_dtor. bool has_been_uploaded; }; H_TYPE_DEFINE(Tex); static void Tex_init(Tex* t, va_list args) { UNUSED(args); // set to default (once) t->filter = tex_filter; } static void Tex_dtor(Tex* t) { tex_free(&t->ti); glDeleteTextures(1, &t->id); t->id = 0; // need to clear this so actual reloads (triggered by h_reload) // actually reload. t->is_loaded = false; } static int Tex_reload(Tex* t, const char* fn, Handle h) { if(t->is_loaded) return 0; TexInfo* const ti = &t->ti; CHECK_ERR(tex_load(fn, ti)); CHECK_ERR(get_gl_fmt(ti->bpp, ti->flags, &t->fmt, &t->int_fmt)); // always override previous settings, since format in // texture file may have changed (e.g. 24 -> 32 bpp). t->is_loaded = true; glGenTextures(1, &t->id); // re-upload if necessary if(t->has_been_uploaded) CHECK_ERR(tex_upload(h, t->filter, t->int_fmt)); return 0; } Handle tex_load(const char* fn, int scope) { return h_alloc(H_Tex, fn, scope); } int tex_free(Handle& ht) { return h_free(ht, H_Tex); } int tex_bind(const Handle h) { Tex* t = H_USER_DATA(h, Tex); if(!t) { glBindTexture(GL_TEXTURE_2D, 0); return ERR_INVALID_HANDLE; } #ifndef NDEBUG if(!t->id) { debug_warn("tex_bind: Tex.id is not a valid texture"); return -1; } #endif glBindTexture(GL_TEXTURE_2D, t->id); return 0; } int tex_id(const Handle h) { Tex* t = H_USER_DATA(h, Tex); return t ? t->id : 0; } static int tex_validate(const uint line, const Tex* t) { const char* msg = 0; int err = -1; // pointer to texture data size_t tex_file_size; void* tex_file = mem_get_ptr(t->ti.hm, &tex_file_size); if(!tex_file) msg = "texture file not loaded"; // possible causes: texture file header is invalid, // or file wasn't loaded completely. if(t->ti.ofs > tex_file_size) msg = "offset to texture data exceeds file size"; // width, height GLsizei w = (GLsizei)t->ti.w; GLsizei h = (GLsizei)t->ti.h; // if w or h is 0, texture file probably not loaded successfully. if(w == 0 || h == 0) msg = "width or height is 0 - texture probably not loaded successfully"; // greater than max supported tex dimension? // no-op if oglInit not yet called if(w > (GLsizei)ogl_max_tex_size || h > (GLsizei)ogl_max_tex_size) msg = "texture dimensions exceed OpenGL implementation limit"; // both NV_texture_rectangle and subtexture require work for the client // (changing tex coords) => we'll just disallow non-power of 2 textures. // TODO: ARB_texture_non_power_of_two if(!is_pow2(w) || !is_pow2(h)) msg = "width or height is not a power-of-2"; // texel format GLenum fmt = (GLenum)t->fmt; if(!fmt) msg = "texel format is 0"; // can't really check against a list of valid formats - loaders // may define their own. not necessary anyway - if non-0, assume // loader knows what it's doing, and that the format is valid. // bits per pixel u32 bpp = t->ti.bpp; // half-hearted sanity check: must be divisible by 4. // don't bother checking all values. if(bpp % 4 || bpp > 32) msg = "invalid bpp? should be one of {4,8,16,24,32}"; // upload parameters, set by tex_upload(Handle), or 0 GLint filter = t->filter; GLenum int_fmt = t->int_fmt; // TODO: check if valid if(msg) { debug_printf("tex_validate at line %d failed: %s (error code %d)\n", line, msg, err); debug_warn("tex_validate failed"); return err; } return 0; } #define CHECK_TEX(t) CHECK_ERR(tex_validate(__LINE__, t)) int tex_upload(const Handle ht, int filter_ovr, int int_fmt_ovr, int fmt_ovr) { H_DEREF(ht, Tex, t); // someone's requesting upload, but has already been uploaded. // this happens if a cached texture is "loaded". no work to do. if(t->id && t->ti.hm <= 0) return 0; CHECK_TEX(t); // must come after check above to avoid false alarms const char* fn = h_filename(ht); if(!fn) { fn = "(could not determine filename)"; debug_warn("tex_upload(Handle): h_filename failed"); } // allow user override of format/settings if(filter_ovr) t->filter = filter_ovr; if(int_fmt_ovr) t->int_fmt = int_fmt_ovr; if(fmt_ovr) t->fmt = fmt_ovr; // convenient local copies. note: have been validated by CHECK_TEX. GLsizei w = (GLsizei)t->ti.w; GLsizei h = (GLsizei)t->ti.h; u32 bpp = t->ti.bpp; // used for S3TC/mipmap size calc GLenum fmt = t->fmt; GLint filter = t->filter; GLenum int_fmt = t->int_fmt; void* tex_data = (char*)mem_get_ptr(t->ti.hm) + t->ti.ofs; // does filter call for uploading mipmaps? const bool need_mipmaps = filter_uses_mipmaps(filter); static GLint auto_mipmap_gen; ONCE(auto_mipmap_gen = detect_auto_mipmap_gen()); CHECK_ERR(tex_bind(ht)); // we know ht is valid (H_DEREF above), but tex_bind can // fail in debug builds if Tex.id isn't a valid texture name // set upload params glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); const GLint mag_filter = (filter == GL_NEAREST)? GL_NEAREST : GL_LINEAR; // magnify can only be linear or nearest glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); /* There are various combinations of desires/abilities, relating to how (and whether) mipmaps should be generated. Currently there are only 2^4 such combinations: /mipmaps available in texture ####### /mipmaps needed ####### .---+---+---+---. | Au| Mu| Nu| Nu|#-auto mipmap generation available |---+---+---+---|# | Ac| Mc| Nc| Nc|# #-texture is compressed |---+---+---+---|# # | X | Mc| Nc| Nc| # |---+---+---+---| # | G | Mu| Nu| Nu| `---+---+---+---' Au (auto_uncomp) = auto_mipmap_gen, then 'Nu' Ac (auto_comp) = auto_mipmap_gen, then 'Nc' X (broken_comp) = failure; just fall back to GL_LINEAR and 'Nc' G (glubuild) = gluBuild2DMipmaps Mu (mipped_uncomp) = glTexImage2D, mipmap levels Mc (mipped_comp) = glCompressedTexImage2DARB, mipmap levels Nu (normal_uncomp) = glTexImage2D Nc (normal_comp) = glCompressedTexImage2DARB if (Au || Ac) enable automatic mipmap generation switch to 'N*' if (X) set GL_LINEAR switch to 'Nc' if (G) gluBuild2DMipmaps if (Nu) glTexImage2D if (Nc) glCompressedTexImage2DARB if (Mu) for each mipmap level glTexImage2D if (Mc) for each mipmap level glCompressedTexImage2DARB [This documentation feels like more than is really necessary, but hopefully it'll prevent the logic getting horribly tangled...] */ bool is_compressed = fmt_is_s3tc(fmt); bool has_mipmaps = (t->ti.flags & TEX_MIPMAPS ? true : false); enum UploadState { auto_uncomp, auto_comp, mipped_uncomp, mipped_comp, normal_uncomp, normal_comp, broken_comp, glubuild }; static const int states[4][4] = { { auto_uncomp, mipped_uncomp, normal_uncomp, normal_uncomp }, { auto_comp, mipped_comp, normal_comp, normal_comp }, { broken_comp, mipped_comp, normal_comp, normal_comp }, { glubuild, mipped_uncomp, normal_uncomp, normal_uncomp } }; int state = states[auto_mipmap_gen ? (is_compressed ? 1 : 0) : (is_compressed ? 2 : 3)] // row [need_mipmaps ? (has_mipmaps ? 1 : 0) : (has_mipmaps ? 2 : 3)]; // column if(state == auto_uncomp || state == auto_comp) { glTexParameteri(GL_TEXTURE_2D, auto_mipmap_gen, GL_TRUE); state = (state == auto_uncomp)? normal_uncomp : normal_comp; } if(state == broken_comp) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); state = normal_comp; } if(state == glubuild) gluBuild2DMipmaps(GL_TEXTURE_2D, int_fmt, w, h, fmt, GL_UNSIGNED_BYTE, tex_data); else if(state == normal_uncomp) glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE, tex_data); else if(state == normal_comp) { const GLsizei tex_size = w * h * bpp / 8; glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, fmt, w, h, 0, tex_size, tex_data); } else if(state == mipped_uncomp || state == mipped_comp) { int level = 0; GLsizei level_w = w; GLsizei level_h = h; char* mipmap_data = (char*)tex_data; while(level_w || level_h) // loop until the 1x1 mipmap level has just been processed { // If the texture is non-square, one of the dimensions will become // 0 before the other. To satisfy OpenGL's expectations, change it // back to 1. if(level_w == 0) level_w = 1; if(level_h == 0) level_h = 1; GLsizei tex_size; if(state == mipped_uncomp) { tex_size = level_w * level_h * bpp/8; glTexImage2D(GL_TEXTURE_2D, level, int_fmt, level_w, level_h, 0, fmt, GL_UNSIGNED_BYTE, mipmap_data); } else // state == mipped_comp { // Round up to an integer number of 4x4 blocks tex_size = (GLsizei)(round_up(level_w, 4) * round_up(level_h, 4) * bpp/8); glCompressedTexImage2DARB(GL_TEXTURE_2D, level, fmt, level_w, level_h, 0, tex_size, mipmap_data); } mipmap_data += tex_size; level++; level_w /= 2; level_h /= 2; } } else debug_warn("Invalid state in tex_upload"); mem_free_h(t->ti.hm); t->has_been_uploaded = true; oglCheck(); return 0; } int tex_info(Handle ht, int* w, int* h, int* fmt, int* bpp, void** p) { H_DEREF(ht, Tex, t); if(w) *w = t->ti.w; if(h) *h = t->ti.h; if(fmt) *fmt = t->fmt; if(bpp) *bpp = t->ti.bpp; if(p) *p = mem_get_ptr(t->ti.hm); return 0; }